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Super Marvel vs Capcom EoH Version 6.1 by IMT (Read 29871 times)

Started by cheers05, May 31, 2010, 07:03:37 pm
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Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#41  June 01, 2010, 01:49:39 am
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Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#42  June 01, 2010, 02:02:37 am
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Well, in previous versions, Sagat was able to continuously use his tigershots (projectile) over and over. Once the first one hit, the opponent wouldn't be able to defend the next one, and this could go on as an infinite for the entire match. But the really irritating part is that this was in the first version released all the way back in 2007, and it still wasn't fixed in the March 2009 release. Here's hoping they finally fixed it here.

Sorry to disappoint you, but if do in the right time....yes, its still there:


I see. As bad as this might be, the truth is that I've been so bored lately, I'm willing to play just about anything. Might as well mess around and see just how broken this can get.
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#43  June 01, 2010, 04:50:03 am
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Is that....Senna's Big Bang Beat stage with two chars thrown in and a mismatched background change?

two PIXELATED chars, you mean :)
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#44  June 01, 2010, 05:37:16 am
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So I've been playing this for a bit. On one hand, it clearly has a lot of problems. Poison just feels off. (And Zangief can parry.) On the other hand, I like the cast of characters, and playing this does give me something to do. It's entertaining if not anything else. (Though sometimes for the wrong reasons...) I'd say, at least try it, and if you feel like deleting it from your hardware afterward, by all means, go ahead.

(You might want to wait a week before trying it though. They're releasing a fix in a week from now, supposedly based off of the feedback they're getting. Who knows? Maybe they'll actually listen this time...)
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#45  June 01, 2010, 08:31:22 am
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It's been too long for them to start listening now. The biggest problem from this game is the lack of consistency, since they don't seem to have used the same template for each character, or each creator did more or less what he wanted. Hence, some characters have much more moves than others, some feel solid while others feel completely off, hitpauses, vels and all aren't consistent at all.

As a matter of fact, if this wasn't made by a single team, I would go as far as saying this game is just one of these compilations we see every week.

On the bright side, the screenpack is cool, I like it. The select screen has some nice ideas, and graphically, everything seems well implemented. At least, even though they lack in the coding area, you can't criticize them much for their Photoshop skills, as it's not bad.
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#46  June 01, 2010, 11:05:57 am
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general findings, to be updated

-capcom has a walkjab infinite
-ken can endlessly karacancel his mp and kicks. seriously just try mashing them
-ken doesnt have a hp fireball??
-haggar can do a follow up throw from his fhp>p well after the opponent is out of range
-strider can kill people with one ouroboros combo(mash hp)
-strider still has that autowalljump, where he can jump from one side to the other until he goes out of the screen
-deejays mp is an infinite
-spidey has a walkjab infinite
-sentinel has an sort of infinite with hk in flightmode (auto unfly mode?) they can also be endlessly kara cancelled
Last Edit: June 01, 2010, 06:39:01 pm by c001357
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#47  June 01, 2010, 11:14:11 am
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Cybaster: You echoed a bit of what I said over there (IMT):

"Very nice sp. Mediocre char select screen. Music skips during intro. Intro poses for some chars are misaligned. Most chars feel unfinished. Faster char movement does not make everything better. Personally not a fan of Symbiote-anything. Stages follow chars to early into their normal jump, making everything seem very jittery. Some stages are poorly made. Was not very desirable to play.

The coolest presentation in the world cannot make up for a game filled with beta chars. I recommend picking whatever is considered the best-made MVC-style char in mugen and using it as a coding template. I recommend avoiding the type of chars made by Acey, Kong, zvitor (sorry, let them release games with only their chars), and try to follow chars that were made following a higher standard, like those of Loganir or MGMURROW, hell, even kamekaze.

Since this situation will most likely not be improved, I'll just leave you with my impression of the game: meh."

