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Steel Komodo's Idea Dump (Read 5853 times)

Started by Steel Komodo, April 25, 2014, 01:16:20 am
Steel Komodo's Idea Dump
#1  April 25, 2014, 01:16:20 am
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So I was playing SeanAltly's Capcom vs. The World a few days ago, and then this thing sprouted up in my head and wouldn't go away. So I decided to post it here. I know I haven't really contributed much to MFG apart from a few idiotic arguments and thread derails, but hopefully this idea for a full-game thing might count for something. Assuming someone picks it up and decides to give it a go - full game projects are always a difficult business. If somebody does want to pick this up, I would be more than happy to play the role of assistant director/beta tester/whatever.

Note that the only KoF game I've played to any degree is XIII, meaning I have little idea of what makes a good KoF game if at all. If someone points out to me that I'm doing it wrong, I completely understand :P Also note that a lot of this is still in the planning stages and is subject to change at a moment's notice. Also I put most of this in spoilers because the post was getting pretty big.

System Mechanics
  • 4 Attack Buttons - 2 Punch and 2 Kick, like any KoF game.
  • Back Dash, Run and Tactical Hop.
  • Throws done with LP + LK, for ease of use. I know it's traditionally done with 2P/2K in SNK games, but I can never get used to that after playing so many Capcom games.
  • Power Charge on HP + HK.
  • Supers and EX Supers a la KoF XIII/Infinite's characters.
  • Desperation Super - akin to Rage moves from BC's SFA4 characters or SF4's Ultras. Would probably require a second gauge?
  • Universal Defensive Manoeuvre - the equivalent of the Unique Tactic of CvtW. Labelled as S button, this allows the following defensive mechanics:
     - Standing S: CvS Dodge
     - Forward/Backward S: Evasive Roll
     - Whilst being attacked: Blowback Counter/Combo Breaker
    Could possibly run on the hypothetical second gauge.

Spoiler: SNK Roster (click to see content)

Spoiler: The World Roster (click to see content)

Spoiler: General Notes and Rambling (click to see content)

So there you go. Just dumping this here so it leaves me alone, but feel free to comment/critique as you wish.
Last Edit: April 25, 2014, 08:06:20 pm by Steel Komodo
Re: SNK vs. The World - A Fullgame Idea
#2  April 25, 2014, 01:24:56 am
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u should rename it.
kof vs the world
u have no snk chars in there
besides kof chars and the alien dude
from metal slug
Re: SNK vs. The World - A Fullgame Idea
#3  April 25, 2014, 01:28:47 am
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u should rename it.
kof vs the world
u have no snk chars in there
besides kof chars and the alien dude
from metal slug

Capcom and SNK got away with calling their games Capcom vs SNK and SNK vs Capcom, didn't they? And they barely had any other characters besides KoF and Street Fighter! >:[ Besides, KoF is basically two separate franchies mashed together, so I figured it counts.

Eh, if enough people complain about it I'll change the name, but right now I don't see much reason to. Anyone else feel as strongly about this?
Re: SNK vs. The World - A Fullgame Idea
#4  April 25, 2014, 01:31:52 am
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I am, Memo is right. Some guys from Last Blade, SamSho, World Heroes, and AoDK should be in the roster. At least if you wanna make a game of SNK vs the World instead of a crossover of KoF with other universes.

Just look at Sean fullgame, his game includes characters from different series of Capcom.

DW

Re: SNK vs. The World - A Fullgame Idea
#5  April 25, 2014, 01:36:07 am
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u should rename it.
kof vs the world
u have no snk chars in there
besides kof chars and the alien dude
from metal slug

Spoiler: SNK Roster (click to see content)

Yuri, Ryo, King = Art of Fighting
Mai, Joe, Terry = Fatal Fury
Clark Steel = Ikari Warriors
Mars People = Metal Slug
The remaining chars = KoF



Just because all of these chars make appearances in KoF games, doesn't mean that's all of their original game series. SNK vs The World is fine. However, this in itself seems sorta redundant. Since the World side from Sean's game actually features SNK chars. Along with it being the World, it could have anyone there. Though, you trying to make your own spin on it is cool.
Last Edit: April 25, 2014, 01:41:10 am by DW
Re: KoF vs. The World - A Fullgame Idea
#6  April 25, 2014, 01:39:03 am
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Alright, give me a moment to look at the roster and I'll see what I can do.

