I would like to try your creations but Mega is not allowed in Italy so I cannot download any of them. Can you put them in Mediafire too, please?
Alex Sinigaglia said, September 13, 2014, 12:54:48 pmI would like to try your creations but Mega is not allowed in Italy so I cannot download any of them. Can you put them in Mediafire too, please? I think http://host-a.net/u/Odb718/Samus718.rar should work for you. I'll upload it to sendspace or something. ---- Uploaded to sendspaceAlex let me know if those dont work for you.-----------So I think I'm going to revamp Samus. I dont feel she's a 718 at all. I've been putting in a lot of work on my Dhalsim and Samus the last few days until I figure out This Problem.. If anyone's good with FF3 please take a look at that link. Samus is too floaty, too slow, and her specials could be reworked away from SSBB. I think I'll end up releasing a version of this Samus as Samus718. She'll play more like the characters in my signature. Her basics might get tweaked to be faster. Her spinning drill move will be worked into something useable in mugen. Maybe that'll turn into anti-air. I have a few new effects looking good for Samus. Basically I'm saying my Samus sucks and I want to make her way better. There's just no way of doing that and keeping the same type of play-style that's there. I've actually worked out somethings to make the whip way more dynamic than I thought I'd be able to do. Hopefully it'll be as free as it is in the Wii. I may try my hand at a Smash4 palette.
Good luck with that project. I like the latest version of your Samus. Some of the attacks have displaced hitsparks and those look too small and not fitting. Will you replace them and fix their placement? Also, will other beam types be used? And will charge effect be added to charge beam? It looks weird without it and you don't know how much you charged it.
Odb718 said, September 15, 2014, 06:25:13 amI think http://host-a.net/u/Odb718/Samus718.rar should work for you. I'll upload it to sendspace or something. ---- Uploaded to sendspaceAlex let me know if those dont work for you.Thanks a lot, they work.
BaganSmashBros said, September 15, 2014, 09:50:50 amGood luck with that project. I like the latest version of your Samus. Some of the attacks have displaced hitsparks and those look too small and not fitting. Will you replace them and fix their placement? Also, will other beam types be used? And will charge effect be added to charge beam? It looks weird without it and you don't know how much you charged it. Bagan, yeah it's one of the effects I've already fixed to be as close to SSBB as possible. I posted the video of the problem I was having with it.I posted this in the problem page I linked a while back. Some how the problem just disappeared. Hopefully when I release her the problem doesnt sneak it's way back in for people. Not sure how it was possible or what exactly fixed it. I guess I'll have to try a number of mugen set ups. I'm glad to say it looks pretty nice now. I may make a progress vid of the hitsparks n stuff.
Small update. Just wanted to show some progress on the sparks/effects department. I've created a spark Samus uses in a LOT of her animations. I think other SSBB characters use the 8 sided star burst in their animations as well.But I've worked on the Standing Fierce Punch along with a lot of the other moves that use it. This is what it looks like so far.I'm still using the SFIV hitsparks as you can see. Samus still needs about 30 new effects animations. When I watch videos of SSBB and look at all of the effects that go into one animation it's crazy. It's usually about 7 or 8 minimum. If other devs of SSBB characters would like to use the spark just ask.