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Super Goku  (Read 4817 times)

Started by Sammyboi, January 09, 2009, 09:52:11 pm
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Super Goku
#1  January 09, 2009, 09:52:11 pm
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Roughly 90%, currently lacking an ultimate move and ai



Super Saiyan Goku By Sammy
sammymugen.synthasite.com
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Version 0.9

Still needs his ultimate move and ai

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Thanks to

Supermystery - Sprites and FX
Majita- FX
Acey,Kong,Redhot,Scar - Mvc Base
Majin Vegetto - Sounds

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Move list

X- Light punch
Y- Hard punch
A- Light kick
B- Hard kick
(have close range attacks)
z - charge
c - Teleport System(Explained below)

z+C - Hyper Mode(3000 ki)
D,U - Super Jump


QCF X - Elbow Shot (Can in Air)
QCB X - Turtle Kick
QCF Y - Kamehameha Bomb (Can in air)(Uses 500 ki)
QCB Y - Kamehameha Bomb Upward
QCF A - Dragon Kicks
QCB A - Teleport Strike
QCF B - Hurracane Kicks
QCB B - Zanku Fist

2QCF Y - Super Kamehameha(Can in air)(Uses 1000 ki)
2QCB B - Super Teleport Strike(Uses 2000 ki)

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Teleport System(Press c and hold direction command quickly)

Back+c - Teleport Back
Down+c - Teleport Trick
c - Teleport to enemy
Forward+c - Teleport Behind enemy
Up+c - Teleport Up

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Special Teleport Moves
 
Press c when enemy is launched and a special move may occur . Some times the combo can be continued further so keep tapping c!


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Counter Moves

x+y whilst guard - Guard Push
c,c,c,c whilst guard(500 ki) - Teleport Escape Combo


http://sammymugen.synthasite.com/downloads.php


Enjoy and please give feedback
WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Last Edit: January 10, 2009, 03:33:16 pm by Sammyboi
Re: Super Goku
#2  January 10, 2009, 01:20:44 am
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  • TYRANNOSAURUS
    • Canada
    • mugenguild.com/mi2
i will test and get back to you, about the ultimate move, you could cop out and give it an sgs :p
Re: Super Goku
#3  January 10, 2009, 03:32:54 pm
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WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: Super Goku
#4  January 10, 2009, 03:37:53 pm
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/
i sorta tested last night, but i was tired so i did it poorly, i remember doing a Ki move continuously though, that basically kills the opponent on spam, it was easy to do too; :P
Re: Super Goku
#5  January 10, 2009, 04:43:26 pm
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1.His Potrait is Great.  ;D
2.I really Enjoy your Goku. was Fun to Play. :P
3.I only Found one Bug... when the Enemey against the wall is and you do his ``Teleport Strike`` LK=Light Kick, it seems that the Enemey disappear up and appear again. :S
Re: Super Goku
#6  January 10, 2009, 05:22:01 pm
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i sorta tested last night, but i was tired so i did it poorly, i remember doing a Ki move continuously though, that basically kills the opponent on spam, it was easy to do too; :P

which ki move??
WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%
Re: Super Goku
#7  January 10, 2009, 05:32:02 pm
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/
if i recall correctly, QCF+Y.
Re: Super Goku
#8  January 10, 2009, 09:50:38 pm
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  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
- As Rajaa said, Kamehameha Bomb and Kamehameha Bomb Upward both deal a lot of damage, especially if performed several times in a row.
- Why is turtle kick performed with a punch motion. use rpd+K or something like that, it would look more logical.
- Teleport Strike gives the opponent very slow vels. It should be faster IMO.
- As said, Teleport Strike is buggy if performed on a cornered opponent. The opponent is missed on the 3rd kick, and flies in the air, before reappearing magically.
- Close b sends the opponent too high in the air. It's then hard to follow him by jumping. The telport thing is a nice idea though, and should be expanded to more hits using some different inputs (something like b to launch, then c to teleport, then UF+c, D+c, F+c, one motion for each hit).
- Both supers give back power to Goku.
- Super portrait looks really out of place during Zanku Fist. Either remove it completely, either look for one which uses the same style as your big portrait. And rather display a non-cropped one.
Re: Super Goku
#9  January 11, 2009, 09:44:43 pm
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- As Rajaa said, Kamehameha Bomb and Kamehameha Bomb Upward both deal a lot of damage, especially if performed several times in a row.
- Why is turtle kick performed with a punch motion. use rpd+K or something like that, it would look more logical.
- Teleport Strike gives the opponent very slow vels. It should be faster IMO.
- As said, Teleport Strike is buggy if performed on a cornered opponent. The opponent is missed on the 3rd kick, and flies in the air, before reappearing magically.
- Close b sends the opponent too high in the air. It's then hard to follow him by jumping. The telport thing is a nice idea though, and should be expanded to more hits using some different inputs (something like b to launch, then c to teleport, then UF+c, D+c, F+c, one motion for each hit).
- Both supers give back power to Goku.
- Super portrait looks really out of place during Zanku Fist. Either remove it completely, either look for one which uses the same style as your big portrait. And rather display a non-cropped one.

thansk for your feedback , if and when i get round to updating ill consider all of this
WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%