Just because all of these chars make appearances in KoF games, doesn't mean that's all of there original game series. SNK vs The World is fine. However, this in itself seems sorta redundant. Since the World side from Sean's game actually features SNK chars. Along with it being the World, it could have anyone there. Though, you trying to make your own spin on it is cool.

Thanks for pointing that out man - you worded it better than I did. Also the World side pretty much means "everyone else", so I figured Sean including SNK characters in his game didn't really detract from that. Hell, I could put more Capcom characters in here, if I wanted, and it would still mean the same thing :P

Re: SNK vs. The World - A Fullgame Idea
#7  April 25, 2014, 01:43:14 am
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Even if they're aren't originally from KoF, the roster still looks quite inclined to KoF. Most of these characters make constant aparicienes in the timeline of King of Fighters. I think that's what Memo want to express.

I still think that characters Last Blade, SamSho, World Heroes, and AoDK should be in a "game" like this.

DW

Re: SNK vs. The World - A Fullgame Idea
#8  April 25, 2014, 01:48:42 am
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Even if they do make recurring appearances in KoF games, it still doesn't warrant the title to be changed to KoF vs the World. It'd only look that way to those who didn't know what games most of those chars originate from. There's only 4 KoF original chars for that starting roster. Even w/o SS, WH, etc. chars.
Re: SNK vs. The World - A Fullgame Idea
#9  April 25, 2014, 01:50:56 am
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 u need to add more variety in there.
last blade is a must, samsho too
if its snk vs the world.
eliminate half the snk roster
and add some chars who never appeared
in kof theres plenty of them.

DW

Re: SNK vs. The World - A Fullgame Idea
#10  April 25, 2014, 01:53:15 am
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Re: SNK vs. The World - A Fullgame Idea
#11  April 25, 2014, 01:54:51 am
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Jeez, if I'd have known people were such sticklers for detail I wouldn;t have even posted this!

Right, I added Haohmaru, Hanzo Hattori and Athena to the SNK side and Tekkaman, Ryu Hayabusa and Petra Lagerkvist to the World side. I also replaced Leonardo with as-of-yet undecided Power Rangers/Super Sentai character and Heart Aino with Ragna from Blazblue. Everyone happy now? :U

I actually just got inspired for a moveset for Iron Man. I'll probably post it tomorrow, but until then keep discussing! Preferably the mechanics as well as the title :P
Re: SNK vs. The World - A Fullgame Idea
#12  April 25, 2014, 01:56:09 am
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Re: SNK vs. The World - A Fullgame Idea
#13  April 25, 2014, 01:59:47 am
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@DW: In that sense you're totally right. Game's title shouldn't change to KoF v/s the World.

@Steel Komodo: I see you've altered a bit by adding to the roster Haohmaru and Athena :) Something quite original for the game would be add characters that doesn't make appearances on other crossovers games. This is difficult mainly because the sprites, but that's a problem of The World side too, so I guess that you have some kind of solution for that.

Maybe Setsuna from LB? From my point of view, he is very popular and well received by the fans.

EDIT: F*cking tags :C
Re: SNK vs. The World - A Fullgame Idea
#14  April 25, 2014, 02:00:26 am
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i'll tell you right now that if you want to lighten the sprite workload you should use cvs sprites because they would blend in better with your "the world" cast
Re: SNK vs. The World - A Fullgame Idea
#15  April 25, 2014, 02:05:44 am
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@Steel Komodo: I see you've altered a bit by adding to the roster Haohmaru and Athena :) Something quite original for the game would be add characters that doesn't make appearances on other crossovers games. This is difficult mainly because the sprites, but that's a problem of The World side too, so I guess that you have some kind of solution for that.

Maybe Setsuna from LB? From my point of view, he is very popular and well received by the fans.

