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super move cancel into walk or anything else ? (Read 212 times)

Started by Zodiac Uchiha, September 26, 2010, 05:57:00 pm
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super move cancel into walk or anything else ?
#1  September 26, 2010, 05:57:00 pm
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    • Germany
hi there !
this time it is about super moves canceling into walks or other states.
i coded a super move, which needs to be initiated by a normal sword slash. that means he slashes with the sword normally, and if he hits the opponent, the super move will begin.
ok, but if i put in the command ( in this case D, B, a) and hold down back or forward after pushing "a" at the end of the command, he cancels into walking. and the power is used though.
i tried various things, but none of them worked. can somebody help out there ?

2OS

Re: super move cancel into walk or anything else ?
#2  September 26, 2010, 06:10:19 pm
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[State 2OS]
type=changestate
value=2000
triggerall=roundstate=2
triggerall=statetype!=a&&ctrl  ;;  statetypes   —   s = stand  c = crouch  a = air
trigger1=command="Super"
ignorehitpause=1


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Re: super move cancel into walk or anything else ?
#3  September 26, 2010, 09:26:12 pm
  • **
    • Germany
ok i ve got a few questions about this one :
[State 2OS]                                       which statenumber is that ? the one in the super move ?
type=changestate
value=2000                                        which one is that ?
triggerall=roundstate=2
triggerall=statetype!=a&&ctrl  ;;  statetypes   —   s = stand  c = crouch  a = air
trigger1=command="Super"
ignorehitpause=1

2OS

Re: super move cancel into walk or anything else ?
#4  September 26, 2010, 09:30:52 pm
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  • Ich schicke dich zur HOELLE ! ¡ ! ¡
    • Egypt
    • deuceovspadez.webs.com/
Those were placeholders for example, your command changestates [ which this is ] should be in statedef -1


[ 052012 ] Inazumachi 181/256  /  deviantART   /  2OS Grafphicsxz  Dead Anims ( Orochi/Mizuchi )  /  608's FX Volume 3