Is it possible to enable a sudden death round like in super smash brothers to where its one hit kill?Preferably like a final round fight
I MIGHT be able to code it, but don't even BEGIN to ask me to sprite it. I'm having trouble in that department. Maybe "put a spice or two in the dish you're preparing" by adding a cutscene.
You can if you code the roundstates by yourself and use variables for life values. I did something similar for my own fullgame but trust me, it's a real pain in the ass. you code the KO and winpose roundstates as part of rndstate=2 (So they are actually fake roundstates) and with that you can decide whatever you wanna do since you have total control over them (Like going back to "roundstate 2").
Why don't you try this?In every introduction code (of every character) you write something like this:Code: [State 0, LifeSet]type = LifeSettrigger1 = roundno = 4value = 1So, if they're in final round and make double KO, they will be on fourth round (I think it's the only wayto arrive round 4). So, when round 4 begins for each player, his life will set to 1...You can show an "SUDDEN DEATH!" explod and sound too...Don't know if this solves your problem...