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Stage Intro Help (Read 335 times)

Started by F&F, December 11, 2007, 04:21:07 pm
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Stage Intro Help
#1  December 11, 2007, 04:21:07 pm
Hi, What i'd like to implement is an intro for every stage but i'm not entirely sure how to go about it.

I've currently disabled the vs screen to try and get this working

Basically, Just before the round starts i want to have a plane go around the globe to the country of the fight - like SFII.

Would i have to put the sprites i need into the characters SFF and get them to run when they meet a certain character? (Should i use - P2name=?) Or do i put the sprites in the stages SFF? (If so, how would i make the sprite appear before the round starts with no lifebars etc on top?)

Or if at all possible could i just create an intro.sff for every stage and get that to run before the stage starts?

Any advice would be greatly appreciated

Re: Stage Intro Help
#2  December 11, 2007, 04:40:30 pm
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probably an explode with a certain sprpiority before the round start could work with the animations for every possible intro added in to intro states triggered by the name triggers.

I think doing this in the characters would be best. 
I know that doesn't really help but check the docs for what I mentioned and also how characters make a super bg appear blocking the lifebars.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...