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Street Fighter - General Brainstorming topic - (Read 18042 times)

Started by FeLo_Llop, March 19, 2014, 12:13:32 am
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Re: Street Fighter - General Brainstorming topic -
#321  July 18, 2014, 02:52:54 am
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This doesn't take away from any of your thoughts but just for fun here is some of my concept brainstorming for the remaining 3 sf1 chars

Udon presents Geki as a tribe. Not just 1 person. So fighting an army of ninjas is a pretty neat idea. Makes me think he'd be a good mind games/trickster character.

Retsu's concept should be the typical shaolin monk. There actually isn't a straight up monk in SF. Base him off of Chinese movies where they wire jump a lot and other monk stuff.

Lee has the most to work with since he can have stuff from ChunLi, Yun,  and Yang. To set him apart it'd be neat if he was a master of external ki and inertia.
I'm imagining someone that uses other's force against them. Running through projectiles and swiping his hand around it to carry it with him and use it to enhance his attack. Think a water bender from avatar/Korra that can bend energy and inertia.
Re: Street Fighter - General Brainstorming topic -
#322  July 18, 2014, 03:03:23 am
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cant wait to see what felo come up with also Lee should have a special intro against fei long
also will their be run or dash in the game
Last Edit: July 18, 2014, 03:09:08 am by City_Hunter
Re: Street Fighter - General Brainstorming topic -
#323  July 18, 2014, 03:37:06 am
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If Felo ever gets bored enough he could totally edit Rose into Master. Then there could be a bonus female added to the SF1 roster


Dash by default. But run is an option in the config
Re: Street Fighter - General Brainstorming topic -
#324  July 18, 2014, 12:14:41 pm
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Wow!! Lots of stuff, I'll reply in chronollogical order!

- @City_Hunter: I love that type of colours!! Even I'm not that good picking them in that style(I ususally put cvs inspired colours in my sprites, but that's something EASILY changeable). This is a personal suggestion. If characters are going to be "open" for people to see, we can put a "large" file for people to pick their personal choices, instead the basic we would put. Also, what JnP said of the dash-run. Dash is more SF(its classic advancing movement!), while run was introduced for certain grooves in CvS.

- @SNT: I already thought some things fro Geki and thought he could be a "chaining" character. I mean, you got the teleport, but if you press HP, it attacks one way,if it's MP, another, etc. Also, things from Raven, Kunimitsu or Yoshimitsu(from Tekken) could be pretty useful for him. Also, Jago's kick is a MUST. I thought in him from(since? I'm doubting if in this case is "from" or "since" D: ) the begining. This is something I've got in mind for him(please, don't take the names seriously):
Spoiler, click to toggle visibilty

- @Just No Point: Yes!! Udon shown them as a tribe, so MAYBE wee can add the "defeat the Geki!!" as a minigame in the SF1 place, being Geki the "boss" of them. For the basic "Gekis", we can use the SF1 sprites(edited :P) with that old look and the boss could be a bit different. I thought in a hood hidding his mid-upper face instead of a mask, maybe a scarf too. Dunno, I guess I'l make some draws to show here. About Retsu, he was expelled from the shaolin(or another religious order) because of his brutality. He then got calmer when he knew Gouken and etc. So yes! Basing him in chinese monks(I though Feng Wei-TKN or Lei Fei-VF) would be pretty good. About Lee...that "using your force against you" is nice, but drunken fist is better. OR making him a multi-styles character could be good too.

Now, about the SF1 "hidden" woman...I thought in that "shadaloo Rose"(let's call her Red Queen?), which is totally uncanon, so we can use her as a "what if.." as Capcom did with Oni in USF4. I already have an attack list planned for her, and wuld be pretty different to "Mistress"(Master). About that woman...I thought her being a Romanian gipsy and called "Iona", which means "amethist" in that language. Udon shows her attacking Dictator with...yeah, amethists :P. Also, I imagine her a bit more "JoJo" inspired...but I'm open to whatever, since I haven't planned things about her.


