Apparently, I cannot use stagevar(shadow.yscale) as a valid constant.I wanted to do something like this.Code: [State 0, Explod]type = Explodtrigger1 = animelem = 1trigger1 = stagevar(info.name) = "Mist"anim = F310removetime = -2scale = 1, abs(stagevar(shadow.yscale))sprpriority = -1ownpal = 1The idea was to make the size of certain explods consistent with the sizes of the shadows in the stage, for reasons related to perspective.It's only a minor detail, but is there any way to do this?
QuoteValid values are: info.name, info.displayname, info.authorname.So no, no way to do this on an automated basis for each stage. Sorry.
Well, that's disappointing, but thanks!I'll just have to set individual triggers for each stage; it shouldn't be too much extra work.