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supermovetime and pausemovetime and etc. (Read 277 times)

Started by GPEZ, October 26, 2014, 06:45:51 am
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supermovetime and pausemovetime and etc.
#1  October 26, 2014, 06:45:51 am
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So can i ask, when a character going to use reversaldef, sometime the coding section will appear a supermovetime or pausemovetime, so what does it mean?

and plus can i know what is the differences between priority, supermovetime, and pausemovetime?
because i will see some of the character will up 99999999999999...so much 9 on these three item.....
Re: supermovetime and pausemovetime and etc.
#2  November 04, 2014, 01:46:55 pm
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supermovetime is the time the character is allowed to be moving during a Super Pause when in that state. pausemovetime is the time the character is allowed to be moving during a regular Pause. sprpriority (which I think you meant to write) is the priority that the sprite is displayed. A higher sprite priority will be drawn in front of a lower sprite priority. So, if player 1 has an sprpriority of 2 and player 2 as a sprpriority of 3, player 2 will be drawn in front of player 1. Think of it like layers in a way.

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