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Street Fighter - General Brainstorming topic - (Read 18062 times)

Started by FeLo_Llop, March 19, 2014, 12:13:32 am
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Re: Street Fighter - General Brainstorming topic -
#241  April 11, 2014, 07:45:55 pm
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A SF3 CvS Tatsumaki already exists, I forgot who did those sprites though. There are no Ryu headswaps for these yet though as far as I know.

I know I asked Sean to do the landing frames, and I did a few edits to make the starting frames, but the actual kicking sprites were done by someone else.

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Re: Street Fighter - General Brainstorming topic -
#242  April 11, 2014, 08:31:08 pm
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I like the idea a lot. It's always fun to have stance options!
However, would you be opposed to making any missing Ryu animations 1st? I don't think there are a whole lot. Maybe convert his gi explosion from throwing a fireball in SF3? That could be good for the super fireballs. And if you can convert this get up into hurricane kick animation
www.youtube.com/watch?feature=player_detailpage&v=yTeFELGlbdA#t=205
I can do that. I am suprised is go explosion doesn't already exist.

That hurricane kick using both legs is pretty awesome. Are you talking about the hurricane kick part or just the kick before/start up?
Re: Street Fighter - General Brainstorming topic -
#243  April 11, 2014, 08:51:27 pm
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Both really but mostly the hurricane kick. We can reuse his regular roundhouse if you don't want to bother with that part.
Re: Street Fighter - General Brainstorming topic -
#244  April 11, 2014, 09:17:51 pm
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Re: Street Fighter - General Brainstorming topic -
#245  April 11, 2014, 11:26:39 pm
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Yes, I thought it was him! Thanks for browsing through old threads ;)
Re: Street Fighter - General Brainstorming topic -
#246  April 11, 2014, 11:36:52 pm
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I like the idea a lot. It's always fun to have stance options!
However, would you be opposed to making any missing Ryu animations 1st? I don't think there are a whole lot. Maybe convert his gi explosion from throwing a fireball in SF3? That could be good for the super fireballs. And if you can convert this get up into hurricane kick animation
www.youtube.com/watch?feature=player_detailpage&v=yTeFELGlbdA#t=205
I can do that. I am suprised is go explosion doesn't already exist.

That hurricane kick using both legs is pretty awesome. Are you talking about the hurricane kick part or just the kick before/start up?

I have the frames of the rising kick lined up in a sheet, but I haven't gotten to converting them to CvS Ryu. I'm a little busy lately so if you want to, you can take over. I just used those SF EX Tatsu frames because they looked like the Animated Movie Tatsu the most.

If somehow you can replicate Ryu's Tatsumaki as it appears in the Animated Movie that would be amazing ;)
I would link you to the Ryu vs Fei Long fight but that's been linked many many times now and I'm sure you've seen it a ton of times already.
Re: Street Fighter - General Brainstorming topic -
#247  April 12, 2014, 12:48:05 am
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This project seems very chaotic right now, and it seems like it's about to collapse. I mean I know this is being doing as a collaborative project and all, but it just feels so unfocused on specific goals and everyone's tossing out ideas. Nothing is getting done, and I get the feeling it's all gonna end up producing is a few slightly different stances for Ryu and a few versions of moves he already has :-\

There's way too much focus on doing over animations that already exist, when there's so, so much work to be done on the other characters. Ryu doesn't need a slightly different variation of his Shoryuken, that's really not a good use of anyone's time. Neither is fixing either of the two Sagat sheets, honestly. The CvS sheet is perfectly fine.

You guys need to focus on the barest of essentials, and after that's done you can go nuts with new stances and stuff. Right now it seems like the only thing Ryu needs right now is his focus attack animation, and that SFII movie tatsu (though that too seems more like an extra and not something essential)

I don't wanna come off as such a Debbie Downer but I'm just concerned about the way this project is going.

Maybe convert his gi explosion from throwing a fireball in SF3?

this?

