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Street Fighter - General Brainstorming topic - (Read 18041 times)

Started by FeLo_Llop, March 19, 2014, 12:13:32 am
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Re: Street Fighter - General Brainstorming topic -
#281  April 17, 2014, 11:04:09 pm
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Guys. Have you thought of revamp the SFA sprites?
Something like this

(colour some parts of the body, add some shadows, compare the sprites of SFA 1, 2 and 3. Make them a bit anatomically correct)
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Re: Street Fighter - General Brainstorming topic -
#282  April 17, 2014, 11:28:57 pm
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Guys. Have you thought of revamp the SFA sprites?
Something like this

(colour some parts of the body, add some shadows, compare the sprites of SFA 1, 2 and 3. Make them a bit anatomically correct)

Yep :P I even shown a Honda sprite with that treatment  ;). Also, thanks for share it :)

Re: Street Fighter - General Brainstorming topic -
#283  April 18, 2014, 02:12:21 pm
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I don't know if that was already proposed but what about a custom game pouse menu with character movelist and system explanation? I have a ready template for that coded by me and armor_cage.
Re: Street Fighter - General Brainstorming topic -
#284  April 18, 2014, 02:25:39 pm
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It was proposed.
In the Gameplay mechanics topic we already thought of using start (button) for the movelist/pause.

Re: Street Fighter - General Brainstorming topic -
#285  May 01, 2014, 01:04:29 am
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I'm just recently getting into this project...Sorry, I've been living under a rock recently.

Anyways, I wanted to ask a few things.

Have you guys already picked an art style/direction to go with this project?

Is anybody working on making art/portraits?

Can I contribute?
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Re: Street Fighter - General Brainstorming topic -
#286  May 01, 2014, 11:54:16 am
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Yes, you can contribute :D!!

Also, I'm doing the art/portraits too. Viper, Alex and Rose in my DA is what I'm doing for portraits.
Also, the win-screen and defeated(kinda like in SF3) has no art by the moment. I was going to take them if no one apply for them.

Re: Street Fighter - General Brainstorming topic -
#287  May 03, 2014, 12:58:53 am
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Yes, you can contribute :D!!

Also, I'm doing the art/portraits too. Viper, Alex and Rose in my DA is what I'm doing for portraits.
Also, the win-screen and defeated(kinda like in SF3) has no art by the moment. I was going to take them if no one apply for them.

Awesome! Since you are doing the portraits I will leave those to you so as not to create any inconsistency to the flow you've got going on.

However I am interested in doing those Win/Defeated portraits! I'll see what I can come up with this weekend and will post it here soon enough.

;)

Thanks FeLo!
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Re: Street Fighter - General Brainstorming topic -
#288  May 29, 2014, 04:53:21 pm
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Does CVS2 work in MAME now? I've been getting my MAME roms from *site cannot be named* and they have CVS2 on there. Some ppl in the comments says it works. Anyone know anything about that one?
Re: Street Fighter - General Brainstorming topic -
#289  May 29, 2014, 11:47:37 pm
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I once DLed it but I could not run it. Maybe it's my shitty system, dunno.

Well, I need to tell you all something:

- About 7 sprites to finish Viper's U2. Then it's time for finishing her SF4 and MvC3 intro, just add 12-14 sprites more. FINISHED. Once that's done, I'll paste everything in a BMP for finding colour mistakes(old colours vs new, etc) and then, I'll do the CS.


SO, WHO should be next? Maybe a NEW Final Boss(instead of fighting between Gill/Vega/Gouki/Seth/Sagat)? DR Cammy? Someone from SF1? Comission me?(Hey! I had to try!)

Re: Street Fighter - General Brainstorming topic -
#290  May 30, 2014, 02:13:26 am
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I would love to commission another character but I'm not throwing anymore cash for full characters till our current commission Joe, is finished :p

Did you ever finish the needed corrections on Ryu's focus attack? ;)
Re: Street Fighter - General Brainstorming topic -
#291  May 30, 2014, 10:58:56 am
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I would love to commission another character but I'm not throwing anymore cash for full characters till our current commission Joe, is finished :p

Did you ever finish the needed corrections on Ryu's focus attack? ;)

Finished, and still not happy with the result. I'll post'em if someone wants to fix my mistakes U_U!


EDIT: Did the sketchy portrait for Joe ;D!

Re: Street Fighter - General Brainstorming topic -
#292  May 30, 2014, 08:08:05 pm
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Can I get someone that can run mymc for PCSX2 to convert these game saves onto a memory card and upload it for me? For some reason my mymc program isn't working now. Saying it's missing a .dll file. Only difference between trying to run it now and last time is the fact that I reinstalled windows a few months ago. So I'm not sure why it's saying this.

Here's the file
https://www.dropbox.com/s/9obx337jhb8hfc1/PS2%20Game%20Saves.rar

I really need it for CvS2 so I can turn on air blocking in the game.
here is the program
http://www.csclub.uwaterloo.ca:11068/mymc/
Last Edit: May 30, 2014, 08:37:17 pm by Just No Point
Re: Street Fighter - General Brainstorming topic -
#293  May 30, 2014, 10:44:57 pm
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A very nice user named ExL came through on this request! Thank you very much! Now I can get accurate hit properties from air blocked attacks! Among other features later!
Re: Street Fighter - General Brainstorming topic -
#294  June 04, 2014, 11:56:34 am
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Question; who is able to rip stages from CvS2? Not for something special at all. Just that,if we're going to use London's as Eagle stage, we would need to erase Rose, the SNK'ers, Dudley and Elena from there. I don't know if there's any way to quit them from there. If there's it would be awesome to change them, for making another Easter eggs(people from Capcom's games)

Also, for my next wip...maybe a comission thing :/. If you're ok with it, I'll make a poll with the possible characters.

