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Steel Komodo's Idea Dump (Read 5854 times)

Started by Steel Komodo, April 25, 2014, 01:16:20 am
Re: SNK vs. The World - A Fullgame Idea
#21  April 25, 2014, 10:57:34 am
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Spoiler: SNK Roster (click to see content)

Let me give some advise to you about th- wait a minute... *turns to crowd*

SILENCE! I've only returned for just one moment! For just one, before i disappear for a time unknown!

*turns back* ...so where was I? Oh, yes, let me give some advice to you about the SNK roster:

  • Why we need Benimaru? Screw with him. The same i can say to King.
  • Add Rock Howard from Fatal Fury instead.
  • Soiree Meira from Maximum Impact series will fit too. Maybe his brother, Alba Meira, also.
  • And the last, but not least. Marco!(Metal Slug)
  • Oh, and the thing about The World wacky subby. Why not Cycloid from SFEX? Or... or... Ummmm- Or Cyborg, aka Shotoborg?

That's it. I'm done here.[/list]
Fun fact: I can't remain silent about problems of M.U.G.E.N, or the entire Gameworld, but i can't say about them without it turning into shitpost.


Akuma: Akuma Yuiko! *grabs Andy with SGS* Isshun Sengeki! *starts relentlessy beating Andy*
Andy: Ahhahhahhahahha!!!
Re: SNK vs. The World - A Fullgame Idea
#22  April 25, 2014, 11:02:42 am
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    Squigly (Skullgirls)
    Yes!
    Petra Lagerkvist (Arcana Heart)
    Double Yes!
    If it only had contained a Touhou character or a Type-Moon character in the World Roster, then it would have been a Triple Yes...
    • Soiree Meira from Maximum Impact series will fit too. Maybe his brother, Alba Meira, also.
    • And the last, but not least. Marco!(Metal Slug)
    • Oh, and the thing about The World wacky subby. Why not Cycloid from SFEX? Or... or... Ummmm- Or Cyborg, aka Shotoborg?

    That's it. I'm done here.[/list]
    -No. The Meira brothers do not belong to SNK. Plus, everybody hates falcoon.
    -Agreed
    -I think Shotoborg might fit, but the better choice would be obviously Fat MegaMan from Street Fighter x Tekken. :mmhmm:
    I make characters RP-styled (Current WIP: Marisa):
    http://mugenguild.com/forum/topics/marisarp-150600.0.html
    Touhou database (by Ryouchi):
    http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
    you are all small and can't grow manly sideburns
    Re: SNK vs. The World - A Fullgame Idea
    #23  April 25, 2014, 11:33:13 am
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    Alba Meira actually could work. He has sprites (you would need Misamu's permission), and he belongs to SNK. Sean includes a character from SFEX so, why not?

    The main problem is the roster, is getting too big! And before moving to big leagues would be preferable to set a less imaginary target. You should consider the "must have" characters, then pick some other guys, and after that, think on the other characters (pretty much like DLC characters from CvTW).

    Also, as I understand Ryu is the rival of Kyo, right? I think this rivalry fits well in CvS, but in a game of "the World", from my point of view, the most appropriate character to rival Ryu, is Ryo from AoF.
    Re: SNK vs. The World - A Fullgame Idea
    #24  April 25, 2014, 11:49:27 am
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    It's..sure a BIG roster. My suggestion, center your efforst first in single characters and then, think in something bigger.

    Re: SNK vs. The World - A Fullgame Idea
    #25  April 25, 2014, 01:19:23 pm
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    @DAN_HIBIKI: But... but I like Benimaru D:. Also, I don't really know who most of those characters are, so I can't do anything there.

    @Trinitronity: Pfffft, either one of those could work. If someone had managed to rip Bad Box Art Mega Man's Japanese voices, I would totally do it.

    @Chazzanova and FeLo_Llop: Yeah, the roster really is getting a bit too big, isn't it? I only really expanded it because people were complaining there wasn't a big enough representation of SNK characters, when really I envisioned the roster as it was to avoid having a big roster in the first place, and therefore a bigger workload. Like you guys suggested, I would probably release some standalone characters first to test the system, then work on the full-game release with the roster I cooked up first and add everyone else as DLC.

