YesNoOk
avatar

Super Marvel vs Capcom EoH Version 6.1 by IMT (Read 29872 times)

Started by cheers05, May 31, 2010, 07:03:37 pm
Share this topic:
Re: Super Marvel vs Capcom EoH Version 6.1 by IMT
#241  June 15, 2010, 09:00:30 pm
  • avatar
  • *
Re: Super Marvel vs Capcom EoH Version 6.1 by IMT
#242  June 15, 2010, 11:40:44 pm
  • **
  • Green Knight LVL 94
Somewhere on the old version of Super Marvel vs Capcom, they said that they're planning to do the tag team with (the) Beximus. Is it me of does that seem horribly wrong to picture? If they want tag team, they should use sludges.

If you've played his "Capcom Fighting Revolution" demo, you'll notice right away that he has tag, assist, and team hypers implemented without the use of Ctrl+3 and Ctrl+4.

If I'm not mistaken, Acey has spoken with Beximus to work it out so that we can use Sludge's to do the same thing. But that's a whole 'nother beast in itself.

Acey is a female?
Someone stated this because of an old/current Avatar at home and Acey never refuted the statement. It is neither confirmed nor denied.

\\\"Nothing justifies 5ing burning cats, Not Even Doom Music.\\\" - Titanium-Gecko
Last Edit: June 15, 2010, 11:43:58 pm by G Lux
Re: Super Marvel vs Capcom EoH Version 6.1 by IMT
#243  June 16, 2010, 12:57:00 am
  • ***
  • Fuck Windows 8!!!! I use adult OSes to work!!!
    • Mexico
I'm not talking about beximus, he's awesome. I'm talking about him working with this game. I think one of the people from IMT should talk to one of the people from mugenchina about tag team.
Then I would say he may not be able to work with them... the main reason is his full game (I guess is still unfinished as far as i remember...)
See ya!! :D
This is the era in which we will see reason triumphing against brutality... May be better to open your mind to the future.
------------------------------------------------------
<- [Clicky - Clicky]
Current Universal War Official Artwork
Re: Super Marvel vs Capcom EoH Version 6.1 by IMT
#244  June 16, 2010, 04:21:55 am
  • **
  • No creations for MUGEN from me.
Somewhere on the old version of Super Marvel vs Capcom, they said that they're planning to do the tag team with (the) Beximus. Is it me of does that seem horribly wrong to picture? If they want tag team, they should use sludges.

If you've played his "Capcom Fighting Revolution" demo, you'll notice right away that he has tag, assist, and team hypers implemented without the use of Ctrl+3 and Ctrl+4.

If I'm not mistaken, Acey has spoken with Beximus to work it out so that we can use Sludge's to do the same thing. But that's a whole 'nother beast in itself.

Glux, talk to Acey to see if one of you can go to mugenchina and talk to them about the tag team. That's where Beximus learned how to do that. The game's pretty good, but to me, it wouldn't be complete without the tag team. It's basically the main thing that makes MvC.
I wonder will a cannon spike  full game will be possible?
Last Edit: June 16, 2010, 04:27:49 am by Komm Süsser Tod
Re: Super Marvel vs Capcom EoH Version 6.1 by IMT
#245  June 16, 2010, 07:27:38 am
  • **
  • Green Knight LVL 94
Somewhere on the old version of Super Marvel vs Capcom, they said that they're planning to do the tag team with (the) Beximus. Is it me of does that seem horribly wrong to picture? If they want tag team, they should use sludges.

If you've played his "Capcom Fighting Revolution" demo, you'll notice right away that he has tag, assist, and team hypers implemented without the use of Ctrl+3 and Ctrl+4.

If I'm not mistaken, Acey has spoken with Beximus to work it out so that we can use Sludge's to do the same thing. But that's a whole 'nother beast in itself.

Glux, talk to Acey to see if one of you can go to mugenchina and talk to them about the tag team. That's where Beximus learned how to do that. The game's pretty good, but to me, it wouldn't be complete without the tag team. It's basically the main thing that makes MvC.

It's gonna happen but not yet. As you can see from our recent beta, we're still not ready, but that is the intent.  But that is also the reason why the rounds are defaulted to one round only.

\\\"Nothing justifies 5ing burning cats, Not Even Doom Music.\\\" - Titanium-Gecko
Re: Super Marvel vs Capcom EoH Version 6.1 by IMT
#246  June 16, 2010, 06:17:41 pm
  • **
  • No creations for MUGEN from me.
Somewhere on the old version of Super Marvel vs Capcom, they said that they're planning to do the tag team with (the) Beximus. Is it me of does that seem horribly wrong to picture? If they want tag team, they should use sludges.

If you've played his "Capcom Fighting Revolution" demo, you'll notice right away that he has tag, assist, and team hypers implemented without the use of Ctrl+3 and Ctrl+4.

If I'm not mistaken, Acey has spoken with Beximus to work it out so that we can use Sludge's to do the same thing. But that's a whole 'nother beast in itself.

Glux, talk to Acey to see if one of you can go to mugenchina and talk to them about the tag team. That's where Beximus learned how to do that. The game's pretty good, but to me, it wouldn't be complete without the tag team. It's basically the main thing that makes MvC.

It's gonna happen but not yet. As you can see from our recent beta, we're still not ready, but that is the intent.  But that is also the reason why the rounds are defaulted to one round only.
Ok, I see what you're going by now.
I wonder will a cannon spike  full game will be possible?
Re: Super Marvel vs Capcom EoH Version 6.1 by IMT
#247  June 24, 2010, 05:04:37 am
  • avatar
  • ****
    • USA
How long until Infinity Mugen Team is ready then?
Re: Super Marvel vs Capcom EoH Version 6.1 by IMT
#248  June 24, 2010, 05:05:14 am
  • ****
  • im finally just like everyone else
    • sites.google.com/site/thespritehaven/
Let this goddamn thread die please.

fucking bad poster asshole that home32 bitch
Re: Super Marvel vs Capcom EoH Version 6.1 by IMT
#249  June 24, 2010, 10:16:13 pm
  • avatar
  • *