Re: Street Fighter - General Brainstorming topic -
#295  June 16, 2014, 01:13:48 am
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Still going to do the commission thing? (I'm going to be tapped for a while though)

I got a few brainstorming questions. Some of which are MUGEN limitation specific.

1.--Is it possible to restart a fight back at round 1 in MUGEN after you defeated your opponent?

Example: If I made Bison also have Akuma's sprites/coding etc (2 char in 1) would I be able to have the match start over after Bison is defeated to fight Akuma or would I have to code both rounds into round 1 (which wouldn't work with 1 and 5 round settings)

2.-- For story purposes would it be more fun to recreate each game (not in full, but with our system and such). Like SF1 would only have SF1 specific characters. The default options in the config file may be different as well. Biggest downside would be more balance testing for different "mechanics". The big all inclusive game would still be a thing as well. But it'd have these sub spin off games.

3. -- For after the select screen: The VS screen would stay the same select screen with character chosen. With Loading text over it. Then you'd choose your color, and super art. Then the versus screen would play. So the select screen with color selection/super art select and the vs screen would be coded into the characters. Is there anything else that could be useful during the color select and super select screen and do you like this idea?

Thoughts? Feedback?
Re: Street Fighter - General Brainstorming topic -
#296  June 16, 2014, 01:40:49 am
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1.--Is it possible to restart a fight back at round 1 in MUGEN after you defeated your opponent?

Example: If I made Bison also have Akuma's sprites/coding etc (2 char in 1) would I be able to have the match start over after Bison is defeated to fight Akuma or would I have to code both rounds into round 1 (which wouldn't work with 1 and 5 round settings)
Both rounds into 1 and use some crappy head-scratching tricks to prevent Bison from actually dying and then restore all the life and switch the character. Not possible to just revert the first round. It might be possible to instantly auto-kill Bison for all his remaining rounds so that it appears to skip from Bison's round 1 to Akuma's round 1, but then it would mean killing Bison before even showing anything (the "round 2" etc. announcer and such), which would require actually setting the time for those to 0 just so you can directly skip to killing Bison (too fast to see it on screen), which in turn would require coding a simulation of roundstates 0 and 1 with the announcer into the characters. Not to mention you'd have to instant-kill Bison's rounds after 1 only if it's the boss in arcade mode.
2.-- For story purposes would it be more fun to recreate each game (not in full, but with our system and such). Like SF1 would only have SF1 specific characters. The default options in the config file may be different as well. Biggest downside would be more balance testing for different "mechanics". The big all inclusive game would still be a thing as well. But it'd have these sub spin off games.
Not a problem coding-wise. It would be pretty easy, just set up a motif with its own select.def for each game, and then each game is a .bat file with the right command line to start Mugen with the proper motif. Since there's only the need to create a motif for each game, it can be pretty nice to do, especially considering there are several attempts already in the screenpack topic.
3. -- For after the select screen: The VS screen would stay the same select screen with character chosen. With Loading text over it. Then you'd choose your color, and super art. Then the versus screen would play. So the select screen with color selection/super art select and the vs screen would be coded into the characters. Is there anything else that could be useful during the color select and super select screen and do you like this idea?
It would look pretty bad and it'd be quite annoying to do, I think. And I don't think you can avoid the fade-to-blacks between each screen, so it'd be very noticeable between the select screen and the intro disguised as the select screen.
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Last Edit: June 16, 2014, 01:45:47 am by DKDC
Re: Street Fighter - General Brainstorming topic -
#297  June 16, 2014, 01:44:58 am
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Thanks for the feedback. What would the best approach to the color select and super select be? Just a menu before the character intros/battles? I was hoping we could use the full game aspect to give it a different twist. Darn select screen limitations!
Re: Street Fighter - General Brainstorming topic -
#298  June 16, 2014, 01:49:06 am
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I would suggest that instead of trying to mimic a select screen so that it looks like you're doing it in the select screen, you can create an entire new screen design that would appear after the VS screen and be coded as roundstate 0, followed by a fade out and fade in, then play the character's intro. At least that would save you part of that headache.
Actually, if you ditch the VS screen (give it a null time), you can put that in a fake VS screen coded as roundstate 0, and you could include some animation introducing the stage on a world map, classic Street Fighter style.

... Re-reading your post it seems like I misunderstood something and that was pretty much your suggestion in the first place, my bad.
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Last Edit: June 16, 2014, 01:56:58 am by DKDC
Re: Street Fighter - General Brainstorming topic -
#299  June 16, 2014, 02:14:20 am
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No, you read it right the 1st time. I was going to try to emulate the select screen to play through till the fight started. Your idea is much better using the versus screen and displaying the stage/world like SF games do after you pick your character. Could do the whole airplane thing, or SFA world map or anything really! So many fun options!

For the boss battles (Bison/Akuma) how does this sound? You meet the requirements to fight Akuma. So you fight Bison, once Bison's life gets to a certain point go to a cut scene interrupt ("Here comes a new challenger?" or would that not be as neat as just a cut scene interrupt by itself?) Akuma enters the fight killing Bison. His life bar is refilled and you now fight Akuma for the rest of the rounds.

This would have the disadvantage of making it so you only get to fight bison 1 round but give the advantage of it not being as complicated to produce properly and it wouldn't screw with ppl that may want to set the # of rounds to 1 or more than 3.

EDIT: Note, player 1's life would fill too. Though this could be tweaked depending on difficulty level.
Last Edit: June 16, 2014, 02:26:19 am by Just No Point
Re: Street Fighter - General Brainstorming topic -
#300  June 16, 2014, 01:02:35 pm
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