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Super Smash Bros. for Nintendo 3DS / Wii U (Read 542578 times)

Started by Titiln, November 19, 2004, 06:28:24 pm
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Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9601  December 15, 2014, 04:02:02 pm
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Nonspecific you say?

Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9602  December 15, 2014, 04:17:48 pm
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im glad that meme attempt never caught on
Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9603  December 15, 2014, 04:47:13 pm
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I would have preferred for them to record new lines, but I am content with what they are doing right now.
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Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9604  December 15, 2014, 04:50:14 pm
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what
Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9605  December 15, 2014, 06:49:38 pm
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  • Its Hotdog time. Hot.... Dog...time...
You know what i'm gonna do now?
no?
Well too bad I don't know either.
Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9606  December 15, 2014, 07:35:11 pm
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Quote
And "Reality" is unveiled.
What did it want . . .
What did it see . . .
What did it hear . . .
What did it think . . .
What did it do . . .
Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9607  December 15, 2014, 08:06:52 pm
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Diddy for ten more years, in that case.
Sometimes you just need a little less gun.
Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9608  December 15, 2014, 08:09:33 pm
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I hope their attitude towards buffing Mewtwo for this entry won't be as underwhelming as Zelda's lest I be stuck with yet another low tier main.

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9609  December 15, 2014, 08:09:48 pm
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What is so powerful about Diddy?

Is it because of the Bananas? I do not find them to be that annoying.
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Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9610  December 15, 2014, 08:13:43 pm
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What is so powerful about Diddy?

Is it because of the Bananas? I do not find them to be that annoying.
They are when a player realizes that he can catch his own bananas in the air right after tossing them.

His main feature is that his down throw sets up really bullshit air combos including kill combos that work at awfully low percents for someone so fast. To win with Diddy Kong you just need a basic understanding of that stuff. The other high tier characters like Shiek and Zero Suit Samus require more work than Diddy does.

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9611  December 15, 2014, 08:14:04 pm
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bananas, throws & uair and that's not even taking everything else that he has going on
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9612  December 15, 2014, 09:34:03 pm
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Alright, Diddy? I can answer that.

Let's start with stage control. Diddy has a lot of that even with one banana, he can throw it at you or just leave it, although in this game it's optimal to use it as a throwing weapon to trip people and then grab them or FSmash them. Bananas are however able to be grabbed and used by Diddy's foes, and unlike in Brawl they can be destroyed and are not of transcendent priority. Plus he can only ever have one out.

Movement speed Diddy is above average on the ground and okay in the air. All of his aerials are fast and have good range, barring Dair which is a little laggy on the startup. UpAir is his most notable aerial as it has a TON of knockback and combos into itself off of D-Throw.

Ground wise he has good range on his tilts which have been buffed from Brawl.

Grab game is where he shines, D-Throw is nasty but despite most claims of D-Throw to Uair being the best, while it is a great setup, you can DI (influence your direction) out of it and force him to use either his forward or backward aerial instead.

Side-B is another great Diddy tool, can't elaborate on it too much but I know for a fact it's good, a command grab that can turn into a kick, fairly decent.

Diddy's recovery distance is good but unfortunately it happens to be free as hell to gimp, honestly.

But really he's not the best in the game, it's more ease of use that gets him used quite a bit. Sheik is honestly way better if you ask me, but she's harder to use so why bother?

It's been stated that there are no immediate plans for future balance patches for Smash 4 (although honestly, there will probably be one down the line, there's no IMMEDIATE plans but you never immediately say "my game isn't going to be balanced") but I think the first thing they'd do to Diddy is nerf Uair. IDK what else has to be changed, everything else is pretty fair.
Last Edit: December 15, 2014, 09:37:07 pm by Killer Kong
Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9613  December 16, 2014, 01:58:38 am
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screw diddy

we got shulk and his
BACKSLASH














I'M REALLY FEELING IT
You know what i'm gonna do now?
no?
Well too bad I don't know either.
Last Edit: December 16, 2014, 02:03:51 am by Neo_Fire_Sonic
Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9614  December 16, 2014, 02:39:33 am
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Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9615  December 16, 2014, 03:00:36 am
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did you just double post or did someone delete their own post?
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9616  December 16, 2014, 05:47:11 am
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Quote
It's been stated that there are no immediate plans for future balance patches for Smash 4 (although honestly, there will probably be one down the line, there's no IMMEDIATE plans but you never immediately say "my game isn't going to be balanced") but I think the first thing they'd do to Diddy is nerf Uair. IDK what else has to be changed, everything else is pretty fair.
Same.  Diddy's Uair needs to be slightly nerfed without going overboard on anything else.  He's Top 5 but I wouldn't call Brawl Meta-Knight just yet.

What is surprising is that a recent Smash Wii U tourney has 3 Shieks and 3 Diddys and 2 randoms at top 8.
Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9617  December 16, 2014, 10:40:19 pm
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Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9618  December 16, 2014, 11:02:03 pm
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^ This. So much!

At least now it'll be safe to begin stockpiling replays.
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*EMBRACE YOUR INNER WEEABOO!!! :D
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Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9619  December 17, 2014, 11:53:14 am
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Re: Super Smash Bros. for Nintendo 3DS / Wii U
#9620  December 17, 2014, 02:29:24 pm
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Saw two Captain Falcon Amiibos in GAME today. One had a small eye, while the other had scratched paintwork.

Quality control, guys :L
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