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State 620 Collision Issue (Read 171 times)

Started by ApolloGrimoire, June 05, 2014, 10:58:11 pm
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State 620 Collision Issue
#1  June 05, 2014, 10:58:11 pm
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 I've run into a problem in state 620, his Jumping Strong (z)

First here's the updated file.
https://dl.dropboxusercontent.com/u/21491039/Kid%20Goku%20Alpha2.zip

Here's the image.
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Here's the code

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For some reason it's just passing through.
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Re: State 620 Collision Issue
#2  June 05, 2014, 11:15:17 pm
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Re: State 620 Collision Issue
#3  June 05, 2014, 11:16:21 pm
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Looks like the clsn1 in your image of FF is elem4 and you have it activating on animelm3

And your idle state is activating on animelem4

Edit: Alex beat me
Re: State 620 Collision Issue
New #4  June 05, 2014, 11:34:12 pm
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Looks like the clsn1 in your image of FF is elem4 and you have it activating on animelm3
I wrote that in my post but I deleted it because (and it's odd) that doesn't cause any error actually. It's wrong but it doesn't cause any bugs. Weird.

You put trigger1= AnimElem= 3 and the attack is in the AnimElem 4; it will still hit;
but put trigger1= AnimElem= 5 and the attack is still in the AnimElem 4; it won't hit.

I don't know. :-\
It shouldn't hit in both cases... oh well.

Last Edit: June 06, 2014, 12:04:29 am by Alex Sinigaglia
Re: State 620 Collision Issue
#5  June 05, 2014, 11:44:07 pm
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Oh I know. I was just pointing it out.

Any CLSN1 during or after animelem3 will connect. The idle is causing the issue. I did the same thing once.