I found this superman off of esnips so I have no idea who originally made this particular Superman. I decided to edit the cmd file, put names to moves, and write some AI for him since most Mugen Superman's available either have no AI or the AI is weak.Superman Character update (May 19, 2010)!!!!!!!!:- removed broken Super/Hyper Background. It actually looks alot better without a back ground.- changed some sounds for normal attacks to give it more impact.- includes (Update 4) cmd file. - Organized char folder to make less cluttered.You can get the Updated Char here http://www.esnips.com/doc/21a9d05d-ef5e-454d-af6f-5a6ff4ff435f/SUPERMAN(UPDATE)For just the (Update 4) cmd file, click here http://www.esnips.com/doc/6ca47d33-a448-48cf-949f-0c9fad92d3e9/Super(Update-4)As for the AI, the changes were mostly cosmetic(code polishing). I've also added more moves and again tighten him up a bit more(e.g his heat vision, anti-spamming, ect.)please enjoy.and give feedback and/or criticism Here is a Video of him in actionhttp://www.youtube.com/watch?v=DafZA6zlrpoit shows four matches1. Pots Shin Gouki(me) vs. Superman (cpu) too bad I stink at this game2. Pots Shin Gouki(me) vs. Superman (cpu)3. [My Magneto Project](cpu) vs. Superman (cpu)4. Wovlerine31117(cpu) vs. Superman (cpu)here is also other videos with the updated AI.http://www.youtube.com/watch?v=ZdxHNGJlzKQ&feature=channelhttp://www.youtube.com/watch?v=k_E4U98LNU8&feature=channelVS. Wonder Woman http://www.youtube.com/watch?v=e9Xrjmv3TA4VS. Wonder Woman 2 http://www.youtube.com/watch?v=ByjOJuTE31gplease enjoy.and give feedback and/or criticism
Yeah, I think the original creator was Buyog, Hannibal and the Scruffy Team. I can't remember though.I know he had an AI patch for a while back, but it recently went offline. That patch was annoying as hell too. Congratluations on the release. Will test this AI later.
I Haven't been active in a long time so I didn't no that esnips was soo bad.My files should not be a problem though.
5theone said, May 10, 2010, 04:23:25 pmI Haven't been active in a long time so I didn't no that esnips was soo bad.My files should not be a problem though.no its the advertisements on esnips that give viruses, not the files hosted there
It should be Named "SUPERMAN.def" in the folder near the bottom. I just downloaded it off the link and it's there, so I don't ???
I got it to work not sure why i didn't have the .def the first time. This is actually a really good Superman!
Just finish an update on the AI. I made him a little bit tighter and slightly less spamming. My goal is from him not to repeat moves more than twice.Here is the update cmd file http://www.esnips.com/doc/a8fea7e8-1142-489f-8314-cc1686d6e1c9/Super(Update)here is also another video with the updated AI. Can't really tell the difference but that's because I suck at this game.http://www.youtube.com/watch?v=ZdxHNGJlzKQ&feature=channel
The first version of AI patch is made by the Pacifist, who gotted his AI patches on 4shared, but it was deleted. off topic if someone got the AI patch for the Electro by the same guy, I'm interested on him.
Didn't know that there where previous AI for this character, just downloaded this one, he repeats a lot the underground move, I hate that move even before this update
Dead or Alive Fan said, May 11, 2010, 08:45:18 pmDidn't know that there where previous AI for this character, just downloaded this one, he repeats a lot the underground move, I hate that move even before this update yeah that move is overpowered. In my AI he only uses that move for 1.) If you block a certain move he will do the drill to catch you off gaude. 2.) Crossup purposes when you fall down near him. And 3.) Dodging and crossup if you attack too far from him.The most annoying will probably be 2 and 3. He will only do #2 twice in a row; then he will have to do other moves before he can come back to that one.He will only do #3 once; then he will have to do a ground heat vision with the same conditions before he can do the far drill punch again.
Another cmd file update. I again made him a little more solid and slightly less spamming. I've also rewritten a lot of AI code to make it......less crude lookinghere is the (update 2) cmd file http://www.esnips.com/doc/3fd6b70d-5d48-4bca-96fa-7e7ed47c109d/Super(Update-2)enjoy . This is also probably going to be my last update unless I here some feeback for changes.
The AI brings this treasured creation back from the dust bunnies; The mugen community thanks you.I noticed that there are a few bugs in the character itself however, are there any plans for ongoing work on the character?The super move animation in the background gets stuck everytime it seems.Again, thank you.Edit:ultraman said, May 10, 2010, 05:06:07 pmisnt this old as hell :|Not anymore
Sky79 said, May 13, 2010, 03:51:04 pmI noticed that there are a few bugs in the character itself however, are there any plans for ongoing work on the character?The super move animation in the background gets stuck everytime it seems.Again, thank you.thank you very much.I noticed the bugs to and they are quite annoying - like that background bug and the attack damages on certain moves (Throw move). Unfortunately, I do not know how to properly edit moves in the CNS file so someone else will have to fix that and make this creation complete.
Alright guys. Unfortunately since I did not proof read my work, have another update (Update 3) here http://www.esnips.com/doc/c28d79ee-585a-4c87-8707-c8b0cf8d01a2/Super(Update-3)I forgot to change "ONE" trigger in one of the movesIf you would like to change this manually and not download a whole cmd file:1.) open up the the current (Update 2) cmd file2.) Scoll down in the AI section till you find a move that titled "Air Flying Kick Horizontal"[State -1, Air Flying Kick Horizontal]type = ChangeStatevalue = 711triggerall = var(0)triggerall = StateType = Atriggerall = p2StateType = A && p2bodydist x >= 160 && p2bodydist y = [-30, 30]triggerall = ctrltrigger1 = ifelse(var(43) != 1, (enemynear, backedgedist > 10), var(43) = 1)3.) Then change trigger1 to just 'var(43) = 1'[State -1, Air Flying Kick Horizontal]type = ChangeStatevalue = 711triggerall = var(0)triggerall = StateType = Atriggerall = p2StateType = A && p2bodydist x >= 160 && p2bodydist y = [-30, 30]triggerall = ctrltrigger1 = var(43) = 1This is change is important if you do not want him to abuse this move.now(IMO) the AI is complete.