I just looked him up, and whilst he may involve a lot of custom spritework, I would definitely consider him. The trouble would be finding a good rival for him on the World side. Any ideas?

i'll tell you right now that if you want to lighten the sprite workload you should use cvs sprites because they would blend in better with your "the world" cast

I'm afraid that's where I would have to disagree with you. Whilst many people here see no problem with mixing CvS sprites with Alpha/MvC sprites, I personally don't like it. I would rather spend ages getting the characters down to a consistent sprite style then cheat my way out with clashing styles. I will consider this, but being the perfectionist I am I wouldn't be very happy with it.

Also, you seem to have forgotten I'm just spitting in the wind at the moment - no real plans to do anything with this yet, so there is no real workload to speak of. If enough people show some interest, though, I'll ask around for a team to help out.
Re: SNK vs. The World - A Fullgame Idea
#16  April 25, 2014, 02:12:44 am
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I just looked him up, and whilst he may involve a lot of custom spritework, I would definitely consider him. The trouble would be finding a good rival for him on the World side. Any ideas?

Uhmm... Ky Kiske from GG is a lightning swordmaster :P Maybe him could work.

I always wanted to see Brocken v/s Dictator, but It's a bit common to include the Dictator, right?
Re: SNK vs. The World - A Fullgame Idea
#17  April 25, 2014, 02:21:42 am
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I just looked him up, and whilst he may involve a lot of custom spritework, I would definitely consider him. The trouble would be finding a good rival for him on the World side. Any ideas?

Uhmm... Ky Kiske from GG is a lightning swordmaster :P Maybe him could work.

I always wanted to see Brocken v/s Dictator, but It's a bit common to include the Dictator, right?

Ky could work. And yeah, I wanna be careful with how much of a series I put in - Dictator's kind of popular with these sorts of crossovers, and too much SF could lead to a bit of an imbalance.

Also shit, I just realised I could have had a Skullgirls character on the roster, and I know just who. Gimme a sec.

EDIT: So I accidentally put Ragna as Yuri's rival. That was dumb, so I made it Squigly instead. We need a character with a stance-based moveset, anyway :P. Also I included Setsuna and Ky, as suggested by Chazzanova.

So I'm thinking that, as this roster is growing quite a bit, I'd have to plan out the hypothetical releases of this project in steps. I'd probably initially release it with the smaller roster I had originally planned, then add others via DLC or whatever. Similar plan to what SeanAltly had with CvtW, I think.
Last Edit: April 25, 2014, 02:28:26 am by Steel Komodo
Re: SNK vs. The World - A Fullgame Idea
#18  April 25, 2014, 02:25:08 am
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I don't know if this game will ever 'be made', but your top priority should be John Cena because he is the champ and he is here.
Re: SNK vs. The World - A Fullgame Idea
#19  April 25, 2014, 03:47:28 am
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I don't know if this game will ever 'be made', but your top priority should be John Cena because he is the champ and he is here.

Pffffft, good point. Of all the characters on the World roster, he's the one who needs the most work done, since nobody's actually made him for MUGEN yet. I do know he'll be getting the Attitude Adjustment for his DM, and the Five-Knuckle Shuffle for a Super, but other than that I can't think of much else to do with him, apart from maybe the Protobomb as a command throw.

Maybe less is more when it comes to some characters. Or maybe I need to watch more John Cena vids to get inspiration.
Re: SNK vs. The World - A Fullgame Idea
#20  April 25, 2014, 04:02:00 am
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Out of curiosity, will you do individual releases like Sean Altly did with his characters? I'm a huge Cena fan and would love to play as him outside of the full game. 
Re: SNK vs. The World - A Fullgame Idea
#21  April 25, 2014, 10:57:34 am
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Spoiler: SNK Roster (click to see content)

Let me give some advise to you about th- wait a minute... *turns to crowd*

SILENCE! I've only returned for just one moment! For just one, before i disappear for a time unknown!

*turns back* ...so where was I? Oh, yes, let me give some advice to you about the SNK roster:

  • Why we need Benimaru? Screw with him. The same i can say to King.
  • Add Rock Howard from Fatal Fury instead.
  • Soiree Meira from Maximum Impact series will fit too. Maybe his brother, Alba Meira, also.
  • And the last, but not least. Marco!(Metal Slug)
  • Oh, and the thing about The World wacky subby. Why not Cycloid from SFEX? Or... or... Ummmm- Or Cyborg, aka Shotoborg?

