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Superman sprite edit. new 52. WIP  (Read 9034 times)

Started by tumatae, March 29, 2013, 11:01:21 pm
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Re: Superman sprite edit. new 52. WIP
#21  April 10, 2013, 01:39:41 pm
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Looks great so far, but superman's left leg looks a bit bulky and a bit short during his stance, but then again maybe it's just me.

You're maybe onto something here. Ill stare at it after a good long while and see if his legs need trimming. :)

      Posted: April 22, 2013, 12:44:36 am
Last Edit: April 22, 2013, 12:45:50 am by tumatae
Re: Superman sprite edit. new 52. WIP
#22  April 22, 2013, 12:46:17 am
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All the basics are in place and is playable although gameplaywise no combos in place
Updated:
Head
Tried best to clean up most animation
Changed some basic attacks
Added heat vision light fx. like loganir's chracters        (1:21)
New Lv3 Hyper Uppercut animation and fx                  (2:00)
Lv1 Diving Hyper superpause & shockwave fx added   (1:47)

To do list:
Gameplay refinements (combos, hunt down infinites, damage, etc)
Clsn Refinement
new crouching kick animations
new Lv3 Hyper uppercut into space animation.way too pixely atm
new Hyper heat vision ray
more powerful hit sounds
Clean up sound (Original had alot of blanks in it)
Clean up unsused sprites
Get a new Lois
Re: Superman sprite edit. new 52. WIP
#23  April 22, 2013, 03:36:34 am
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It's looking hot, just one thing,
I think that the head is getting distorted on some of the frames, especially the standing anim. Also, you should see if you can get some superman sound rips from Injustice.
And sweet use of the Man of Steel theme in the video. The Supermans looking sweet though!

My WarZone ports are here: http://imgur.com/a/TD7c1#0
Re: Superman sprite edit. new 52. WIP
#24  April 22, 2013, 03:44:45 am
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Yeah i checked on that. turns out that it was just a problem when i rendered the video into adobe premiere, it distorted some pixels around making his forehead small then normal again lol.
Re: Superman sprite edit. new 52. WIP
#25  May 08, 2013, 06:19:05 am
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His prominent arm looks a bit bulky, other than that it looks pretty solid
Re: Superman sprite edit. new 52. WIP
#26  May 09, 2013, 04:37:51 pm
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this hyper upercut is great
Re: Superman sprite edit. new 52. WIP
#27  May 14, 2013, 05:13:46 am
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showcasing some of the references of the new animations, pallete,combos and ai.

-did not show Bizzaro Mode/Palettes because they are not finish
-anyone know where 1:20 came from? :)
-Pallete references (In order as they appear): Normal1, Normal2, Man of Steel, 80s, Kingdom Come, Mr Majestic, Birthright(Same as b4, I did not touch it), Mon-El and Sentry.
-FINALLY replaced 80s Lois.

Coming soon (Hopefully at the perfect time to release a Superman character.Hmmm when could that be?)

*AHH! I forgot to add this clip in! lol. finally got the grab part to work and made new atmosphere chase animation
 

Last Edit: May 14, 2013, 05:54:23 am by tumatae
Re: Superman sprite edit. new 52. WIP
#28  May 14, 2013, 06:07:31 am
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wow (mind blown). this is EPIC
Re: Superman sprite edit. new 52. WIP
#29  May 14, 2013, 01:32:06 pm
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Based on the videos,  you are doing a really good job.
Re: Superman sprite edit. new 52. WIP
#30  May 14, 2013, 04:09:23 pm
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Looking good. :)

The intro at 0'40 (vs Ryu) is very misaligned though, as you can even see him moving when he reaches state 0.

Also, be careful with your sprite alignment for all the crouching poses. He's often below the floor (clearly, his feet are lower than the opponent's feet) and you can use the shadow to see that. On his winpose where he crouches at 1'19, however, he's too high (front foot stands in the air if you look at the shadow).
So yeah, make sure you align his crouch pose properly, then realign all the other crouching sprites with onion skin.

This kind of misalignment really ruins the character because it makes it looked unpolished.
Good luck. ;)
Re: Superman sprite edit. new 52. WIP
#31  May 14, 2013, 07:16:23 pm
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Looking good. :)

The intro at 0'40 (vs Ryu) is very misaligned though, as you can even see him moving when he reaches state 0.

Also, be careful with your sprite alignment for all the crouching poses. He's often below the floor (clearly, his feet are lower than the opponent's feet) and you can use the shadow to see that. On his winpose where he crouches at 1'19, however, he's too high (front foot stands in the air if you look at the shadow).
So yeah, make sure you align his crouch pose properly, then realign all the other crouching sprites with onion skin.

This kind of misalignment really ruins the character because it makes it looked unpolished.
Good luck. ;)

Thanks! good eye. Ill definitely be looking out for those.
Re: Superman sprite edit. new 52. WIP
#32  May 14, 2013, 09:32:42 pm
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my only complaint is that you will have to change all the faces to match his stance.
You are doing a great job. Good luck.
"It's going to happen. You can taste it in the air"Batman dark knight 4.
Re: Superman sprite edit. new 52. WIP
#33  May 14, 2013, 10:53:19 pm
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This is turning out really nice, something i noticed though,
is that he does alot of damage on some of the basic combos. But thats just my op.
Are you going to change the voice in the soundpack to something else, the voice just doesnt click imo.
Good job though, coming out really nice, loving the man of steel winpose and music in the bg

My WarZone ports are here: http://imgur.com/a/TD7c1#0
Re: Superman sprite edit. new 52. WIP
#34  May 14, 2013, 11:07:30 pm
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WOW that was cool!
Re: Superman sprite edit. new 52. WIP
#35  May 15, 2013, 12:37:48 am
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This is turning out really nice, something i noticed though,
is that he does alot of damage on some of the basic combos. But thats just my op.
Are you going to change the voice in the soundpack to something else, the voice just doesnt click imo.
Good job though, coming out really nice, loving the man of steel winpose and music in the bg

Thx!. Yeah they are OP there. Dampener was not on, was working on something and forgot to turn it back on. :/ yeh the voice will be like that until some1 cooks up some injustice rips or something. I do not have the resources to rip myself.
Re: Superman sprite edit. new 52. WIP
#36  May 15, 2013, 07:31:54 am
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very nice ideas: especially that hyper (that flying/grabbing + uppercut instead is way better looking)
Re: Superman sprite edit. new 52. WIP
#37  May 15, 2013, 08:59:50 pm
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Would it be cool if superman do one massive fist just like in the death battle.
Re: Superman sprite edit. new 52. WIP
#38  May 16, 2013, 07:19:12 pm
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Looks great..

just a suggestion: is there an Injustice mode in the works? Maybe in that mode he can lobotomize people in his hyper
Re: Superman sprite edit. new 52. WIP
#39  May 19, 2013, 04:18:01 am
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man i just watched that last video im super excited for this
Re: Superman sprite edit. new 52. WIP
#40  May 19, 2013, 09:45:26 am
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I think you should add a boss mode so he can compete with the insane characters of mugen ...  The mode could be just utter insane instead of one hit into the sky he go around the planet and hit him or something.