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Sub-Zero/Scorpion (Read 13546 times)

Started by Sean Altly, August 16, 2011, 11:20:49 pm
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Re: Sub-Zero/Scorpion
#41  August 24, 2011, 10:52:18 am
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Nah, in Sub-Zero's case, I took existing Sub-Zero sprites (his UMK3 ones), applied a palette that makes them into a silhouette (all black with a pink background) and then I draw the new sprites over the silhouettes. This is what I do for most of my characters, actually, so I can get nice animations and correct proportions.
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Re: Sub-Zero/Scorpion
#42  August 24, 2011, 10:59:33 am
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^ This, I should try sometimes :D!
Re: Sub-Zero/Scorpion
#43  August 25, 2011, 01:43:49 am
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Thats awesome dude..thanks Imma start doing that from now on..also one move idea for Scorpion since I feel like Subby always gets more moves throughout history..theres a move in MKvsDC where he engulfs himself in flames and those who touch him get burnt..its a good counter move and also you can have him do it for a few seconds so player 2 can shoot something at you to knock you down. I got the idea from when I was using POTS Shin Gouki taunt..it knocks player two away..you could also do a diagonal spear that pulls player 2 to the ground behind him.. for Subby he can freeze his arm into a blade(kinda like the liquid cop dude from Terminator 2) and attempt to stab player 2 and if successful he slams them off the ground a few times like a hammer.on the third slam the the ice blade arm shatters which releases player 2 with one good bounce..this would be a hyper attack..sorry for the long post but I had the ideas stuck in my head all day..


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Re: Sub-Zero/Scorpion
#44  August 28, 2011, 12:35:46 pm
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More animations!






All standards are done, along with freeze shot animation and slide. Here's what's left to do:

-Roundhouse Kick
-Ground Freeze
-Diagonal Freeze
-Air Freeze? (possibly adding this, or would it be too much you think?)
-Intro
-One or two more win poses
-Get Up Animation (I hate doing these for some reason)

Then it's on to Scorpion, who will only need a few unique animations. I might have his sprites done some time next week!
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Re: Sub-Zero/Scorpion
#45  August 28, 2011, 12:39:33 pm
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Interesting. Would air free would be an ice clone in the air or an ice blast from the air.


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Re: Sub-Zero/Scorpion
#46  August 28, 2011, 12:40:28 pm
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It would be an ice blast in the air.
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Re: Sub-Zero/Scorpion
#47  August 28, 2011, 12:41:58 pm
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Looking good! Air Freeze sounds cool. You should add it.

Also, send me that palette template or i'll be forced to use "other measures" to make palettes for him. :P
Re: Sub-Zero/Scorpion
#48  August 28, 2011, 12:45:04 pm
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Alright, I'll send it later today some time.
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Re: Sub-Zero/Scorpion
#49  August 28, 2011, 12:46:28 pm
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Cool. Is Scorpion going to use the same palette? If so, I can get started in him as well.
Re: Sub-Zero/Scorpion
#50  August 28, 2011, 12:46:59 pm
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Yeah, he will be.
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Re: Sub-Zero/Scorpion
#51  August 28, 2011, 01:39:32 pm
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Air Freeze, as in horizontal Freeze done in the air?  Seems a little excessive to me.

Either way, have you considered streamlining the Freeze and Diagonal Freeze, have it work like Urien's Metallic Spheres or Gouken's hadoukens?  The ability to freeze someone in a Capcom game is a little overpowering as it is without having to think about different projectile speeds, especially if you want straight and angled Freeze as well; having Light and Heavy use different angles instead might be a workaround.  Between that, ground freeze and clones he's really got plenty of options for pinning someone down, especially if you're going to let people make ice clones in the air.

As for Scorpion's leg crab, Blair handled it with sprite rotation; taking one of the standing get-hit sprites and just turning it until it was parallel to the floor, then switching to prone state.  If you can find any way to avoid rotating the sprites, I'd say go for it.  Perhaps instead of rolling onto his side and twisting their legs over, he could scoot onto his butt, and flip their legs up as he rolls back?  You could get away with animating it no different from a sweep like that. 



It does change the move itself a bit, but it might be your only choice if you want to avoid rotation.
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Re: Sub-Zero/Scorpion
#52  August 28, 2011, 08:26:29 pm
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Well, the air freeze would have been a downward angle, not horizontal. I forgot ice clones are usually able to be done in the air, so maybe he doesn't need both an air freeze and an air ice clone.

Also, yeah, LP for Horizontal and HP for angled seems like a good idea, and it frees up the SRK command if I need it. And Scorpion's Takedown move will probably end up as you describe. Thanks for the feedback!
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Re: Sub-Zero/Scorpion
#53  August 29, 2011, 03:16:00 am
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Due to sprite limitations Id say do one similar..why dont you  adopt batmans slide takedown and have player 2 fall over Scorpion..this way is easier and still close enough..also Scorpion has an air throw in both UMK3 and MK4. you press block in mid air and he grabs player 2 and whips them at the ground..good work on Subby dude


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Re: Sub-Zero/Scorpion
#54  August 30, 2011, 11:08:39 pm
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Really Good to see Mortal kombat Guys in a mugen and they Are Too good Paletted *--*

all you do is good work man  :sugoi:

i hope you release they soon to me test them :)
I just wanna Help :)

if i can.
Re: Sub-Zero/Scorpion
#55  September 03, 2011, 07:23:22 am
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Posted a preview vid on Youtube earlier but I had to go to work before it was done processing.

Check it out HERE!
Son, the last thing you'll realize you need is what you've already got.
Re: Sub-Zero/Scorpion
#56  September 03, 2011, 07:29:54 am
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I love it. I fucking love it. Hyyyyyyyype.
Re: Sub-Zero/Scorpion
#57  September 03, 2011, 11:57:30 pm
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WTFFFF

Really GREATTT Work   :sugoi:

I cant wait to see he Done !!
I just wanna Help :)

if i can.
Re: Sub-Zero/Scorpion
#58  September 04, 2011, 12:13:35 am
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Looks fantastic.

One little suggestions though. i noticed how when you freeze somebody they automatically freeze in there getting hit sprite, how about you use the group 5000 to use as an animation for when you freeze. you can adjust the time and palfx to make it look like the person is slowly getting frozen.
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Sub-Zero/Scorpion
#59  September 04, 2011, 01:03:44 am
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That's how it works now. They start in 5000,0, then they're frozen in 5000,10, then they go back to 5000,0 as they unfreeze. Works the same for crouching, but not air (for obvious reasons).
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Re: Sub-Zero/Scorpion
#60  September 04, 2011, 02:00:51 am
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Then can you think about adjusting the time for each frame? I mean it could be just the video but it looks like the opponent just go to their hit sprite with no previous transitions.

I'm also really amazed by the whole development.  Good fucking shit man
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.