That's it. I'm done here.[/list]
Fun fact: I can't remain silent about problems of M.U.G.E.N, or the entire Gameworld, but i can't say about them without it turning into shitpost.


Akuma: Akuma Yuiko! *grabs Andy with SGS* Isshun Sengeki! *starts relentlessy beating Andy*
Andy: Ahhahhahhahahha!!!
Re: SNK vs. The World - A Fullgame Idea
#22  April 25, 2014, 11:02:42 am
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    Squigly (Skullgirls)
    Yes!
    Petra Lagerkvist (Arcana Heart)
    Double Yes!
    If it only had contained a Touhou character or a Type-Moon character in the World Roster, then it would have been a Triple Yes...
    • Soiree Meira from Maximum Impact series will fit too. Maybe his brother, Alba Meira, also.
    • And the last, but not least. Marco!(Metal Slug)
    • Oh, and the thing about The World wacky subby. Why not Cycloid from SFEX? Or... or... Ummmm- Or Cyborg, aka Shotoborg?

    That's it. I'm done here.[/list]
    -No. The Meira brothers do not belong to SNK. Plus, everybody hates falcoon.
    -Agreed
    -I think Shotoborg might fit, but the better choice would be obviously Fat MegaMan from Street Fighter x Tekken. :mmhmm:
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    Re: SNK vs. The World - A Fullgame Idea
    #23  April 25, 2014, 11:33:13 am
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    Alba Meira actually could work. He has sprites (you would need Misamu's permission), and he belongs to SNK. Sean includes a character from SFEX so, why not?

    The main problem is the roster, is getting too big! And before moving to big leagues would be preferable to set a less imaginary target. You should consider the "must have" characters, then pick some other guys, and after that, think on the other characters (pretty much like DLC characters from CvTW).

    Also, as I understand Ryu is the rival of Kyo, right? I think this rivalry fits well in CvS, but in a game of "the World", from my point of view, the most appropriate character to rival Ryu, is Ryo from AoF.
    Re: SNK vs. The World - A Fullgame Idea
    #24  April 25, 2014, 11:49:27 am
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    It's..sure a BIG roster. My suggestion, center your efforst first in single characters and then, think in something bigger.

    Re: SNK vs. The World - A Fullgame Idea
    #25  April 25, 2014, 01:19:23 pm
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    @DAN_HIBIKI: But... but I like Benimaru D:. Also, I don't really know who most of those characters are, so I can't do anything there.

    @Trinitronity: Pfffft, either one of those could work. If someone had managed to rip Bad Box Art Mega Man's Japanese voices, I would totally do it.

    @Chazzanova and FeLo_Llop: Yeah, the roster really is getting a bit too big, isn't it? I only really expanded it because people were complaining there wasn't a big enough representation of SNK characters, when really I envisioned the roster as it was to avoid having a big roster in the first place, and therefore a bigger workload. Like you guys suggested, I would probably release some standalone characters first to test the system, then work on the full-game release with the roster I cooked up first and add everyone else as DLC.

    In all honesty, I'm beginning to wonder if this was such a good idea. I had another project idea I could have posted, called "Street Fighter vs. Capcom", that probably would have been easier to accomplish how I saw it, but I posted this instead because I felt it was the more interesting one. Guess my lack of knowledge on SNK is biting me in the arse here :(.
    Re: SNK vs. The World - A Fullgame Idea
    #26  April 25, 2014, 01:31:12 pm
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    Alba Meira actually could work. He has sprites (you would need Misamu's permission), and he belongs to SNK.
    What?
    Alba is a falcoon character and NOT an SNK character. Just like anyone else, who debuted in Maximum Impact and is not a relative of an SNK character (which is the reason, why Xiao Lon is NOT a falcoon character).
    However, you actually got a point with Skullomania being in Capcom vs The World.
    At the end, it's up to the author, whenever he wants to include him or not.
    Guess my lack of knowledge on SNK is biting me in the arse here :(
    One advise: Before you do a game, inform yourself about it as much as possible. That always helps and should not be TOO hard in most cases.
    That's also what I do with my projects: Collecting as many informations as possible.
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    Re: SNK vs. The World - A Fullgame Idea
    #27  April 25, 2014, 05:18:52 pm
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    this si idea engineering so it'sok to starta project then change your mind midway.
    Steel Komodo's Idea Dump
    #28  April 25, 2014, 08:02:27 pm
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    Alright, I finally pinned down the movelist for Iron Man. Do take a look at it and tell me if it's any good.

