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Stage Discussion (Read 112266 times)

Started by Neocide, October 24, 2012, 11:06:52 pm
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Re: Stage Discussion
#41  September 24, 2014, 01:41:16 am
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that looks fantastic, and will do!

GLB

Re: Stage Discussion
#42  September 24, 2014, 01:48:58 am
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Here you go then:
http://www.sendspace.com/file/3yasxi


For the snow, you could do like, some white dots on a black bg, maybe add a blur or a glow to them, make it like 2 dots diagonally apart, and save that one small image as a sprite, and make one more a completely different set up, then tile them both with different velocities and direction. I can work on some later on in the week, I'll also browse some games that could have rain and snow that may be less flashy and more fitting for your project.


Re: Stage Discussion
#43  September 24, 2014, 02:44:03 am
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if you can think of anything else feel free to throw it in, I don't have any final set in stone props for any stages.

GLB

Re: Stage Discussion
#44  September 29, 2014, 01:19:59 am
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I made some tileable snow, tested in mugen and it looks alright, though it will be a plethora if you duplicate it and switch up speed/directions.



Just index it and it should work fine.



I was gonna add other stuff but I haven't come across anything yet. If I find something that may work I'll get it to you asap.


Re: Stage Discussion
#45  September 29, 2014, 02:28:55 am
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wonderful. Stars would be cool too. and asteroids? if that's too much out of your wheelhouse. atmosphere stuff in general would be coo.

GLB

Re: Stage Discussion
#46  October 01, 2014, 03:50:09 am
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Stars turned out really nice, tested them in mugen and with tile they looked good. Asteroids are a bit out of my wheelhouse, but i did try to work with it a bit, since i couldn't edit or create my own I ripped a .gif and found a random sprite sheet that could be of assistance.

I also included a few planets i messed around with (color wise) that you might like.

I'll keep on looking/working!

here you go:
http://www.sendspace.com/file/7cq9ub


Re: Stage Discussion
#47  October 02, 2014, 11:46:42 pm
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These are awesome. have you tried making clouds before? or mist etc?

GLB

Re: Stage Discussion
#48  October 03, 2014, 03:58:51 am
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I've made several HR clouds for my stages, I'm sure I could just reduce their size for LR, or do you prefer a more in game style? I usually just tile my clouds with velocity for moving so a single static cloud should suffice.

I'll tinker around and see what i come up with later on.  :)


Re: Stage Discussion
#49  October 03, 2014, 04:00:51 am
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no clue I'm not actually going to code these things, just create them. :p

GLB

Re: Stage Discussion
#50  October 03, 2014, 10:03:16 pm
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Re: Stage Discussion
#51  October 04, 2014, 12:30:36 am
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OMG yes keep this shit coming! have you ever done lightning before? :D or like dusty wind? (that last one might be complex)

GLB

Re: Stage Discussion
#52  October 04, 2014, 04:25:23 am
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here be dat custom lightning:

http://www.sendspace.com/file/ogyimq

 i got a set in there that's indexed already cuz I had planned to use it then never did.



or like dusty wind?

All the custom i could come up with that are a very HR looking effect (particle illusion dust)

however, I know KOF (2001?) has a desert stage that should have usable sprites. I'll look into it tomorrow afternoon!


Re: Stage Discussion
#53  October 04, 2014, 06:43:06 am
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To be honest, that's fine, kinda want to mix and match with that sort of stuff to see what comes out looking best. While I'm aiming more towards daeron's style for the most part, I do want to branch out and try something in between LR and HR or just blend some things into it.

My mind works in mysteriously awesome ways :p

GLB

Re: Stage Discussion
#54  October 05, 2014, 06:46:28 am
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Awesome. I got a few things i could use if you need other specifics then! Since HR is more my style.  :cool4:


Bad news: Dust animation turned out to be about 601 frames, and super color lossy when indexed. It'd be quite annoying to edit the color/size of those, unless you could find a smaller loop point, and deal with the loss. In which case i'll send it to you if you wanna give it a shot.

Good news: Got PCX versions of KOF 2000 Desert Storm sand for ya. Hopefully that works out, i didn't put them in the same image dimensions though, they're cropped so alignment may be an issue unless you edit them. If all else fails for dust, you can always take a fog sprite and recolor it to be more sandy and just code it to move a lot faster than a regular fog.

Also ripped some really cool HR lightning for you, only about 32 frames so editing it (to be smaller) wouldn't be THAT bad.

http://www.sendspace.com/file/8rlj1q

I can get a lot of cool animations like the lightning. Downfall is, they usually spit out about 4-7 hundred+ layers and finding a good loop point is not very easy unless you've got a photographic memory, or I haven't learned the proper trick yet lol.





Re: Stage Discussion
#55  October 05, 2014, 11:41:21 pm
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yea that sounds like a shitton of frames, whatever you can do is appreciated though thanks!
Re: Stage Discussion
#56  October 15, 2014, 08:07:08 am
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Ha. I was able to whip this together in about 10 minutes. @GLB: if you can get the tree's so they aren't cut off, that would be awesome.

Last Edit: October 15, 2014, 08:49:53 am by Neocide
Re: Stage Discussion
#57  October 15, 2014, 07:57:56 pm
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looking good the element really blend well together

GLB

Re: Stage Discussion
#58  October 16, 2014, 01:08:56 am
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Unfortunately in the source game they cut off like that. I could attempt to re-size it if you're trying to get more jumping space out of it though. Really dig the base you got so far! The water on the right is a pixel or two off of the water on the left though.


Re: Stage Discussion
#59  October 16, 2014, 01:35:48 am
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yea I noticed about the water but it's a mockup so yea. and shit, I'd like super jump to be possible, but with the trees cut and plopped on the floor I'm probably going to have to remove them entirely. If you can find palm tree's (I got ken's tree already) so I can go back over this.

GLB

Re: Stage Discussion
#60  October 16, 2014, 02:03:51 am
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I'll try making some trees for you later on, or think of some games with some that i can steal from. I'll keep them separate from the floor so you can have deltas on your trees.

For now here's this: