Good to see you again Pots! I've been wondering if you were going to update your old characters since SSF4 is being released soon. So badass to see those ultras and moves placed down on MUGEN with your work! But that isn't the point. Here's me completing some survey btw.Characters? Yang, Urien and Dudley from SF3. I'm tempted to say Ken but then that means I'm pushing for you to restart/complete your scrapped Ken. Totally not cool. As for Darkstalkers, I've never played that game but from CvS2 and MvC, I loved playing Morrigan. You've already made a Morrigan anyway, but that's the only suggestion I can push out.Stages? SF3 Alex's stage (or was it Ken's? The one in the day time). The music gets me going. Dudley's stage is pretty awesome too. But hands down, CvS2 Burning Osaka stage is my favorite, unless you're not counting those.Guile or Charlie? I hate Guile's fighting style. Looks incredibly ugly. Charlie's flash kick looks better anyway. So definitely Charlie.
Nice project!I'd suggest(if you need any SF3 sprites,PM me)SF3:Master Gouken,Makoto,Ibuki,(Maybe Oro as a boss or something)Good Luck on that PotS!Wait,you're quiting M.U.G.E.N?zero de armentis said, January 16, 2010, 02:45:22 amhttp://img36.imageshack.us/img36/3397/juriii.pngin the first edit is only a size change and a change of headin the second because it is an edit of which showed maxI really like this chun-li,if there's a sheet for her,she'd be really good!
Shady said, January 16, 2010, 11:45:25 am(if you need any SF3 sprites,PM me)You're gonna give me the link to Zweifuss' site? c001357 said, January 16, 2010, 02:29:33 pm1- pursuits?2- universal overheads?3- pushblock?4- guard reversals/zero counters?5- recovery system?Gah you just touched stuff that's still on the drawing board. Anyway:1- Not sure yet, afraid their anims would look too recicley for the SF cast. Special pounces (Felicia, Bishamon) are in for sure though2- No plans for them3- Same as above4- Thinking of guard cancels being the main defensive system here. Not sure if free or not yet5- DS' ground rolling is too long and varied, which could make knockdowns useless (without pursuits), so I'm thinking one direction only, shorter and possibly somewhat vulnerable
PotS said, January 16, 2010, 03:22:40 pm4- Thinking of guard cancels being the main defensive system here. Not sure if free or not yetdefinitely make it use meter, it would be too back and forth otherwise. also make sure it does not knockdown, youll want it to restor a neutral positionPotS said, January 16, 2010, 03:22:40 pm5- DS' ground rolling is too long and varied, which could make knockdowns useless (without pursuits), so I'm thinking one direction only, shorter and possibly somewhat vulnerablesounds good, but what direction? is it generally away from the opponent?just to review, this game will have vamprie's chain/cancel system and 3s juggle system, correct?
PotS said, January 16, 2010, 03:22:40 pmShady said, January 16, 2010, 11:45:25 am(if you need any SF3 sprites,PM me)You're gonna give me the link to Zweifuss' site? AFAIK it's far from being Zweifuss',it's a website that has a GIF for every move(which kinda helps with the timing if you haven't played with a certain character before)but,you coupld tell me what Zweifuss' site is,and I'll tell you if it's the one you're talking about.btw,why are you quiting M.U.G.E.N?
Shady said, January 16, 2010, 03:41:09 pmit's a website that has a GIF for every moveThat's probably Zweifuss' site. Pretty much any SF3 character uses his rips.http://www.zweifuss.ca/c001357 said, January 16, 2010, 03:41:04 pmdefinitely make it use meter, it would be too back and forth otherwise. also make sure it does not knockdown, youll want it to restor a neutral positionIf it isn't going to knockdown, it won't want to cost too much meter. Maybe even half a stock or less.PotS said, January 16, 2010, 03:22:40 pm5- DS' ground rolling is too long and varied, which could make knockdowns useless (without pursuits), so I'm thinking one direction only, shorter and possibly somewhat vulnerableI say a very short quick backroll, SF3 style. I don't know how vulnerable it is, but given how quick it is, you'd have to be on your game to capitalize on it, which is how I'd prefer it. Perhaps a hit during the roll deals damage, but no knockdown?