    Spoiler: SNK vs. The World - Iron Man (click to see content)

    Also here's a basic outline of Street Fighter vs. Capcom, since I mentioned it earlier.

    Spoiler: Street Fighter vs. Capcom - Civil War of Heroes (click to see content)

    You may also have noticed I updated the first post with a new-detail - Pre-Fight Dialogue. I noticed most SNK fighting games had this, especially SvC Chaos, so I thought it would be a nice think to include. It'd only appear in Arcade Mode, mind.
    Last Edit: April 25, 2014, 08:07:01 pm by Steel Komodo
    Re: Steel Komodo's Idea Dump
    #29  April 26, 2014, 03:20:23 am
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    What?
    Alba is a falcoon character and NOT an SNK character. Just like anyone else, who debuted in Maximum Impact and is not a relative of an SNK character (which is the reason, why Xiao Lon is NOT a falcoon character).
    ... You know that Falcoon was an SNK's employee, right? Not like a videogame or a company. Alba Meira is an SNK character. Doesn't matter if the employee was fired or not, the character is still from a title of SNK :S

    Komodo, how well are you for coding?
    Re: Steel Komodo's Idea Dump
    #30  April 26, 2014, 06:40:16 pm
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    Komodo, how well are you for coding?

    Um, do you mean have I actually started coding him, or am I any good at coding? If the former, no :P. If the latter, it's been a while since I tried anything, so my skills maybe a little rusty. Last time I checked, I can definitely code basics and projectiles, and was wrangling with some code for a Shoryuken way back in an unreleased character. Some things are currently beyond my ability, like some sorts of supers, but I guess I'll learn sooner or later.
    Re: Steel Komodo's Idea Dump
    #31  April 26, 2014, 06:49:31 pm
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    A full game project that is slowly becoming a reality had a start similar to this.  http://mugenguild.com/forum/mfg-presents-street-fighter.402
    If you want to try to learn more or know others that would like to you can take a look at the training camps. It's an idea to try and make a community driven full game and teach users how they can contribute to it as well.

    If you want to have people help you you'll have to be able to contribute in some kind of decent way. And as the show runner you'll be expected to do the most work to keep things moving.
    Re: Steel Komodo's Idea Dump
    #32  September 02, 2014, 10:05:05 pm
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    I apologize for the long silence in this topic - I lost interest in it for a bit, then I had to move house and had no internet for like a week. But now that I'm back, I think I am ready to present a fullgame idea that, as JNP stated, I could readily contribute to if I wanted. Inspired by a comment from three years ago, waaaay back in the MKvsSF general topic:
    I'm glad he did change his mind because those lifebars on the video look like a clusterfuck of epic proportions...not to mention they are fucking ugly. ;P They actually look like someone pasted the original old lores winmugen default lifebars over mugen luffy's MKvsSF ones. They destroy the overall look of the game. If you like them, then I'm sorry but you must have very poor taste in design if you do.

    ƒıЯ£-ŁØřĐ, I want to congratulate you on the recent status of the beta. Your newer lifebars impressed me the most. They look awesome and just breathe new life into the MKvsSF universe.

    Don't make the Daigo vs Justin spoof video ones, seriously...they look like an Alien flying saucer from Las Vegas with beeps and lights is hovering over the fight. Might as well call the game "MKvsSF: High Stakes Casino Edition" if you are going to use those.
    Ladies and gentlemen... without a shred of decency or irony... I give you:

    Spoiler: Mortal Kombat X Street Fighter: High-Stakes Casino Edition (click to see content)

    Comments and critique would be appreciated, as usual.