I suspect a form of Zero Laser is the level 3 Super, minus the armor destruction? My vote's that one of the supers be a form of the Ice Missles she gains in Fusion.Per the size issue, she is rather tall, and in bulky armor to boot, so she should be equaly tall to match. Matching up to Geese seems about right.Will her sounds stick solely to SSBB, or will you include other games sound effects? If I may suggest, one of her intros being something resembling her apperence when you continue a game, with her fanfare that plays with it?
Yeah right now I have a VERY basic zero laser. I'm actually using Ryu/ken/akuma versus series fireball ultra as a spot filler. Another idea would be a Super Bomb. Though I've never been a fan of full screen ultras, aside from Omega Red. MAAAAAYBE have a metroid come an attack the enemy like Super Metroid. Maybe a two part ultra where you call the metroid and it attacks when your health is low enough.... idk.My idea for an intro would be to have a metroid and Samus sitting "back to back" and then it flies away, she stands up, and the battle starts. I also want to learn how to have a helper stay the entire time so I can make an intro where an elevator raises up and she walks out. But I'd like to have the elevator drop down and have the lid stay the entire time.As for sounds, I do plan on using external sources. well, back to work
Hmm, having the baby metroid attack.... I don't know about a Super, something would have to happen to Samus to temporarily stun her, then the metroid comes in. Perhaps an opening, something like GM's "Char's Zugock" opening where he sends one Gundam to attack the enemy, they rebound, then run off as the Zugock comes in to fight? I suspect for Samus, though, it would be her taking aim at her foe, where the metroid flys in, Samus reaches for it to stop, it attaches to the enemy, absorbs energy, then flys away?The Super Bomb seems rather overkill for an attack by itself, but perhaps as part of a grab super? During those, so long as it connects, it doesn't really matter what happens during the animation, so have her use her grapple to drag them in, trip them/bash their head/whatever to make them fall to the ground. Go into morph ball, place Super Bomb, then gets out of there. Bomb detonates, she rolls back afterword, fight continues.The elevator entrance is a bit iconic to Samus entering a room, but a random elevator on every stage may look a bit odd. Perhaps a little editing, have her gunship fly to the stage, she gets off via its elevator, then it flys away?
So I havent been working on Samus as often as I should. Some how I stuck my foot into a serious relationship.Work has been done though. Samus can actually battle with some of the weaker characters. The Smash Bros move set is visibly weak against most enemies. Because of her height I may have to make her hit boxes inaccurate so she can actually connect with the average sized enemy. I used to edit and test Samus while at work. They've since taken away the privilege of playing video games, so dev time has significantly dropped. I've also been distracted by my Samus.nes... I edited Metroid. I thought I was done with it 3 years ago. But with the release of Editroid 3 I have been adding all of the little things I felt my mod needed. Work on it has finalized though.
I've put in more time in on Samus. She's far from complete though. The most noticeable problem with her is the lack of sound. I plan on spending a few days with Goldwave just editing the sounds I have so they're all level.I've also been editing SF4 Juri by Werewood & Orbinaut. It helps with the monotony of working on the same thing over and over.Over the last few months my financial situation has taken a turn for the worse. I no longer have the internet at my house. This hurts with dev'ing Samus when I get stuck on a problem. I cant search or ask for a solution on line until the next time I work. I might just release what I have on the 1 year anniversary of working on Samus. It's sneaking up fast.
Oh man sorry to hear about your internet issue, i hope everything goes fine in general, best of luck and keep it up.
hey, I found a link to some voice rips of samus, and varius super smash characters you could use:http://www.spriters-resource.com/community/showthread.php?tid=16063Hopefully that helps you.also snakes' codecs:http://www.spriters-resource.com/community/showthread.php?tid=16136
So I've been putting in some time on Samus. I've finallized most (99%) of her collision boxes. Except for her hit reaction animations I feel they're perfect. They arent standard "Capcom" style hitboxes. They're as close to the sprite as I could get using the fewest boxes. I've come up with unique run back/ run forward moves. Her Ultra still needs to be flushed out to the fullest. Right now She can only point forward. I plan on her being able to shoot up and down also. Maybe control it like Vs series Dhalsim. I still only have one Ultra for Samus. If someone can find me an awesome series of Metroid sprites I might be able to make another ultra. I feel I'm at the point where all she really NEEDS are her sounds. Kung Fu Man's on top of Samus is... unattractive. I have Samus' SSBB sounds. But I need to level them using goldwave or a similar program. Maybe 1 or 2 more pallets wouldnt hurt. She's very playable but I want her to be a brawler. Right now she's very reliant on "fireballs" which stinks. When she's near completion I want to add in SSBB style power to her. The more she beats you up, the more you get tossed around.
