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Super power (Read 444 times)

Started by Geese, August 30, 2008, 09:07:38 am
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Super power
#1  August 30, 2008, 09:07:38 am
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how do you determine/change how much power a character needs to be able to do a super? Like how much power a move needs to be able to be activated.
"If there is a god he pities you. If there is no god I pity you."
Re: Super power
#2  August 30, 2008, 09:13:17 am
  • ******
  • Somebody PM when Caddie is no longer a mod.
In the command add this trigger

triggerall = power >= 1000

This would be level 1
Re: Super power
#3  August 30, 2008, 09:25:59 am
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im probably not doing it right.

where exactly do you add it ?in the statedef?
"If there is a god he pities you. If there is no god I pity you."
Re: Super power
#4  August 30, 2008, 09:29:07 am
  • ******
  • Somebody PM when Caddie is no longer a mod.
state def -1 in the cmd.
Re: Super power
New #5  August 30, 2008, 09:42:05 am
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its already there. I must have messed it up somehow. all i know is i can pull off this super no matter how much power i got. it takes away 1000 but i dont need 1000 to do it. I have been messing with the cns files so thats gotta be it. thanks for the help shamrock
"If there is a god he pities you. If there is no god I pity you."
Last Edit: August 30, 2008, 10:16:40 pm by Dureagon