c001357 said, January 16, 2010, 03:41:04 pmdefinitely make it use meter, it would be too back and forth otherwise. also make sure it does not knockdown, youll want it to restor a neutral positionAlso depends on the command, DS and JoJo have them for free but it's very hard to react to single hits so it's definitely not back and forth there. The idea of sacrificing an EX move to get out of guard pressure also sounds good though, especially if you have a character like Rose who can combo from GC. Decisions, decisions, heh.c001357 said, January 16, 2010, 03:41:04 pmsounds good, but what direction? is it generally away from the opponent?Away probably sounds better than towards because it wouldn't get people out of crossups or corners, just make it a bit harder to capitalize on the knockdown. On the other hand SFA has them going forward and their metagame is still pretty fun since they're completely vulnerable.c001357 said, January 16, 2010, 03:41:04 pmjust to review, this game currently has vamprie's chain/cancel system and 3s juggle system, correct?Fixed for accuracy, stuff may change. Oh, current build also has SF3's super cancels.Master Yoda said, January 16, 2010, 04:23:40 pmdee from darkstalkers is an option? An option yes, but, with Demitri and Donovan being priority characters, a very unlikely one at that.
Current characters: Ryu, Demitri, Bishamon and TalbainEssential faces: Ken, Chun-Li, Morrigan and DonovanRest: anyone
No guest Characters planned yet? I have one that might fit. What about Jill Valentine? She was always a zombie hunter to me. lolShe can hunt for Vampires this time and she can be brought to the game to solve the mystery about the merging of both series.
Okay what's this thing about merging of the worlds ? Supposedly SF and DS are in the same world, or at least it's been hinted at several times.
It's just been hinted in jokes I think, namely Felicia mentioning Blanka (and wasn't that only in the localized version?). They're two different universes like, say, SF and KOF.
this is so awesome i event thinked is a pre-released April's fool joke! well, i read you are trying to achieve at least a 10 chars roster, so im gonna be ambicious and say 20+. Since this is charging most to the DS universe atmosphere, lets saySF side:Evil RyuSennou kenRoseShadow agentIngridAkumaOyajiSodomBlanka (more savage one)Chunners in a leather suit!!hide bonus: Dictator in maybe a custom variation of some sort, maybe without the hat ? --------------------------DemitriTalbainMorriganBishamonHuitzilQ-BeeRikuoAnita as a full char (i can provide you several needed sprites i currently done) --or Donovan..wich u currently have lolRaptorJedahHide bonus: Pyron--------------------------------Boss: ??? idfkBest of Luck man, and if can help with an anim or two, just hit me on PM. guest chars options.. Gigi, Leo, or redsnake the jill valentine thing sounded cool actually, with zombies and stuff..
PotS said, January 16, 2010, 04:24:58 pmOh, current build also has SF3's super cancels.Ryu's j.MP-c.HP-shoryu-SA2...-dash-joudan? With or without, delicious.PotS said, January 16, 2010, 04:46:24 pmCurrent characters: Ryu, Demitri, Bishamon and TalbainEssential faces: Ken, Chun-Li, Morrigan and DonovanRest: anyoneThe people demand Jedah, Guy, Ibuki and Gouki. Out of those PotS hasn't already listed, they lead the survey with a clear gap, into which I've been adding the responses to this thread as well. Out of interest, preferred guest characters are Amingo, Sonson, Strider or Anita.
Byakko said, January 16, 2010, 05:09:40 pmRyu fighting the rocket werewolf in his CFE ending ?IIRC rose was supossedly designed for darkstalkers first, but used in sfzero instead.