A SF3 CvS Tatsumaki already exists, I forgot who did those sprites though. There are no Ryu headswaps for these yet though as far as I know.
http://img.photobucket.com/albums/v297/Tracks2000/Ken-SF3-styledTatsumakiv4_zpsf6fbfc8c.gif
If Ken is in this I think it'd make more sense for the SFIII style one to go with his. That way Ryu and Ken have a little bit more variety in their tatsus while still adhering to a classic feel.
Re: Street Fighter - General Brainstorming topic -
#248  April 12, 2014, 01:20:56 am
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I agree with J's comment.

I have a suggestion too,  implement Rajaa's
Point system in the characters.
You could include it in the template whenever that gets done.
Its too easy just a couple lines of code and some numbers added
Into the sff,  the code is here on MFG in the code archive.

I honestly feel that Ryu should just get coded out now with
The system mechanics so a template can be made so its easier
To convert the other chars and then worry about the stances
And new moves..
Re: Street Fighter - General Brainstorming topic -
#249  April 12, 2014, 01:28:12 am
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I have to disagree. It's following the goals fine. Right now only I am working on Ryu's sff and air with Alex's help. There isn't a whole lot other people can do currently. The sff and air are almost finished and we can start coding. Me and renzo will be heading the coding. I'll be able to try my modular coding idea to see if the community will help like I hope then too. Until Ryu is finished the spriters don't have a lot to do. It's better to make animations for the current character than start working ahead.

Now you do see a lot of what if and future talk. That's because the concept is also idea engineering. It's organic and we can have discussions about things we are not working on. Ryu and music is the only thing being worked on currently.
I'm not waiting for any animations to be made before I start coding. I can work with the sprites we have now. I just need to finish the air file.
Re: Street Fighter - General Brainstorming topic -
#250  April 12, 2014, 01:32:32 am
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Once you get a template finished I can help with the other chars too.
Im pretty sure more members will jump on it too.

Re: Street Fighter - General Brainstorming topic -
#251  April 12, 2014, 01:36:46 am
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Yes everything depends on the template. I've stressed countless times that this will be the slowest and hardest part. Because until this becomes a reality this is still just an idea and not worth raising a lot of eyebrows yet.
Re: Street Fighter - General Brainstorming topic -
#252  April 12, 2014, 01:40:56 am
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The only reason I haven't been too involved in discussion is because not a whole lot has been finalized (so far it's just the process of getting a Ryu conversion which isn't something I'm involved in) and I'm not keen on pitching ideas when there isn't much to work with (I'm glad other people are though). So far, the first character isn't done. I rather wait until something basic is finished and then add things later than discuss possibilities when there isn't even a build to work with, but that's just me.

I don't think the communications been bad; it's been like what, 2 weeks? We just need something to work with and things will build from there imo.
Re: Street Fighter - General Brainstorming topic -
#253  April 12, 2014, 07:14:35 am
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Until Ryu is finished the spriters don't have a lot to do. It's better to make animations for the current character than start working ahead.
I very strongly disagree; Ryu is pretty much done. He just needs his focus attack, and so the other spriters can and should start on characters who don't have any sprites at all. Since a part of this game is to provide the entire community with a wide range of sprites for multiple characters (if I'm reading things right), then I think that makes it all the more important to start on an unconverted character than slightly different Shoryuken. Since the coding is being done regardless of the sprite status, then it really shouldn't matter if Ryu's extras aren't done first.

Now you do see a lot of what if and future talk. That's because the concept is also idea engineering. It's organic and we can have discussions about things we are not working on. Ryu and music is the only thing being worked on currently.
I'm not waiting for any animations to be made before I start coding. I can work with the sprites we have now. I just need to finish the air file.
I guess, it just feels a bit too chaotic, even with all that in mind.

also what about that Hadoken sprite? I spent whole seconds finding that! >:[
Re: Street Fighter - General Brainstorming topic -
#254  April 12, 2014, 02:32:45 pm
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You just told me not to care about extra sprites!!! >:-(
That's what I was talking about with the gi explode yes!