I think if they stuck to one coding standard, they would be in halfway decent shape.
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#48  June 01, 2010, 11:17:46 am
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How is jedah?
can he still infinitely dash into any direction?
Still has the visual bugs on the blood pool attack?
Still throws a head barrage for an attack?
Still automatically combos his standing attacks with an automatical comboing crouching version?( as in, literally, you press hp hp, and he would hit once standing then once crouching)


Has deadpool final move been fixed already? The one where he flew in slowmo through the opponent? The older versions had the "throw" part of that move always wrong, with him flying through the air in front of the opponent instead of going over them ( like in weapon X)
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#49  June 01, 2010, 11:44:46 am
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How is jedah?
can he still infinitely dash into any direction?
Still has the visual bugs on the blood pool attack?
Still throws a head barrage for an attack?
Still automatically combos his standing attacks with an automatical comboing crouching version?( as in, literally, you press hp hp, and he would hit once standing then once crouching)

sucks
yes
no
yes
no
some other things
-his qcb p move has strange behavior when cancelled. like if you did a special that whiffs jedah will continue to move toward the opponent. you can cancel this animation untill the bubble bursts by itself or if it is cancelled into something that hits
-qcf 2k move is buggy, misses most of the time and when it did connect, the game froze
-i keep hearing buzzing noises help
Last Edit: June 01, 2010, 12:08:35 pm by c001357
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#50  June 01, 2010, 11:54:59 am
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Spoiler, click to toggle visibilty

well at least removed a bit of what I pointed out.
The standing combo into crouching happening automatically was something that Kong put on a lot of characters.


this is the last thread, in case anyone wants to checkup on bug reports from that point.I havent been able to download the new version yet, will try to do it today.
http://mugenguild.com/forumx/index.php?topic=92046.0
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#51  June 01, 2010, 01:02:26 pm
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megaupload premium users only? how stupid is that? release that game on a open torrentsite and all the hassle would be over.

this is so yesterday. 
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Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#52  June 01, 2010, 01:07:17 pm
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There's another link just under. It's hosted on IMT's server.
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#53  June 01, 2010, 01:09:51 pm
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There's another link just under. It's hosted on IMT's server.

mm saw the link in page 2 now, thanks for making.. i dont get tough why groups which make 1,2 GB big mugen fullgames dont use open torrent trackers. maybe its just my opinion and i m totally wrong. maybe not
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Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#54  June 01, 2010, 02:54:26 pm
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I download the game
I was gonna give my honsest throughts about it
I was gonna be polite
I was gonna point out all the wrongs and bad as nice as possible

But When I download it, Extract it, IT gave me a error extracting it, making it impossible

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Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#55  June 01, 2010, 03:04:29 pm
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My opinion is a few like it:
Quote
"Very nice sp. Mediocre char select screen. Music skips during intro. Intro poses for some chars are misaligned. Most chars feel unfinished. Faster char movement does not make everything better. Personally not a fan of Symbiote-anything. Stages follow chars to early into their normal jump, making everything seem very jittery. Some stages are poorly made. Was not very desirable to play.
  (cyberblaster)

but I'm not agree with the secondpart of the text quoted by atomicbuster; I will say put AI on a char is not a crime. & about Kong's creation, if only he will erase the regeneration code & change the AI coding of the counter move his creation will be great.
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#56  June 01, 2010, 03:38:11 pm
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if only he will erase the regeneration code & change the AI coding of the counter move
and get the correct combos, add a damage dampener, remove the infinites, make it so that he doesn't do a crouch attack when performing the same basic twice, etc.
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#57  June 01, 2010, 03:48:04 pm
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I recommend avoiding the type of chars made by Acey, Kong, zvitor
man thats a good thing,  it show your progress in mugen, i remember you like a kong lover.
you can recognizes this words?
"For me Mugen is about 3 things: creativity, competition, and dream battles. Kong's characters have creative attacks, competitive AI, and (at his current pace) will always provide dream battles"
or
"I love arcade perfect stuff, and I love totally Franken-sprited, original works. But nothing is so entertaining as near-arcade perfect works with modded/extra attacks/modes/gameplay. Kong, thanks."
or
"Hey Kong! Great release. I like Dr. Doom and I like your Dr. Doom. ... Thanks and keep up the good work."

let them release games with only their chars
good news, im making one game only (almost all) my chars, im making some research at splode code, but at end they will not be exactly like MVC chars... because we want to be comics acurate.
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#58  June 01, 2010, 03:52:04 pm
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i played it now..and it seems almost all if not all characters have their bugs...but nontheless the game can still be fun.

the most horrible bug i saw was with ken.

when i press the strong kick fast he doesnt execute the kick and starts another half animation again and again.

before they come with any new characters, team infinity should take care of only the bugs  in their next 1-3 versions.
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Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#59  June 01, 2010, 04:15:21 pm
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where there is a will,there is a way。
Sounds like you're just jealous that Duke Nukem has a bigger dick and gets ALL the bitches.
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#60  June 01, 2010, 05:35:23 pm
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Heck, it's about time.

@ Orochi Gill: What you have against Kong?