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SSF IV AE Oni WIP (Read 9739 times)

Started by Werewood, July 02, 2011, 11:25:43 am
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SSF IV AE Oni WIP
#1  July 02, 2011, 11:25:43 am
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In some of my previous posts I stated that I will never convert SF4 characters anymore........ >:(

But!  :o

Bosses are always an exception!  So I decided to convert SSF IV AE Oni:



Not like my SF4 Juri Han WIP, this time I won't release a WIP demo, rather, I will try to contact some MFG members to ask for a WIP beta testing offer.  A list will come soon..........hopeful they will be interested in it..........

Anything else to be announced............... :computer:

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Last Edit: July 02, 2011, 12:07:20 pm by Werewood
Re: SSF IV AE Oni WIP
#2  July 02, 2011, 07:44:18 pm
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plz can you tell me when you will release it and plz can you convert hakkan
Re: SSF IV AE Oni WIP
#3  July 02, 2011, 08:03:58 pm
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you work fast, you churn out characters like a vending machine. But will you work with soo many frames like omni or cut down slightly to reduce the lag?
Re: SSF IV AE Oni WIP
#4  July 02, 2011, 08:20:56 pm
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@nikzz ronaldo 04:
Sorry I won't do Hakkan because he is not a main/rival/boss.  Plus I don't like him  :P :P :P

@DA_MAVERIK:
This time for Oni I will listen to XGargoyle's tip:
"Seriously, why do you need such extra-smoothness on the movements? 50 1-tick frames for a punch animation for Omni? Skip frames, let's say you remove half the sprites, and have a 2-tick or 3-tick sprite per frame. Users won't notice the difference, but you will have decreased more than half the SFF file."
 :yes: :yes: :yes:
>> you work fast, you churn out characters like a vending machine
Not really.  The sprite ripping process always takes me so long!  And many of my chars. need step by step & from time to time update to be tweaked and polished  ;P

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: SSF IV AE Oni WIP
#5  July 02, 2011, 08:25:24 pm
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@werewood

I see but make sure you dont go too low in frame rate use at least 10 as your minimum.

Re: SSF IV AE Oni WIP
#6  July 02, 2011, 08:29:13 pm
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How are you getting the sprites? The PC version doesn't come out for another 5 days.
Re: SSF IV AE Oni WIP
#7  July 03, 2011, 12:46:56 am
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  • does this look like the face of mercy?
he put the model over akuma body and is ripping akuma moves.
Re: SSF IV AE Oni WIP
#8  July 03, 2011, 03:36:01 am
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Man Awesome  :o keep going you're the ripping oni  :sugoi:
can't wait to see it finish . hope you will make it playable for mugen  :D
Re: SSF IV AE Oni WIP
#9  July 03, 2011, 06:03:31 am
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very nice, I know some one I'm going to keep an eye on  8)
Re: SSF IV AE Oni WIP
#10  July 03, 2011, 08:17:43 am
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  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
he put the model over akuma body and is ripping akuma moves.
No, this is a true Oni model and his moveset.  The one shown in the screenshot is his dashing slash attack (HCF a/b/c) which is not available to Akuma/Gouki.

And, here are some proofs that I am not using any SF4 PC Akuma/Gouki-to-Oni skin mod (the Oni I am doing is the true SSF4AE Oni):




It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Last Edit: July 03, 2011, 08:42:41 am by Werewood
Re: SSF IV AE Oni WIP
#11  July 03, 2011, 09:54:13 am
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so how much % you finish on oni and will you make evil ryu from SSF4 AE :sugoi: :D :D :D
Re: SSF IV AE Oni WIP
#12  July 03, 2011, 03:28:45 pm
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Wow man!! Looks impressive as I really enjoyed your Seth and Omni. I'll be watching this one closely. Best wishes to your project.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: SSF IV AE Oni WIP
#13  July 03, 2011, 03:36:07 pm
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looking forward to him, I haven't had a chance to play as him yet  :laugh4:
Re: SSF IV AE Oni WIP
#14  July 03, 2011, 08:31:54 pm
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  • Put molly all in her champagne, she don een kno it
    • http://khumass.tumblr.com/
Oh, now I know how you're doing this. AE got leaked.
Re: SSF IV AE Oni WIP
#15  July 17, 2011, 06:29:57 pm
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I'll be on the Look out, Seth and Omni were epic so I know this guy's gonna kick ass.  8)
Re: SSF IV AE Oni WIP
#16  July 17, 2011, 10:31:35 pm
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@nikzz ronaldo 04:
Sorry I won't do Hakkan because he is not a main/rival/boss.  Plus I don't like him  :P :P :P

at least give others the tools to make them I'm clamoring for more KOF XIII characters and Crimson Viper. If you won't make them at least help others out and make it easier for them to make them.
Re: SSF IV AE Oni WIP
#17  July 17, 2011, 11:29:51 pm
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How did you get rid of the stage?
Re: SSF IV AE Oni WIP
#18  July 17, 2011, 11:48:24 pm
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Setting the stage quality to low should do the trick.
Re: SSF IV AE Oni WIP
#19  July 18, 2011, 12:04:24 am
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he put the model over akuma body and is ripping akuma moves.
No, this is a true Oni model and his moveset.  The one shown in the screenshot is his dashing slash attack (HCF a/b/c) which is not available to Akuma/Gouki.

And, here are some proofs that I am not using any SF4 PC Akuma/Gouki-to-Oni skin mod (the Oni I am doing is the true SSF4AE Oni):



It's can do that can it?
Re: SSF IV AE Oni WIP
#20  July 18, 2011, 03:31:56 am
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Cool. Im looking forward to this.