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Street Fighter vs Darkstalkers (Read 37451 times)

Started by PotS, January 15, 2010, 11:19:19 am
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Re: Street Fighter vs Darkstalkers
#261  February 03, 2010, 01:08:53 am
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When the opponent gets to the end they see 2 corpses. Bison and Jedah. They are totally gray (or purple and red?)

Shadow comes in and enters one of their bodies. Throughout the fight Shadow is jumping from body to body to do attacks. Not playable cause it'll be hell and limit you. And easy (for you) to do in a full game. Could even make them not throwable (not that that's a big deal since it's a full game, just saying).
That's a nice idea, or at least using Shadow/Marionette in some form. Shadow Gill. :XD:

please add the "first attack", combo message sound fx etc.... into this game to give it a vampire feeling
Of course, standard full game stuff.

alls I know is Sagat has to be in it to rival Ryu...as with Morrigan and Demitri
In the game's context I suppose Demitri would be Ryu's rival, and Morrigan Chun-Li's.
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Re: Street Fighter vs Darkstalkers
#262  February 03, 2010, 01:57:19 am
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For the love of God, someone steal Dee's sprites from KFM for PotS. :ninja:
Re: Street Fighter vs Darkstalkers
#263  February 03, 2010, 02:17:05 am
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lol dee

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Re: Street Fighter vs Darkstalkers
#264  February 03, 2010, 07:50:02 am
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That's a nice idea, or at least using Shadow/Marionette in some form.
Not usually one to toot my own horn, but could I suggest Marionette for a Tutorial character in Training mode?

Put the character off the grid and provide instructions as to how to get to it, then have the the Marionette work something like this.  It'd certainly help set your full game apart from the others, and wouldn't be much trouble to make with your experience making bonus stages.
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Re: Street Fighter vs Darkstalkers
#265  February 05, 2010, 06:33:30 am
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LOL! Stretching.


Just something I Thought id show. It's in prototype stages so its kinda ugly right now.

I'm really interested in what the system for the game will be. How much of it will be taken from DS and how much of it will be from SF?
I have a feeling the game will be 80% DS and 20% SF. Nothing wrong with that.

I really just posted this because i was inspired, I'm not looking for a job or anything. Tell me what you think.
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Last Edit: February 05, 2010, 06:36:50 am by Geese
Re: Street Fighter vs Darkstalkers
#266  February 05, 2010, 07:45:08 am
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Awesome work there Andrew  ;P
Re: Street Fighter vs Darkstalkers
#267  February 05, 2010, 08:03:41 am
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this looks like it will be damn good when finished, Good luck :sugoi:
Re: Street Fighter vs Darkstalkers
#268  February 05, 2010, 09:58:10 am
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Not usually one to toot my own horn, but could I suggest Marionette for a Tutorial character in Training mode?

Put the character off the grid and provide instructions as to how to get to it, then have the the Marionette work something like this.  It'd certainly help set your full game apart from the others, and wouldn't be much trouble to make with your experience making bonus stages.
I get tired just thinking about it. ;P

Just something I Thought id show. It's in prototype stages so its kinda ugly right now.
It has too much of a DS vibe I think, would need to be a bit more sober and feeling like it could work in either a SF or DS game. Not looking at lifebars yet anyway, since the only requirement I know atm is the length of the health bar. ;P

I'm really interested in what the system for the game will be. How much of it will be taken from DS and how much of it will be from SF?
I have a feeling the game will be 80% DS and 20% SF. Nothing wrong with that.
A bit more from DS than from SF yeah. But considering DS already borrowed the basics from SF that means it's kinda even.
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Re: Street Fighter vs Darkstalkers
#269  February 05, 2010, 10:11:36 am
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Hmm Sober. Thats good because i was really trying to go for more of a DS theme, and ,personally ,id prefer something more ambiguous.

I guess ill wait for more details to emerge before having another crack at it. I'm not sure what you are going to be doing about lifebars but this is just something i am interested in.
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Re: Street Fighter vs Darkstalkers
#270  February 19, 2010, 06:59:10 pm
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any news ?
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Re: Street Fighter vs Darkstalkers
#271  February 19, 2010, 07:06:16 pm
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Nothing worth posting about. I'm trying to figure out whether or not this thread was the greatest mistake in my Mugen career. :wacko:
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Re: Street Fighter vs Darkstalkers
#272  February 19, 2010, 07:26:37 pm
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It's still missing 30+ pages to catch up with Shin Gouki's thread.
And who cares about the thread as long as the game gets released one day or another. ;D
Re: Street Fighter vs Darkstalkers
#273  February 19, 2010, 07:41:44 pm
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Oh I wasn't complaining about people showing interest, that'd be ridiculous, just a possible screwup on my part but don't ask any questions. :-X
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Re: Street Fighter vs Darkstalkers
#274  February 19, 2010, 07:47:26 pm
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Project has hit a snag
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Re: Street Fighter vs Darkstalkers
#275  February 19, 2010, 08:07:35 pm
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Nothing worth posting about. I'm trying to figure out whether or not this thread was the greatest mistake in my Mugen career. :wacko:

shit happens , dont worry be happy...back to debating KOF13 or SSF4 ;-)
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Re: Street Fighter vs Darkstalkers
#276  February 19, 2010, 11:47:31 pm
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Re: Street Fighter vs Darkstalkers
#277  February 20, 2010, 12:16:22 am
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Re: Street Fighter vs Darkstalkers
#278  February 20, 2010, 01:19:07 am
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Re: Street Fighter vs Darkstalkers
#279  February 20, 2010, 02:58:46 am
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You were in a car crash!?  Oh my god!  Is the hard drive okay!?!?   ;P
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Re: Street Fighter vs Darkstalkers
#280  February 20, 2010, 06:13:40 am
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IS THE POTS(AND THE FULLGAME) PART IN YOUR BRAIN OK
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