So, correct me if I'm wrong...The SF1 bunch would count with: Ryu, Ken, Lee, Gen, Mike, Joe, Birdie, Eagle, Retsu, Geki, Adon, Sagat. And the bonus would be "woman 1"(master or red queen, what you prefer).

Have a nice day!!

EDIT:
Also, suggestions for music:
- Geki's could be VF5's Aoi:
https://www.youtube.com/watch?v=ebXRntb1LwQ
- Red Queen's(Shadaloo Rose) could be VF5's Jacky:
https://www.youtube.com/watch?v=94lTtMb2-ss
- Lee's could be VF5's Pai:
https://www.youtube.com/watch?v=DAGRyMVvUMc
- Retsu's could be VF4's Lei Fei(because of the shaolin thing)
https://www.youtube.com/watch?v=Y55i1C2DuJI
- Iona's could be T5DR's Tiamat:
https://www.youtube.com/watch?v=s9ejfSSDhag

Last Edit: July 18, 2014, 12:43:44 pm by FeLo_Llop
Re: Street Fighter - General Brainstorming topic -
#325  July 18, 2014, 02:53:52 pm
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Why would Retsu be a Chinese monk? :???:

Retsu is not Chinese and Shorinji Kempo is not Shaolin Kung-Fu. It has its roots in Shaolin (hence the name), but it is a modern Japanese martial art that was founded in the mid-20th century. I'm sure there is some spiritual common ground, but as far as techniques go Shorinji seems to far more resemble karate or aikido.
https://www.youtube.com/watch?v=6SFkZaO4NL0
https://www.youtube.com/watch?v=GtmGDrtG6J8

I don't have an immediate answer to how this should translate to an SF game, but instinctively I'd look closer to Makoto than Gen. Maybe he could have command parries/reversals or something, idk.


As far as Geki goes, I'd like to just see the traditional ninja iconography laid on thick. Have him fly in on a kite in his intro, give him smoke bomb teleports, log decoys, izuna drops etc etc. Ibuki is the closest SF ever got to a 'conventional' ninja character, but even she is kind of a loose interpretation of the classic stereotypes. I would look to characters like Hattori Hanzo (SS) and Eiji Kisaragi for inspiration, or better yet, some classic ninja anime.
Re: Street Fighter - General Brainstorming topic -
#326  July 18, 2014, 06:41:19 pm
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Kazuma from Galaxy Fight would help for Geki, since he is a ninja.

Re: Street Fighter - General Brainstorming topic -
#327  August 03, 2014, 12:49:04 am
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EDIT:
Also, suggestions for music:
- Geki's could be VF5's Aoi:
https://www.youtube.com/watch?v=ebXRntb1LwQ
- Red Queen's(Shadaloo Rose) could be VF5's Jacky:
https://www.youtube.com/watch?v=94lTtMb2-ss
- Lee's could be VF5's Pai:
https://www.youtube.com/watch?v=DAGRyMVvUMc
- Retsu's could be VF4's Lei Fei(because of the shaolin thing)
https://www.youtube.com/watch?v=Y55i1C2DuJI
- Iona's could be T5DR's Tiamat:
https://www.youtube.com/watch?v=s9ejfSSDhag


Hey FeLo, i had some concepts for Street Fighter I chars here, maybe you'll like it.

And i made a concept theme just for Red Queen/Evil Rose (that's what i call her) that i'll upload with the update of the SF Remixies next monday.

EDIT: I mean, today
Last Edit: August 07, 2014, 09:19:29 am by 【MFG】gui0007
Re: Street Fighter - General Brainstorming topic -
#328  August 13, 2014, 05:51:21 pm
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- @Jiggeh  I know he's not Chinese, I said he was a shaolin monk who was expelled from the temple. Also, I like what you say about parries/etc. Maybe T6 Jin (parry bitch) could be useful for references :D. Also, I like those ideas for Geki :D!!!(kite must be a MUST)

- @Alex Sinigaglia: I was thinking in him, but some of his movements are kinda "wuuut?". Aside that, I love his stance more than classic Geki.

- @【MFG】gui0007 : Awesome!! I love them :D!!

