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super combos problem (Read 867 times)

Started by TITAN MADRE, April 04, 2009, 11:52:57 pm
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super combos problem
#1  April 04, 2009, 11:52:57 pm
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i find this tuto
http://www.youtube.com/watch?v=cl1h80n8Y40&feature=related

and try to follow it...but nothing happen  :-\

this is i got:

CMD

Spoiler, click to toggle visibilty

CNS

Spoiler, click to toggle visibilty

the first problem i have is for some reason when push the "punch button" nothing happen
like CNS dont understand my CMD command

what is wrong?

please help
Re: super combos problem
#2  April 05, 2009, 12:10:10 am
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[State 12345, ChangeState]
type = ChangeState
trigger1 = movecontact
trigger2 = Moveguarded ;<---- try change here
value = 123456
ctrl = 0
Re: super combos problem
#3  April 05, 2009, 12:32:02 am
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nothing happend  :(
Re: super combos problem
#4  April 05, 2009, 12:57:13 am
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The attack isn't coming out at all means your CMD isn't doing what you expect.

I trust you've defined a "punch" command? I mean, if you don't have "x" in there it's not gonna trigger.

I'm going to watch the tutorial, and probably swear.

Ugh. Custom state is being used incorrectly here. His points are valid, but it's not a custom state. Custom states are for special gethits. Not for a super, you're just creating a new state. As it's a hyper, the docs recommend something between 3000 and 4999. Messy messy messy.

Is he aware that movecontact is movehit and moveguarded combined? Bleh, that doesn't take into account all sorts of things. Why didn't he go over the command entry first so you could test your first hit?

Show us your def, show us the command that starts the move itself, and if you can, spoiler everything below statedef -1 in the CMD.

And yes, statetype = A would be a problem, this move will only work while jumping for you.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Last Edit: April 05, 2009, 01:07:39 am by Cyanide
Re: super combos problem
#5  April 05, 2009, 12:58:21 am
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please
Re: super combos problem
#6  April 05, 2009, 01:05:13 am
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Aerial Punch no?
[State -1, super]
type = ChangeState
value = 12345
triggerall = command = "super"
trigger1 = statetype = A
trigger1 = ctrl
triggerall = power >= 1000


the code is good to me, i cant see where you wrong :/
Re: super combos problem
#7  April 05, 2009, 01:23:45 am
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Quote
[State -1, super]
type = ChangeState
value = 12345
triggerall = command = "super"
trigger1 = statetype = S
trigger1 = ctrl
triggerall = power >= 1000

nothing happend  :(
Re: super combos problem
#8  April 05, 2009, 01:33:39 am
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  • I am the eye of the storm to come!
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    • network.mugenguild.com/cyanide/
You're going to have to follow your CMD through then. You said "nothing is happening when you press punch" Get it to the point where something DOES. If this means following another tutorial (try mine) then do it.

We will generally need more input from you as to what YOU'VE tried as well. The nothing happened comment makes us just post random ideas. Without input from you, we can't get any further.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: super combos problem
#9  April 05, 2009, 01:40:04 am
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im using a standard kfm

and just add the code i show you in my first post  :-\
sorry, maybe i need to add more code in some place but im very new in this.

Re: super combos problem
#10  April 05, 2009, 01:58:29 am
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In the cmd, are you adding the right bits in the right sections ?
The command definition (x,x) is to be put with the other command definitions - near thee top seems good enough - and the state -1 part is to be put somewhere after the [statedef -1] line (right after it should be fine)

Also "nothing happens" does he even punch ? does he perfom anim 200 as you tell it to display in state 12345 ? If it does, are you sure you are in the right state ? (if pressing x sends you to a state that also uses anim 200, maybe you don't notice it)

And what do you mean by "nothing happens". I'm pretty sure something happens when you press x on its own, unless it's a char that uses less than 3 buttons and x isn't one of them. If you go to a state when pressinig x, then you should consider the case when you press x,x when still inside that state. So you should probably allow the super to trigger when in that state.

Also, the triggers must be in the correct order. You can't put a triggerall after a pair of trigger1s. Move the triggereall = power >= 1000 above the two trigger1s, put it with the other triggerall. Mugen can get pretty random about ignoring stuff or not when you don't do that.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: April 05, 2009, 02:03:04 am by Byakko
Re: super combos problem
#11  April 05, 2009, 02:33:57 am
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nothing happends means: just make his punch move but not trigger the combo

CMD
Spoiler, click to toggle visibilty


Re: super combos problem
#12  April 05, 2009, 02:36:24 am
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So something IS happening. You're getting a punch aren't you? A single punch. And that's because it is ONCE MORE the changestate order. This is detailed in the FAQ. Cos it's a really common problem.

Changestates with more complex commands should be ABOVE changestates for less complex commands.

FAQ first next time please.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: super combos problem
#13  April 05, 2009, 02:38:11 am
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^-- ... as in, it's this part
[mcode];super
[State -1, super]
type = ChangeState
value = 12345
triggerall = command = "super"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl[/mcode]
that should be somewhere above this
[mcode];Stand Light Punch
;—§‚¿Žãƒpƒ“ƒ`
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = time > 6[/mcode](and of course still below the [statedef -1] line)
but yeah, the docs.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: super combos problem
#14  April 05, 2009, 02:48:51 am
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YES!!!
WORKS!!!


ill try to fix this new bug by my own...if i cant now know where to ask for help  :)

you guys...ROCKS!!!  :sugoi:

BC

Re: super combos problem
#15  April 05, 2009, 02:50:50 am
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Rofl that was my tutorial i hope there was nothing wrong with it :P

was a while back though  --;  i wouldnt make those mistakes now, apologies madre...... ill update my old tutorials somewhen.


although i did state

trigger1 = movecontact
trigger2 = Moveguarded


but yes i realise movecontact is if the move makes contact wether hit or guarded well i mean i do now -_-


i should have used

trigger1 = movehit
trigger2 = Moveguarded


or  just trigger1 = movecontact
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Last Edit: April 05, 2009, 02:57:49 am by BC
Re: super combos problem
#16  April 05, 2009, 02:53:45 am
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i got a question then...

you dont put all the code to make those 10 hits right?
Re: super combos problem
#17  April 05, 2009, 02:54:35 am
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... hai ?? What 10 hits, what all that code ??
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: super combos problem
#18  April 05, 2009, 02:56:40 am
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i was talking with BC (his tuto talking about a combo making 10 hits)

btw , thanks again Byakko . Ididnt know about the order of the states  :P

BC

Re: super combos problem
#19  April 05, 2009, 03:01:13 am
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do you mean why didnt i just make 1 animation for all attacks?

if so, some people prefer it that way(less coding) i was showing people how to become familiar with changing states if the fist attack of the supermove hits.

it was more of a request tutorial at the time.

@ cyanide about the custom state thing, that was hard to watch back lol unfortunatly i didnt know as much back then as i do now, in terms of defining certain things.
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Last Edit: April 05, 2009, 03:04:51 am by BC
Re: super combos problem
#20  April 05, 2009, 03:03:23 am
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ok and thanks