I've run into a problem in state 620, his Jumping Strong (z)
First here's the updated file.
https://dl.dropboxusercontent.com/u/21491039/Kid%20Goku%20Alpha2.zip
Here's the image.
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Here's the code
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; Jump Strong Punch
; CNS difficulty: easy
[Statedef 620]
type = A
movetype= A
physics = N
poweradd= 30 * !var(20)
ctrl = 0
anim = 620
sprpriority = 2
[State 620, Voice]
type=playsnd
trigger1= animelem=1
value= 0, 0
channel=0
[State 620, Swing Snd]
type=playsnd
trigger1= animelem=2
value=1,2
channel=1
[State 620, Hit]
type = HitDef
trigger1 = !var(16) && var(15) < 1
trigger1 = AnimElem = 3
attr = A, NA
damage = ceil(ifElse(fvar(11) * 84 < 7, 7, fvar(11) * 84)), 0
animtype = Hard
guardflag = HA
hitflag = MAF
getpower = 30 * !var(20), 0
givepower = 30, 30
priority = 4
pausetime = 10, 10
guard.pausetime = 10, 10
sparkNo = -1 + 0 * (var(33) := 8012)
guard.sparkNo = -1 + 0 * (var(34) := 8000)
sparkXY = -10 + 0 * (var(35) := 56), var(36) := -49
hitsound = S2, 2
guardsound = s130, 0
ground.type = High
ground.slidetime = 12 + 4*var(9)
ground.hittime = 12 + 4*var(9)
guard.hittime = 18
ground.velocity = -5
guard.velocity = -5
air.animType = Back
fall.animType = Back
air.type = High
air.velocity = -5,-6
airguard.velocity = -5.5, -1
ground.cornerPush.velOff = 0
guard.cornerPush.velOff = 0
air.cornerPush.velOff = 0
air.hittime = 120
airguard.ctrlTime = 16
yaccel = .58
fall = 0
fall.recover = 1
fall.recovertime = 120
palFX.time = 12 * var(9)
palFX.add = 255,255,255
palFX.sinAdd= -255,-255,-255,48
[State 620, StateTypeSet: Idle]
type = StateTypeSet
trigger1 = AnimElemTime(4) >= 0
moveType = I
[State 620, Gravity]
type = Gravity
trigger1 = 1
[State 620, End]
type = ChangeState
trigger1 = pos y > -vel y
value = 52
For some reason it's just passing through.