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Street Fighter - General Brainstorming topic - (Read 18062 times)

Started by FeLo_Llop, March 19, 2014, 12:13:32 am
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Re: Street Fighter - General Brainstorming topic -
#261  April 13, 2014, 01:25:52 am
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For users that are primarily CS experts the color separation can really be as extensive as you wish. What you're doing shouldn't be considered "work that would be better used elsewhere". So it all depends on how insane you want to be with them I suppose!
Re: Street Fighter - General Brainstorming topic -
#262  April 13, 2014, 10:55:17 am
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Here's an example of what I can(and I like) do while CSing:


These aren't WiPs(at least not now)


EDIT: I'm not sure if Armentis is going to revamp his Sagat sheet, but this looks SUPERawesome:

                   

Last Edit: April 13, 2014, 11:20:06 am by FeLo_Llop
Re: Street Fighter - General Brainstorming topic -
#263  April 13, 2014, 11:28:08 am
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Revamped Armentis Sagat: Sprites? yes. Animation? ...not so much :(I mean come on, what's with that shifty waist band movement and dem abs?
Re: Street Fighter - General Brainstorming topic -
#264  April 13, 2014, 11:59:39 am
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The abs have wrong lighting, the pants animate weirdly, the chest too; the left foot (in the right) moves a pixel or two upwards.
But for the size he is ok, I'll give you that.

Last Edit: April 13, 2014, 12:39:59 pm by Alex Sinigaglia
Re: Street Fighter - General Brainstorming topic -
#265  April 13, 2014, 03:08:23 pm
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Haha man you guys have some crazy expectations for this stuff. I see the animation errors but the abs aren't that big of a deal. I think that sagat looks incredible. But no where near enough obviously

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Re: Street Fighter - General Brainstorming topic -
#266  April 13, 2014, 04:53:44 pm
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just a fast photoshop cut and move edit to show what is all crooked with the animation. the stray pixels arund feet/legs can be edited easily, but going over each animation is probably a horribly boring work to do...

what I dont get with armentis' sprites is why he doesnt use the same parts over and over again. basically you could sprite the upperbody and the part of the belt as one part, the arms are added on top, legs are animated seperatly and then placed on top of part too, and face is placed on top too when doing the animations --> all on different layers so at least these jumps dont happen.
Re: Street Fighter - General Brainstorming topic -
#267  April 13, 2014, 05:10:13 pm
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That's some great feedback. Let's make sure he sees it though @zero de armentis:
Armentis, I don't know how you are with feedback but I hope this is more encouraging for you than discouraging. :)
Re: Street Fighter - General Brainstorming topic -
#268  April 13, 2014, 06:56:31 pm
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@FeLo_Llop: Those look really cool and could really work. If it's okay, I'd like to show an example with Ryu of what I can do.
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Re: Street Fighter - General Brainstorming topic -
#269  April 13, 2014, 07:01:01 pm
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The sff isn't exactly finished but you can still start working to replace sprites in it if you'd like. That'd be great. Feel free to either make the color separation topic in this board or in sprite projects. If you make it in sprite projects I'll link to it in the 1st post of Ryu's thread here.
Re: Street Fighter - General Brainstorming topic -
#270  April 13, 2014, 07:12:47 pm
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Cool! I'll start after I finish one of my projects.
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Re: Street Fighter - General Brainstorming topic -
#271  April 14, 2014, 01:48:59 am
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ink

Re: Street Fighter - General Brainstorming topic -
#272  April 14, 2014, 06:26:46 am
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I just need to make sure me and @ink: aren't doing the same thing.
Ink, would you take upon you the Movie Tatsumaki, while I do the rising kick?
@balthazar I am having no luck with this animation...

Someone else please give it a try.
Re: Street Fighter - General Brainstorming topic -
#273  April 14, 2014, 09:53:22 am
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It's Ok ink, I'll finish the lines for that rising kick, we can maybe even use the SF3 Tatsu for the rest of the movie Tatsu isn't getting made.

Also, what about palettes, and stages for that matter?
I think it would be cool if we had only 1 basic palette  for each character (or 3), but each palette would actually be different depending on what stage you're fighting in. If you're fighting in a sunny stage, both character's palettes will have a more orange-y tinted default palette; when fighting in an alley stage, the default palette would be a more desaturated and gloomy. It's basicly how it worked in DBZ Hyper Dimension:
Spoiler, click to toggle visibilty
Look at Piccolo, and you'll see he has the same default palette, but it's colored differently in the sunset and sunny stage.
Since we're aiming for a fullgame here, something like this is possible, right (stage-specific palettes for characters)?
Thoughts about this?
Last Edit: April 14, 2014, 10:14:59 am by Balthazar
Re: Street Fighter - General Brainstorming topic -
#274  April 14, 2014, 10:29:51 am
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It's simpler to apply a transparent image that darkens (or reddens or brightens or whatever) everything, and is part of the stage. I'm pretty sure that process has been done in Mugen on stages such as the (awesome) "guardian dogs temple" from SvC Chaos (boss stage of Honki ni Natta Mr.Karate and Shin Gouki).
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Last Edit: April 14, 2014, 10:33:40 am by DKDC
Re: Street Fighter - General Brainstorming topic -
#275  April 14, 2014, 06:23:33 pm
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I added voidednumb as a moderator because he PMed me some good ideas to help organize the board better. I have a lot on my plate already and could use his assistance there.
Re: Street Fighter - General Brainstorming topic -
#276  April 15, 2014, 03:26:22 am
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@JMorphMan: Is there a certain logic/order you use when determining your float variables? I've not dealt with them a whole lot so I was just wondering if you had any suggestions for me going into this.  Organization would probably be a good word. II consider you a very organized fellow!
Last Edit: April 15, 2014, 03:30:04 am by Just No Point
Re: Street Fighter - General Brainstorming topic -
#277  April 15, 2014, 03:30:25 am
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Oh yes. I have a very well thought out system for how I handle all that

Spoiler, click to toggle visibilty
Re: Street Fighter - General Brainstorming topic -
#278  April 15, 2014, 11:45:43 am
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Doesn't matter which numbers you use. Just make a note of them. Also try to be conservative and don't use vars for everything.
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Street Fighter - General Brainstorming topic -
#279  April 15, 2014, 11:39:23 pm
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Random thought for much further down the line: Noise Factory sprites are similar enough to CvS style to be somewhat easily edited into "new" characters should they ever be desired. Most KoF fangames seem to have a few of them added in, but I don't see that being anything to be concerned with at the moment. Matrimelee sprites are generally more in line with CvS standards than those of Rage of the Dragons. Random thought mostly pertaining to a design similarity I only recently noticed while researching stuff for a CFAS project that will probably never become more than me doodling stuff. I do that a lot.
Spoiler: that similarity (click to see content)
Reiji to a basic karateman that isn't a shoto, Olof to an agent of S.I.N., Angela Belti to a tribute to muscled female wrestlers like Chyna or Beth Phoenix, Mr. Jones to a Jim Kelly rival for Fei Long, et cetera. For future consideration.
Re: Street Fighter - General Brainstorming topic -
#280  April 17, 2014, 06:34:11 am
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Reiji to a basic karateman that isn't a shoto, Olof to an agent of S.I.N., Angela Belti to a tribute to muscled female wrestlers like Chyna or Beth Phoenix, Mr. Jones to a Jim Kelly rival for Fei Long, et cetera. For future consideration.

Or Angela Belti could be a good base for Yoko Armageddon, Mika's partner and trainer, and the one of his winposes.

http://img827.imageshack.us/img827/25/86ty.png

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