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Stop "Round 1, Fight!" (Read 244 times)

Started by jjmugen, January 06, 2013, 06:19:47 pm
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Stop "Round 1, Fight!"
#1  January 06, 2013, 06:19:47 pm
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Hi, guys

I want to show a message (like a comic text) in a intro, but it fails. I want explod remains until 240 ticks and after this... Round 1, Fight!
This code is inside introduction state:

Code:
[State 191, Message]
type = Explod
trigger1 = Time = 0
anim = 3650
ID = 3650
pos = 160,60
postype = left
facing = 1
removetime = 240
scale = 1,1
ontop = 1
ownpal = 1

Problem is: message shows ok, but I can't stop the "round 1 fight!" signal. I've also tried with a pause, but pause can't stop "round 1 fight" signal.
I want the "round 1" graphic to appear after explod has gone...

Could you help me to solve it, please?

Thanks
Re: Stop "Round 1, Fight!"
#2  January 07, 2013, 01:08:01 am
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Assertspecial. Use the intro flag. That's all you need. Won't prevent people skipping intros though.


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Re: Stop "Round 1, Fight!"
#3  January 07, 2013, 07:33:35 am
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Assertspecial. Use the intro flag. That's all you need. Won't prevent people skipping intros though.

Mmm... sorry, I've found the error. Animation intro was shorter than explod time, so animation ended before explod time ended. Sorry, is solved, and thanks for helping.