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Stage Creation: Recommendations on where/how to start?? (Read 438 times)

Started by Saikoro, May 18, 2013, 07:10:50 pm
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Stage Creation: Recommendations on where/how to start??
#1  May 18, 2013, 07:10:50 pm
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    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
I'm feeling the itch and have had quite a few ideas floating in my mind for some time now. And I think it would be a wise time to get started.

Cybaster has his stage creation tool. And ExShadow has a lot of great pieces to take inspiration from and look at coding and how layers work. So yeah, read this and follow that. I'd rather hear it from come contributors themselves.

Feedback?? Input?? I'm looking to start simple and work my way up. Hopefully my schedule pans out!!
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Stage Creation: Recommendations on where/how to start??
#2  May 18, 2013, 07:21:55 pm
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Re: Stage Creation: Recommendations on where/how to start??
#3  May 18, 2013, 07:27:37 pm
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    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
I knew that silly!! :P

I'm going to round up my latest two portrait releases and then it's on. I've been pondering and procrastinating a bit too much here, so it's about time I get rolling. :devilish:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Stage Creation: Recommendations on where/how to start??
#4  May 18, 2013, 08:07:01 pm
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I suggest that you first collect images/music/SFX that could be used for stages
(Game textures, Environment Pictures, Concept art, Renders, etc)


Then acquire useful programs that could be used for stage making
Here's a list of programs that I use, and why I use it.
Spoiler, click to toggle visibilty


Read up on some useful stage tutorials
(Mugen Docs and Cybaster's Stage Tutorial contain the basic lessons for you to get started. As for slightly advanced/useful tricks, Club Syn and Newage has some very useful stuff)


Don't be afraid to ask the pros
(I tried to become acquainted with the well-known stage makers when I started. They helped out a lot, they even taught me things that I thought was impossible to in Mugen)



And one last thing to remember before you make a stage ...
Spoiler, click to toggle visibilty
I hope what I said helps you out! :yes:






Re: Stage Creation: Recommendations on where/how to start??
#5  May 18, 2013, 08:29:10 pm
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In addition to Cybaster's tutorial, I also recommend SamusAran78's background tutorial.  It got me started waaaaaaaaaaaaaaaaaaay back when, and I'll occasionally go back to it for reference.

Also, don't be afraid to experiment! Play around with stuff! Find out what you like about stages and what you don't... for the most part, what you like tends to be stuff that works, and what you don't is usually stuff you might not want to do.  But mostly: HAVE FUN! :)
Re: Stage Creation: Recommendations on where/how to start??
#6  May 18, 2013, 08:29:37 pm
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Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Stage Creation: Recommendations on where/how to start??
#7  May 18, 2013, 08:49:56 pm
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  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
Awesome input so far guys.

As a small heads up, I want to make some stuff that really hasn't been converted before, and I think the selection I have in mind is going to be very well received. There are plenty of things I see here and there that are not converted and would fit perfectly in Mugen. I say within the next month sprite ripping is going to happen, and then coding and whatnot will follow. I'm intending to start off with more simple stages to get a hold of coding in parallax and adding in good levels of depth to where it wasn't included before. ::hint hint::

Wow. Portrait making AND Stages!! :devilish:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Stage Creation: Recommendations on where/how to start??
#8  May 18, 2013, 11:32:41 pm
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Sounds good man, you can cut the mustard bro. I have faith in your talents, rock it hard.
Re: Stage Creation: Recommendations on where/how to start??
#9  May 19, 2013, 01:21:55 pm
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You already started, foo'. 
Screenpacks are mostly just stages minus deltas and bounds, but with added extra stuff. 

So you should already have a lot of it down. 
Unless you made two4teezee do all the work.  :whip:
Re: Stage Creation: Recommendations on where/how to start??
#10  May 19, 2013, 06:34:07 pm
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
You already started, foo'. 
Screenpacks are mostly just stages minus deltas and bounds, but with added extra stuff. 

So you should already have a lot of it down. 
Unless you made two4teezee do all the work.  :whip:

Really now... That I did not realize!! In our update, he added in the new intros, high-resolution fonts and credit screen. All of the lifebar and icon stuff, new select screen sizes, resizing and reecoordinates were done by yours truly. So yeah, all of those frames of animation looping in the background, about 850 frames, were all ripped and resized AND reimplemented by yours truly here.

It was very tedious to configure that running list of numerics, but I got it down. Now that you put it that way, my interest in stages has shot up. :twisted:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.