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stage transparency problem (Read 198 times)

Started by Judas1, May 10, 2011, 06:51:04 pm
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stage transparency problem
#1  May 10, 2011, 06:51:04 pm
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im trying to make a stage but theres an issue involving the sprites. after i paste the sprite onto the background color,  a large amount of the pixels on the end turn to lighter shades of the background color. the only way i know how to deal with this is clean up the sprite with the pencil tool, but that takes like 40 minutes for each sprite and isnt accurate to the source game since these pixels are part of the stage. ive tried changing the background color but it doesnt look right either. if thats how you fix it how do you find out what background color to use?



Re: stage transparency problem
#2  May 10, 2011, 10:23:45 pm
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Sorry, no easy fix on that one. Antialiased sprites are difficult to deal with. If they NEED to be there... I suppose you could take a copy of the BG in question, make the background black then use Add transparency and overlay it on one with clean sprites. You'll still have to do the cleaning off though.

And the overlay is in the stage.


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Re: stage transparency problem
#3  May 10, 2011, 10:42:21 pm
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A) sometimes I find it quicker to convert to index colors and look at the color table. I alter the colors there and then convert back to RGB then to Index to remove the extra colors. but this is only good when you have only a few shades of the background color.


B) the first thing I would do in your case is flatten the image with just the bade images and the green background
use the wand tool with 50 or more percent and uncheck anti-aliased try to select all the green shades and color over it with the pencil tool on 300 or more.

You might have to do with I said in A) to get rid of all the shades. after that cut all the green pixels and replace the green background layer. so you can go back to making your stage.
Re: stage transparency problem
#4  May 11, 2011, 12:14:41 pm
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ok thanks, ill try those.