Basically until Ryu is pretty complete in regards to the mechanics being coded in I just think we shouldn't jump to future characters. Call this my own pessimism about the completion of Ryu if you will.

But if the spriters agree we can work ahead if that is what they wish. Prioritise the focus attack from sf4 because that one would look a lot better with the right sprites. And convert the get up hurricane kick. I can work without those but the concept won't look as nice.


Which means we need to consider who is going to be the next 3 characters to make and think of what animations they NEED
Re: Street Fighter - General Brainstorming topic -
#255  April 12, 2014, 02:55:34 pm
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I have just one animation to finish for a commission, then I'll have some freetime until at least monday,
so I can get started on the getup kick (converting it from the Mr Karate sprites).
At this time I just need to make sure me and @ink: aren't doing the same thing.
Ink, would you take upon you the Movie Tatsumaki, while I do the rising kick?

Also I don't know if @FeLo_Llop: started on converting the SFA Ryu sprites of the Focus Attack (the start-up ones at least).

Anyway for now besides the rolling/rising Movie Tatsumaki and the Focus Attack animations, I think he needs at least a fresh animation for his Guard Crush (I will try ripping snaps from a video of the move from SF EX), so it has that sideways forward step in it.

He doesn't 'need' anything else besides that, though a few more converted SF3 animations might be nice to differenciate him more from Ken (who isn't even being made yet at this point). The SFA custom Shoryu and Tatsumaki I just posted to completion sake, he really doesn't need those converted.

Personally I think Chun-Li would be a good choice for a second character. Maybe even Eagle, he has CvS sprites and he's from SF1.
What do you guys think would be the best character choice after Ryu (so at least spriters can get on making more custom/needed animations for that/those characters(s) while Ryu is being coded?

Also, we haven't settled on a choice of FX, right? I think fresh ones will be really good. Diepod is really good at making those kind of fresh new hitsparks, though I'm sure a lot of other people are too. Perhaps if the skills are present in users here, we can even go with completely fresh/new sound effects for this game.
Re: Street Fighter - General Brainstorming topic -
#256  April 12, 2014, 03:04:48 pm
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I like Eagle and ChunLi next. Should the third be Sagat? Ken? Birdie?

Check out the topic where I'm focussing on fx. I'd love custom sparks but I think realistically that's again extra work we don't need to do in the now.
Re: Street Fighter - General Brainstorming topic -
#257  April 12, 2014, 04:19:22 pm
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I feel Alex or Zangief (still not sure which we're going with) should one of the next 3. I'd be nice to have a big man that isn't Sagat (since he's somewhat identical to Ryu not to mention he's the SF1 boss) finished this early.

Once the next characters are decided, I'll see where I can help.
Re: Street Fighter - General Brainstorming topic -
#258  April 12, 2014, 05:12:45 pm
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I haven't started the focus, Balthazar, so it's next :).

Also, I'd vote for Eagle. Then, the others SF1 who have their sprites done(Ken, Birdie, Eagle, Gen, Adon, Sagat).

About this, I did a CS separation for Adon time ago, which I sent to @Basara. Also, have a sheet of Gen that I want to CS too, and also did some tests with Birdie, who's a MESS. Capcom did a mess with some colours in SFZ @___@!!

Re: Street Fighter - General Brainstorming topic -
#259  April 12, 2014, 07:26:31 pm
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You guys should do Chun-Li next because her CvS set was color separated by some dashingly handsome individual and pretty much every animation one could want is in that set.

And she has a sff made with that set with so many palettes that it literally slows down MUGEN!

You just told me not to care about extra sprites!!! >:-(
That's what I was talking about with the gi explode yes!
That's not what I meant >:[
Re: Street Fighter - General Brainstorming topic -
#260  April 12, 2014, 07:34:58 pm
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^He's a got a point, lol. Btw, how extensive should the Color Separations be? This may be stretching it, but I was kinda thinking having some characters have KOF13 like separations.
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