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Standards for HitDef priority? (Read 608 times)

Started by BwdYeti, September 22, 2007, 11:17:23 am
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Standards for HitDef priority?
#1  September 22, 2007, 11:17:23 am
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Are there general standards for priority in HitDefs? Like... Light = 1, Medium = 2, Heavy = 3, Special = 4, Normal/Special Throw = 5, Super = 6, Super Throw = 7, or something similar? (Just making up random numbers) Or do people just use whatever numbers they feel like?

Also, on the note of priority, is it possible to have a clash effect when two same priority attacks collide, and what's the easiest way to do that?
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Re: Standards for HitDef priority?
#2  September 22, 2007, 11:30:12 am
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Most of the time 99% in fact, noone really bothers with priority. If you wish to balance your character really well you should make use of it.

Goes from 1-5 with hit miss and dodge types. I forget the rules for dodge but hit vs miss will always mean the hit connects. Miss vs miss = priority takes effect.

To cause something other than both characters taking damage you'll need to make use of hitoverride or reversaldef. Both of these have small issues.

Reversaldef cannot be active at the same time as a hitdef
hitoverride will not function if hit by a move that causes a custom state.


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Re: Standards for HitDef priority?
#3  September 22, 2007, 12:31:36 pm
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