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Stage Trigger (Read 5511 times)

Started by Dark Symphony, October 09, 2007, 06:45:19 am
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Stage Trigger
#1  October 09, 2007, 06:45:19 am
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Perhaps a trigger that can read what stage you're playing on? It'd be cool if you could  Have certain things a character does trigger on certain stages...
Re: Stage Trigger
#2  October 09, 2007, 07:23:43 pm
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Perhaps a trigger that can read what stage you're playing on? It'd be cool if you could  Have certain things a character does trigger on certain stages...

I have a similar idee in the works.
Stage Scripts.
Here you can find ShugenDo
www.sakirsoft.com
Re: Stage Trigger
#3  January 01, 2009, 07:04:55 am
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And on the creation of relief and platforms, these scripts will be present only in stages or should also be attached to the chars?
Re: Stage Trigger
#4  January 01, 2009, 02:00:48 pm
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And on the creation of relief and platforms, these scripts will be present only in stages or should also be attached to the chars?

Yeah stage script are only attached to stages.
Its better to separate stage stuff from char stuff.
Here you can find ShugenDo
www.sakirsoft.com
Re: Stage Trigger
#5  January 07, 2009, 06:41:22 pm
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Yeah stage script are only attached to stages.
Its better to separate stage stuff from char stuff.

This reminds me of something I wanna suggest.

BlazBlue, the latest game from Arc System Works (GGXX), have a really interesting stage feature.

In different stages, the sound of footsteps made when characters running on the floor is different.

Like in a stage where the floor is made out of wood, when the characters run, the sound of their footsteps is like running on wooden material;

while in a hall where the floor is made of slippery material, the footsteps sounded like the SFX in basketball matches.

I suggest you watch some of the available Blazblue replays at gamechariot to get my point.

to make things easier, I think the code for this state detection (sorry dont know a thing about mugen programming) should just be in the stage code (stage.def) rather than code it in the character.