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Stage Guile SFII_HR 1.1 (Read 1180 times)

Started by Helder Santos, August 17, 2014, 12:20:29 am
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Stage Guile SFII_HR 1.1
#1  August 17, 2014, 12:20:29 am
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Last Edit: August 17, 2014, 05:37:19 pm by Helder Santos
Re: Stage Guile SFII_HR 1.1
#2  August 17, 2014, 02:04:05 am
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That's groovy!

EDIT: Oh, now i see. It's one of Tatsu's stage edits, just filtred in HR. ;P
Anyway, you know Helder, i like filtred HR work.
Last Edit: August 17, 2014, 07:52:54 am by 【MFG】gui0007
Re: Stage Guile SFII_HR 1.1
#3  August 17, 2014, 02:06:24 am
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I know for a fact he took Shiyo Kakuge's exceptional stage edits and simply upped the resolution.
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I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Stage Guile SFII_HR 1.1
#4  August 17, 2014, 02:23:57 am
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 that´s exactly what he did.
i don´t know why though.
 --;

NoZ

Re: Stage Guile SFII_HR 1.1
#5  August 17, 2014, 02:38:03 am
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not to be rude or anything but the original looks way better than this,this was unnecessary IMO
Re: Stage Guile SFII_HR 1.1
#6  August 17, 2014, 03:08:10 am
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I was afraid this would happen. People trying to shine of Shiyo's edits. Smh...dang.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Stage Guile SFII_HR 1.1
#7  August 17, 2014, 03:16:46 am
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Good attempt but I think I'll stick with the original. Sorry bud :C
I'm not Crazy...I'm just Mentally not-ill enough....
Re: Stage Guile SFII_HR 1.1
#8  August 17, 2014, 03:20:06 am
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hey, out of kindness and respect, it would be cool if you put up tatsu/skiyo kakuge's name in the first post. you dont have to, but you usually do for your char edits.
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Re: Stage Guile SFII_HR 1.1
#9  August 17, 2014, 06:05:18 am
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Yeah that would be a good idea, esp since Tatsu is pretty much a legend in the mugen community.
I still have his mugen match 2 SP somewhere, and Babel Sword!! God that full game is amazing to me!
I just wish I had his previous stages and his dan :C
ANYWHOS, yeah its a good idea to get his name on there. Shows honesty and respect in the community bud.
I'm not Crazy...I'm just Mentally not-ill enough....
Re: Stage Guile SFII_HR 1.1
#10  August 17, 2014, 06:45:36 am
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I know for a fact he took Shiyo Kakuge's exceptional stage edits and simply upped the resolution.

or rather, he seemed to print the sprites out on paper, cut them out, then scanned them and used them


Because that's what this looks like.
Re: Stage Guile SFII_HR 1.1
#11  August 17, 2014, 05:39:06 pm
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Sorry !! This stage is created in SP by Shiyo Kakuge's, but open the .def, open the .sff and all of the changes that were made to Hi-Res and the sprites were not were not "scanner" were released one by one to the resolution at 640 x 480 mugen Thanks for the comments and enjoy the event like this stage that I decided to share after edited.
Re: Stage Guile SFII_HR 1.1
#12  August 17, 2014, 06:04:40 pm
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Yikes, did you also apply the filter effect on the hologram logos?



Re: Stage Guile SFII_HR 1.1
#13  August 17, 2014, 06:27:30 pm
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Yes, I applied, not the filter I used in the other sprites, that due to its complexity in low resolution that had applied the filter scaleX 2x, thanks for the comment.
Re: Stage Guile SFII_HR 1.1
#14  August 17, 2014, 07:50:38 pm
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  • I must continue my training...
It's cool. We appreciate youe humility.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Stage Guile SFII_HR 1.1
#15  August 17, 2014, 11:23:15 pm
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Yes, I applied, not the filter I used in the other sprites, that due to its complexity in low resolution that had applied the filter scaleX 2x, thanks for the comment.

That's really nice Helder. Thanks for the reply bro.