Odb718 said, October 14, 2012, 07:56:00 amSo I've been putting in some time on Samus. I've finallized most (99%) of her collision boxes. Except for her hit reaction animations I feel they're perfect. They arent standard "Capcom" style hitboxes. They're as close to the sprite as I could get using the fewest boxes. I've come up with unique run back/ run forward moves. Her Ultra still needs to be flushed out to the fullest. Right now She can only point forward. I plan on her being able to shoot up and down also. Maybe control it like Vs series Dhalsim. I still only have one Ultra for Samus. If someone can find me an awesome series of Metroid sprites I might be able to make another ultra. I feel I'm at the point where all she really NEEDS are her sounds. Kung Fu Man's on top of Samus is... unattractive. I have Samus' SSBB sounds. But I need to level them using goldwave or a similar program. Maybe 1 or 2 more pallets wouldnt hurt. She's very playable but I want her to be a brawler. Right now she's very reliant on "fireballs" which stinks. When she's near completion I want to add in SSBB style power to her. The more she beats you up, the more you get tossed around.And vice-versa?
No, Trinitronity, if she fights another character from brawl they should have the code to make her bounce around more. If I make her bounce around more for every character it could mess a ton of moves up for the enemy. Right now it's not implemented at all.I just got done with some major work. I have her grapple beam grab working pretty solid. Though the beam itself looks crappy, the move is pretty sweet. 11 statedefs for 1 move She'll throw the whip out. If it connects it drags the enemy to the end of her gun. Once the enemy's at the end of the gun you can do 3 things, nothing... just stand there and wait, slap the enemy up to 7 times, or throw the enemy. You can also slap the enemy 7 times and then throw them. The enemy can get on the buttons and break free, unless being thrown.The 7 slaps also work against the enemy's partner. If the enemy isnt being thrown, but gets slapped it gets hit but not locked into the throw. The throw _MAY_ work against the enemy's partner in 2v2 but it's near impossible to test properly. I think it would but they'd have to be standing in the perfect spot.The move hasnt been perfected. I have a general release time, the do nothing and just wait for release, that needs to be edited down. A few other small things like damage values, but the move is 99% there. I havent played smash bros brawl in a very long time so I might have to revisit it to see what else she can do in the throw. Maybe release the throw at any point? This was the move I was keeping for last. Now it's pretty much polishing Samus up for release. Sounds and dust/sparks basically. FF3 has been being weird. It wont save the animations unless I click save under animations. using the Save under Project just doesnt work. I didnt find this out until too late. VVV HERE'S A PEAK AT THE MOVE VVVSpoiler, click to toggle visibiltyLook how bad that grapple beam is It took all of 10 mins using paint and irfanview. NO, that's not a progression of the move. I took random snaps of different parts of the move until I got 3 good ones.
I've updated Samus with some dust trails. Took care of some other visuals. I still need to get her Ultra looking good. Right now it's terrible....I've just finished editing her Super Smash Bros Brawl sounds so they're loud enough and the right format for Mugen. I've created an *.snd of the 100+ sound, organized them into the groups I _think_ they belong in. It's confusing trying to imagine what each sound is with out any visual key. I'm starting work on linking them in the right spots in the *.cns files. I dont think Samus will be ready for Christmas, but it would be pretty sweet.
Man I am so stoked for this project. She looks freaking fantastic so far. Too bad you can't listen to music through the sound editing part, cause that really helps with those long tedious organizing pushes. I hope your work goes smoothly. We'll be waiting patiently. When you release her I might have to switch this song from Ronald Mcdonald to Samus.
Nice, this looking to be pretty interesting and decent. Good luck.Hmm, if you are going about with supers, How bout an ice beam shot followed by a super missile (What SA-X used to kill you quickly in metroid fusion), you could also make her use the speed booster/shinespark and ram the opponent or make her roll in to morphball and sweep the ground laying small bombs kinda like Rolento from SFAlpha. If you need more ideas i have plenty im a huge metroid fan.
Not sure if you are interested, but I started to make her a home for whenever she made it public:Spoiler, click to toggle visibiltySend PM if you like the idea.
ExShadow said, December 07, 2012, 04:32:59 amNot sure if you are interested, but I started to make her a home for whenever she made it public:Spoiler, click to toggle visibiltySend PM if you like the idea.Yes! ExShadow makes awesome stages! guaranteed.
Noside said, December 07, 2012, 05:09:16 amExShadow said, December 07, 2012, 04:32:59 amNot sure if you are interested, but I started to make her a home for whenever she made it public:Spoiler, click to toggle visibiltySend PM if you like the idea.Yes! ExShadow makes awesome stages! guaranteed. Oh shit yeah!! Yes she does!Man I seriously can't wait for this Samus. She is lookin soooo good.