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Super Marvel vs Capcom EoH Version 6.1 by IMT (Read 29873 times)

Started by cheers05, May 31, 2010, 07:03:37 pm
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Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#61  June 01, 2010, 06:02:33 pm
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Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#62  June 01, 2010, 06:56:35 pm
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Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#63  June 01, 2010, 07:39:03 pm
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Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#64  June 01, 2010, 07:50:36 pm
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funny video, who is the first girl there? look like a easy base to hit girl...
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#65  June 01, 2010, 07:54:59 pm
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SS Konoha by Uru. A nicely done creation I might add.
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#66  June 01, 2010, 08:02:14 pm
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Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#67  June 01, 2010, 09:06:41 pm
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I forgot to mention that the sound is STILL on fifteen different levels, and the music blows chunks.

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Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#68  June 01, 2010, 10:29:04 pm
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Send me a PM if you decide to add me on PSN, so I don't mistake you for a random Friend whore.
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#69  June 01, 2010, 11:43:04 pm
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Quote
What are you talking about zvitor's chars are pretty decent

The recent works, yes. Zvitor is someone that I found with a very nice potential, but he was almost sink into shitload of "OMFG THIS CHAR RULEZ" feedbacks, who lead into chars with some very weird errors (like wrong required sprites).

Today, he is a very nice coder. So, this could be a lesson to people at IMT: Zvitor improved a lot, because he had heard a lot of "not cute" feedbacks (a lot from myself, ask him, LOL). So everyone can do it too.

This doesn`t means that I`m flawless, but at least I hear the bug reports and fixes them :)

Quote
Also this video. Old but semi-relevant.

I have nothing with the so-called not accurate (in fact, I really this paranoid). The fact is the chars are BAD.
Chars can be good beeing "accurate" or not.

Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#70  June 02, 2010, 12:13:22 am
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I agree, you can have fun characters that aren't accurate (Mainly taking out elements that would give them an unfair advantage) Posting the video was meant to show mainly the bigger errors Kong's stuff usually have.
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#71  June 02, 2010, 12:42:01 am
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Quote
What are you talking about zvitor's chars are pretty decent

The recent works, yes. Zvitor is someone that I found with a very nice potential, but he was almost sink into shitload of "OMFG THIS CHAR RULEZ" feedbacks, who lead into chars with some very weird errors (like wrong required sprites).

Today, he is a very nice coder. So, this could be a lesson to people at IMT: Zvitor improved a lot, because he had heard a lot of "not cute" feedbacks (a lot from myself, ask him, LOL). So everyone can do it too.

I love Zvitor's characters myself.
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#72  June 02, 2010, 04:24:58 am
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But When I download it, Extract it, IT gave me a error extracting it, making it impossible

same thing happened to me  :-\ is there something to fix this or am i just screwed as i really don't wanna go through such a large and slow DL again.
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#73  June 02, 2010, 04:45:26 am
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Guys use fucking Jdownloader, how many times do I have to say it?! --;

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Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#74  June 02, 2010, 04:51:10 am
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Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#75  June 02, 2010, 05:35:16 am
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Spoiler, click to toggle visibilty
Might not wanna open that if you got the message already. :)

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Last Edit: June 02, 2010, 05:39:04 am by Dudley32
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#76  June 02, 2010, 01:29:26 pm
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Ive tested it.
Here is some feedback, hardly full feedback

I like the sp, and some of the stages are extremely nice.


Jedah: has the same problems as before, all are there except for the standing basic into crouch basic happening automatically. And I do mean all, even his blood puddle move has screwed up graphics. The exact same bug I pointed out the last time. He still can fly all around everywhere, he still has a intro sliding on his wings , he still can throw several blades at once, he still uses his decapitation move as a mutiple fireball spam....

Punisher feels better, his basics still slide way too much but his venom mode seems to have been confined to a move alone. Having him shout BANG whenever he uses his gun is weird, he doesnt have a launcher either. His "walk into combo" move is bugged, if the opponent is down he keeps moving without stopping.

Sentry hyper scream seems to have been fixed.

Baby commando is pretty horrible, his hypers consist of him falling from the sky on a walker-armor and throwing different projectiles.

All the bugs pointed on gill are still there, his multi projectile attack even flips his sprites randomly mid attack, his taunt still cancels with itself.

rolento seems able to cancel his hp into other stuff, his moves are pretty strange too...

The game overall is way way too heavy, and while I know this is a choice, maybe the hyper bgs SHOULD be removed, since they detract a lot and weigh the whole thing further down

Characters keep clinging on invisible walls and moving out of stages, I think there is a chance that most of those stages are actually not well coded and it happens that way due to badly coded boundaries? Seeing Red arremer floating on a wall that isnt there is really odd.

Oh, and that ken that can cancel any animation with itself is pretty horrible, how does no one notices this?

As before, congratulations to the spriters and to all the effort involved. maybe more feedback later tonight.
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#77  June 02, 2010, 01:40:03 pm
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The game overall is way way too heavy, and while I know this is a choice, maybe the hyper bgs SHOULD be removed, since they detract a lot and weigh the whole thing further down


what did you mean with heavy?
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Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#78  June 02, 2010, 01:45:21 pm
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heavy as in file size.
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#79  June 02, 2010, 01:49:46 pm
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Question : are the hitsparks coded in the fightfx of the data file, or are they included in each character ? No way to know since the game was moleboxed, but this would cut down the size drastically if it wasn't done.
Re: Super Marvel vs Capcom EoH Version 6.0 by IMT
#80  June 02, 2010, 05:06:51 pm
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Is Iron-Man unique or just a MvC2 version? Does he have any new moves? Thanks.