    In all honesty, I'm beginning to wonder if this was such a good idea. I had another project idea I could have posted, called "Street Fighter vs. Capcom", that probably would have been easier to accomplish how I saw it, but I posted this instead because I felt it was the more interesting one. Guess my lack of knowledge on SNK is biting me in the arse here :(.
    Re: SNK vs. The World - A Fullgame Idea
    #26  April 25, 2014, 01:31:12 pm
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    Alba Meira actually could work. He has sprites (you would need Misamu's permission), and he belongs to SNK.
    What?
    Alba is a falcoon character and NOT an SNK character. Just like anyone else, who debuted in Maximum Impact and is not a relative of an SNK character (which is the reason, why Xiao Lon is NOT a falcoon character).
    However, you actually got a point with Skullomania being in Capcom vs The World.
    At the end, it's up to the author, whenever he wants to include him or not.
    Guess my lack of knowledge on SNK is biting me in the arse here :(
    One advise: Before you do a game, inform yourself about it as much as possible. That always helps and should not be TOO hard in most cases.
    That's also what I do with my projects: Collecting as many informations as possible.
    I make characters RP-styled (Current WIP: Marisa):
    http://mugenguild.com/forum/topics/marisarp-150600.0.html
    Touhou database (by Ryouchi):
    http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
    you are all small and can't grow manly sideburns
    Re: SNK vs. The World - A Fullgame Idea
    #27  April 25, 2014, 05:18:52 pm
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    this si idea engineering so it'sok to starta project then change your mind midway.
    Steel Komodo's Idea Dump
    #28  April 25, 2014, 08:02:27 pm
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    Alright, I finally pinned down the movelist for Iron Man. Do take a look at it and tell me if it's any good.

    Spoiler: SNK vs. The World - Iron Man (click to see content)

    Also here's a basic outline of Street Fighter vs. Capcom, since I mentioned it earlier.

    Spoiler: Street Fighter vs. Capcom - Civil War of Heroes (click to see content)

    You may also have noticed I updated the first post with a new-detail - Pre-Fight Dialogue. I noticed most SNK fighting games had this, especially SvC Chaos, so I thought it would be a nice think to include. It'd only appear in Arcade Mode, mind.
    Last Edit: April 25, 2014, 08:07:01 pm by Steel Komodo
    Re: Steel Komodo's Idea Dump
    #29  April 26, 2014, 03:20:23 am
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    What?
    Alba is a falcoon character and NOT an SNK character. Just like anyone else, who debuted in Maximum Impact and is not a relative of an SNK character (which is the reason, why Xiao Lon is NOT a falcoon character).
    ... You know that Falcoon was an SNK's employee, right? Not like a videogame or a company. Alba Meira is an SNK character. Doesn't matter if the employee was fired or not, the character is still from a title of SNK :S

    Komodo, how well are you for coding?
    Re: Steel Komodo's Idea Dump
    #30  April 26, 2014, 06:40:16 pm
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    Komodo, how well are you for coding?

    Um, do you mean have I actually started coding him, or am I any good at coding? If the former, no :P. If the latter, it's been a while since I tried anything, so my skills maybe a little rusty. Last time I checked, I can definitely code basics and projectiles, and was wrangling with some code for a Shoryuken way back in an unreleased character. Some things are currently beyond my ability, like some sorts of supers, but I guess I'll learn sooner or later.
    Re: Steel Komodo's Idea Dump
    #31  April 26, 2014, 06:49:31 pm
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    A full game project that is slowly becoming a reality had a start similar to this.  http://mugenguild.com/forum/mfg-presents-street-fighter.402
    If you want to try to learn more or know others that would like to you can take a look at the training camps. It's an idea to try and make a community driven full game and teach users how they can contribute to it as well.

    If you want to have people help you you'll have to be able to contribute in some kind of decent way. And as the show runner you'll be expected to do the most work to keep things moving.
    Re: Steel Komodo's Idea Dump
    #32  September 02, 2014, 10:05:05 pm
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    I apologize for the long silence in this topic - I lost interest in it for a bit, then I had to move house and had no internet for like a week. But now that I'm back, I think I am ready to present a fullgame idea that, as JNP stated, I could readily contribute to if I wanted. Inspired by a comment from three years ago, waaaay back in the MKvsSF general topic:
    I'm glad he did change his mind because those lifebars on the video look like a clusterfuck of epic proportions...not to mention they are fucking ugly. ;P They actually look like someone pasted the original old lores winmugen default lifebars over mugen luffy's MKvsSF ones. They destroy the overall look of the game. If you like them, then I'm sorry but you must have very poor taste in design if you do.

    ƒıЯ£-ŁØřĐ, I want to congratulate you on the recent status of the beta. Your newer lifebars impressed me the most. They look awesome and just breathe new life into the MKvsSF universe.

    Don't make the Daigo vs Justin spoof video ones, seriously...they look like an Alien flying saucer from Las Vegas with beeps and lights is hovering over the fight. Might as well call the game "MKvsSF: High Stakes Casino Edition" if you are going to use those.
    Ladies and gentlemen... without a shred of decency or irony... I give you:

    Spoiler: Mortal Kombat X Street Fighter: High-Stakes Casino Edition (click to see content)

    Comments and critique would be appreciated, as usual.