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SSF2 E.Honda by Omegapsycho (Hi-Res edit) (Read 441 times)

Started by domatenboss, December 27, 2014, 07:06:36 pm
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SSF2 E.Honda by Omegapsycho (Hi-Res edit)
#1  December 27, 2014, 07:06:36 pm
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Re: SSF2 E.Honda by Omegapsycho (Hi-Res edit)
#2  December 28, 2014, 06:54:03 am
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That looks really cool actually ... I wonder how easy it would be to sprite swap the HD remix sprites into him ...
Re: SSF2 E.Honda by Omegapsycho (Hi-Res edit)
#3  December 28, 2014, 11:09:39 am
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exxxxcellent!
here first: http://dsarena.free.fr/Forum/index.php

MUGEN MUSEUM CREATOR:
http://1drv.ms/1tLbMv6
no kidding...
Re: SSF2 E.Honda by Omegapsycho (Hi-Res edit)
#4  December 28, 2014, 07:40:32 pm
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that's dope!
Re: SSF2 E.Honda by Omegapsycho (Hi-Res edit)
#5  December 28, 2014, 11:23:00 pm
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Thank you all . I threw a lot of work on it. :sweatdrop:
Re: SSF2 E.Honda by Omegapsycho (Hi-Res edit)
#6  December 30, 2014, 10:01:38 am
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Amazing work!!

HE'S ON FIRE. PREPARE YOURSELF TO GET BURNED. YOU'RE TOAST!
G13 EX ZERO GOUKI For MVC3
Re: SSF2 E.Honda by Omegapsycho (Hi-Res edit)
#7  December 30, 2014, 11:47:24 am
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Happy holydays to all! :) This is Omegapsycho Honda hi-reset for my liking. It's compatible for mugen 1.0 & 1.1


Download: http://mugen-hiresedits.blogspot.com/

I hate to be THAT guy, but I don't think running sprites through a filter is exactly hi-res (I mean, it TECHNICALLY is, but it just blurs details in the original sprites that work because of the lower resolution). I haven't playtested the character, so I can't really say much about gameplay changes/improvements over Omegapsycho's SSF2 E. Honda owing to my current lack of MUGEN editing software (and really just a MUGEN folder in general), but what exactly is different apart from filtered sprites? It HAS been a while since I've looked at Honda's DEFs though...