Well, in a side note...I'm spriting Juri ATM, so I'll need ideas for Geki's basic movements and etc. We will be starting with his stance:

Kizuna's or classic geki? I think that classic Geki could be left for a possible "destroy the Geki!!" bonus game, I mean, for his clan-mates(does that word exist? O_o?)

Re: Street Fighter - General Brainstorming topic -
#329  August 13, 2014, 06:13:46 pm
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Yeah I would go with the 'A' stance, the classic one looks kinda lame ;)
Re: Street Fighter - General Brainstorming topic -
#330  August 14, 2014, 12:21:53 am
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Re: Street Fighter - General Brainstorming topic -
#331  August 14, 2014, 05:04:42 pm
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'A' stance for me as well.

Let me know when you would like feedback on his attack animations, intros, winposes, and other specific things like that.

I think this character can be built with only basic attacks/animations the ninja star throw and the teleport. So you shouldn't have to worry about spriting a lot of special or super animations unless there is something you'd specifically want to add.
All his specials and supers can use those attacks/animations in conjunction with multiple Geki's to make his trickster style gameplay.
Re: Street Fighter - General Brainstorming topic -
#332  September 02, 2014, 07:25:15 pm
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I...I can't find Ryu's topic D: !!!

Well, finished his Neutral Jump LP from SF3. The result is not as good as I expected, so if someone wants to fix these sprites, please, be my guest.



Have a nice day!!


Re: Street Fighter - General Brainstorming topic -
#333  September 03, 2014, 12:45:57 am
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Spoiler, click to toggle visibilty
Last Edit: September 03, 2014, 12:49:19 am by Shao_kun
Re: Street Fighter - General Brainstorming topic -
#334  September 03, 2014, 02:37:08 am
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I tryed this:

Editing a few his arms, a his hair(it wasn't the best), and a bit the gi
Spoiler, click to toggle visibilty
Last Edit: September 03, 2014, 02:40:14 am by Shao_kun
Re: Street Fighter - General Brainstorming topic -
#335  September 03, 2014, 09:21:32 pm
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i think felo had it down correctly, your shading missing ryu his rip forearm deltails
]
Re: Street Fighter - General Brainstorming topic -
#336  September 04, 2014, 04:57:01 am
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Shao_kun's face is better though. Felo's face look too hard and 3rd strike-ish
Re: Street Fighter - General Brainstorming topic -
#337  September 09, 2014, 11:43:46 am
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Yes...face was my main problem. I like how I did the muscles in her arms. Sooooo!! Just make a mixture of both :D!

Thanks for your time, Shao!

Re: Street Fighter - General Brainstorming topic -
#338  September 29, 2014, 12:57:53 pm
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Q-ESTION!!!

Is possible to put an escene soon after fighting a certain enemy? or is ONLY possible when picking your character for the first time(intro)?

If #1 is possible, it would help us to make the game deeper. Example:
Rose fights Dictator and escene appears


Then, she goes for the next rival(whoever will be)

Thanks in advance :D!

Re: Street Fighter - General Brainstorming topic -
#339  September 29, 2014, 01:34:16 pm
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Easily done inside the character, just like how winscreens were done (before they were implemented in Mugen itself).
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Re: Street Fighter - General Brainstorming topic -
#340  November 02, 2014, 11:34:14 am
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Good morning!!

Finally came up with GEKI after being invlved with the comissions(still unfinished, just gave myself yesterday), and not very decided about geki's look...I made him a bit generic, using old design as base and having some freedom for his current design. Hair is free, he has sleeves, and etc. I'm thinking that he may not be Japanese, but this could not be said...he's a ninja! secrets are his life!!

So...legs and feet were done by kiwi(old Geki's design by him). Upper torso and claw arm are done from Raven. The other one? dunno why, I thought this may look cool, having his shuriken hidden somewhere else, and being similar to Taki.

Well, enough chit-chat:


Have a nice day!!

PS: What about doing topics for each game? SF1, SFZ, etc? What do you think, guys? I think this way things could be more organised.