[Kurosaki Ichigo]Download HereThings Left Undone:- No A.I- No Parrying- No Bankai- No Assist- No moveListPlease Give Feedback when you can. Also you can change between his english & Japanese by reading the config file.
yes yes yes at last i have the up dated version thank you so much EX-kun arigato arigato sir arigato!!!!! '_'
-Strange CLSNs.-Ex moves give back a little amount of power;-during the power charge he recovers health (intentional?).-In air -> D,DB,B, x/y/z you can repeat it for twenty times (intentional?);-it seems Dash Collision isn't completed, in fact if you perform F,F with both the characters and try to do the Dash Collision they get stuck in the run animation.This for now
What do you mean by "Strange CLSNs"? EX moves? I'll fix that right up, thanks! yes, Its intentional for it to recover a small amount of health during.
This is cool. Had the beta for awhile. Didnt think he was getting updated. Im not even a bleach fan. Just know good chars when I see them. Now that I see a parry/power charge type. He def going in my roster. Still understandable that its still a beta and still needs work. Stick with it my dude & keep it up! Looking forward to this one here.
Comando52Colton said, August 30, 2012, 01:47:00 amThis is freakin awsome! Btw is there a super reiatsu bomb?Probably not, considering the size of the EX-version, a super bomb should be freakin' huge!!!Speaking of which, 2 things:Since the Ex reiatsu bomb is supposed to be a combo finisher, it would be great, and even more useful IMO if after landing all the hits on the opponent, the move sends it flying away(at least if it hits the opponent on the edge of the bomb)After performing the EX-version, before it is over, ichigo can move away from the blast. Intentional?(i'll try to add a screenshot later)Great job Storm!!! I really like the new sprites and effects. Totally looking forward for the parrying, AI and bankai! keep it up man!!!
They're using a three button weak-mid-strong attack scheme, with the other three buttons used for power charge / special ability? / reserved for parry.Gotta say, it works beautifully. Plus, I can tell you've really though very much about the combo potentials with each moves, and there aren't any apparent infinities. I'm really surprised how much I'm loving this control scheme. Feels natural, you still have three button weak to strong, and using the second row for utility moves really just plain WORKS. I'll be hanging onto this beta until the official full release! Good job!
Any plans to have the variants of Getsuga Tenshou (normal, up and air) have different attributes depending on the button pressed ?As for regular games : light=slow+weak, strong=fast+damaging.Why did you set time=32 for aerial specials in the CMD ? You don't need more time to perform a qcf in the air than on the ground.This beta is really nice, can't wait to see the final product.
Comando52Colton said, August 30, 2012, 01:47:00 amThis is freakin awsome! Btw is there a super reiatsu bomb?He doesn't have one in this beta version, Plus I had to give him all angles for his getsuga, so the bomb can wait. hairline733 said, August 30, 2012, 05:44:26 amHe not supposed to have any kicks?Not yet at least. Still a work in progress. TheSnackist said, August 30, 2012, 06:20:26 amThey're using a three button weak-mid-strong attack scheme, with the other three buttons used for power charge / special ability? / reserved for parry.Gotta say, it works beautifully. Plus, I can tell you've really though very much about the combo potentials with each moves, and there aren't any apparent infinities. I'm really surprised how much I'm loving this control scheme. Feels natural, you still have three button weak to strong, and using the second row for utility moves really just plain WORKS. I'll be hanging onto this beta until the official full release! Good job! Thanks, I'm glad you feel that way, cause that's exactly the kinda feeling I was hoping for. My previous StormEX characters didn't really provide much, as far as combo's were concerned. Doppelganger said, August 30, 2012, 08:17:00 amAny plans to have the variants of Getsuga Tenshou (normal, up and air) have different attributes depending on the button pressed ?As for regular games : light=slow+weak, strong=fast+damaging.Why did you set time=32 for aerial specials in the CMD ? You don't need more time to perform a qcf in the air than on the ground.This beta is really nice, can't wait to see the final product. Yeah actually I'm working on getting that part together, as far as making speeds levels on weaker buttons. it'll still hurt the same either way.
Okay, various things:- IMO this character doesn't really need double jump. I mean, none of the aerial attacks offer you the option of double jump for further combos (as in MB), and it just doesn't fit with the character. The same goes for that Instant Teleport. That would fit for his Bankai form, which is meant to make him faster, but for his normal form, I don't think it fits well.- You really don't need to cover all red hitboxes with blue, you can leave some part uncovered to give him more priority. It's good to balance priorities in attacks, like giving more priority to normals that have bigger startup.- Reiatsu Bomb doesn't knock the enemy in any normal version, and for the EX, it does knock the opponent, but it falls at the same position it was hit. I just find it weird. I see Reiatsu Bomb as some sort of barrier attack, aka you get hit and it knocks you back some distance. IMO the knocking part should happen with all versions of that attack, that's the most important part I want to note.- The same goes for the Running Attack, it doesn't knock. But what I find worse about it is that on a succesful hit, you cannot combo it, which IMO should be possible. I mean, without either the knocking or the combo, you're basically right in front of an opponent with a character that is better attacking mid range because of his huge sword, and that's not really good.- I find it hard to combo Air Getsuga Tenshou and Falling Sword after an aerial "c" attack. It forces me to wait for some frames after the attack hits. IMO you should be able to combo it inmediately after hitting it. It's noticeable that delay I mention, unfortunately.- Is the Falling Sword attack supposed to make the opponent bounce when it hits the ground after being hit with this attack in the air? It just feels unnatural, it doesn't seem like an attack that can force bouncing if it hits.- You really need to make weak/mid/strong versions of your specials. The character would really benefit from this, specially as all the specials have either a big startup or a big cooldown. That way you can decide to use a weak version of the attack, that does less damage but has less cooldown, instead of always having to use a version with big cooldown.- Another good example for above is Standing Getsuga Tenshou with the wave, which doesn't knock the enemy at all with any version except EX and has too much cooldown. That combination is not really attractive, specially when the damage is just normal. If you had like:> Weak: travels slow, does less damage, has less cooldown. Doesn't knock on hit.> Mid: normal speed, damage and cooldown. Knocks on hit.> Strong: travels fast, does the most damage, but has big cooldown. Knocks on hit (maybe it knocks further away or pushback when blocked is bigger). You could also make it hit two times (and if you do that, the EX can hit three times).That kind of thing would be good, for example. EX version of that attack suffers the same problem too, it feels like it could have less cooldown and that the wave should go even faster, as you're spending power for this).Just my thoughts about how it felt when I used this character. It's a really good one, and I have lots of hope for this. Keep up the good work.
@HollowFactor: I think he canceled the FGT mode.My feedback so far:>the reverse dragon punch dash move should stun the enemy or knock them back>the ground getsuga tenshou should start up a bit faster>Ichigo's face is positioned kinda weird when he does an aerial getsuga tenshou>You should make a Lvl.1 super>I agree with Nanashi on the Weak/Mid/Strong Getsuga Tenshou thingOverall this is the best StormEX character I've seen! Only a few minor thing need changing, but except for that I can't wait until his bankai gets done, do you think you could give us a little sneek peek?