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SVK INSPIRED Dudley BY BUCKUS (Read 1330 times)

Started by boryema, August 17, 2014, 12:03:42 am
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SVK INSPIRED Dudley BY BUCKUS
#1  August 17, 2014, 12:03:42 am
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Re: SVK INSPIRED Dudley BY BUCKUS
#2  August 17, 2014, 10:13:47 am
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Really amazing chars man!!!
only a tinny feedback yun and duddley dont have air dash
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Re: SVK INSPIRED Dudley BY BUCKUS
#3  August 17, 2014, 11:03:12 am
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- The readme lists Machine Gun Blow as being a HCF motion, but I can pull it off with a QCF motion.
- Rocket Upper's command only activates if you do F,D,DF. It will be a lot easier to pull off if you make some alternate commands like "F,D,DF,F" or "F,D,F" y'know that kind of stuff
- You should probably update the readme so that it has your changes and isn't just Infinite's readme. I don't even know what's changed.
- That upside down uppercut move whose name escapes me does not have any sounds at all.
Re: SVK INSPIRED Dudley BY BUCKUS
#4  August 17, 2014, 04:42:22 pm
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- The readme lists Machine Gun Blow as being a HCF motion, but I can pull it off with a QCF motion.
- Rocket Upper's command only activates if you do F,D,DF. It will be a lot easier to pull off if you make some alternate commands like "F,D,DF,F" or "F,D,F" y'know that kind of stuff
- You should probably update the readme so that it has your changes and isn't just Infinite's readme. I don't even know what's changed.
- That upside down uppercut move whose name escapes me does not have any sounds at all.

Ignore the readme, I don't even recall having a readme file in there but if there is one it's from buckus not infinite
As for the commands, it's an edit which means nothing is going to be exactly how you want it b/c it's an edited character
The f d df command is and always will be a shoryuken command just like in every other game
The sound, I'll get right on it

Thanks for the feedback, really appreciate it. I'll hit y'all back with an update in an hour or so

     Posted: August 17, 2014, 04:43:32 pm
Really amazing chars man!!!
only a tinny feedback yun and duddley dont have air dash

Never really liked the air dash, it doesn't fit certain characters.
Thanks for the feedback.
I'll put it in and give you guys the option of activating it in the command file
Re: SVK INSPIRED Dudley BY BUCKUS
#5  August 17, 2014, 04:59:16 pm
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Ok man here's my feedback

-On all the supermoves, I can hear no supermove sound like when the super spark comes up

-some of his Foward+punch and etc are missing hit sparks

- You still have buckus old hitsounds in, you need to change them to what me or infinite had in the other SVK characters

-His D,DF,F, rapid punch shouldn't knock his opponent away until after the last hit atleast.

-No super jump sound

-No DM (Level 3 hyper move when his life is low)

That is all I have found so far man. Knock those out and he's on his way man. Might I suggest some new supers maybe?

Re: SVK INSPIRED Dudley BY BUCKUS
#6  August 17, 2014, 05:23:42 pm
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Ok man here's my feedback

-On all the supermoves, I can hear no supermove sound like when the super spark comes up

-some of his Foward+punch and etc are missing hit sparks

- You still have buckus old hitsounds in, you need to change them to what me or infinite had in the other SVK characters

-His D,DF,F, rapid punch shouldn't knock his opponent away until after the last hit atleast.

-No super jump sound

-No DM (Level 3 hyper move when his life is low)

That is all I have found so far man. Knock those out and he's on his way man. Might I suggest some new supers maybe?



Thanks for the feedback bro, looks like it'll be more than an hour before an update lol
Re: SVK INSPIRED Dudley BY BUCKUS
#7  August 17, 2014, 05:25:55 pm
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Take your time. and make sure you go back and check and see if you have the same issues in your other SVK inspired stuff that I listed in Dudley.

Good luck man
Re: SVK INSPIRED Dudley BY BUCKUS
#8  August 17, 2014, 05:34:09 pm
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Re: SVK INSPIRED Dudley BY BUCKUS
#9  August 17, 2014, 06:25:39 pm
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As for the commands, it's an edit which means nothing is going to be exactly how you want it b/c it's an edited character
The f d df command is and always will be a shoryuken command just like in every other game
He's not saying to change the command, he's only recommending making it easier to perform.
Re: SVK INSPIRED Dudley BY BUCKUS
#10  August 17, 2014, 07:00:32 pm
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As for the commands, it's an edit which means nothing is going to be exactly how you want it b/c it's an edited character
The f d df command is and always will be a shoryuken command just like in every other game
He's not saying to change the command, he's only recommending making it easier to perform.

the command reads

[Command]
name = "upper_x"
command = ~F,D,DF,x
time = 20
[Command]
name = "upper_y"
command = ~F,D,DF,y
time = 20
[Command]
name = "upper_z"
command = ~F,D,DF,z
time = 20
[Command]
name = "upper_x"
command = ~F,D,DF,~x
time = 20
[Command]
name = "upper_y"
command = ~F,D,DF,~y
time = 20
[Command]
name = "upper_z"
command = ~F,D,DF,~z
time = 20

it works just fine, but I'll switch it up

thanks jmorphman

     Posted: August 17, 2014, 07:36:39 pm
command changed to F,D,DF,F
Re: SVK INSPIRED Dudley BY BUCKUS
#11  August 18, 2014, 11:58:07 am
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He's not saying to change it, but to add additional commands with F,D,DF,F and F,D,F that make it possible to perform it too.
On my end, F,D,DF usually works fine.

However, I agree with Jango that you NEED to put a readme inside to state what changes you made, what are the new combos, the new commands, what was updated, the system changes. All I could see at first was Buckus' Dudley with new super portraits, new super BG and new commands for supers (since the ones from the readme didn't work).
Re: SVK INSPIRED Dudley BY BUCKUS
#12  August 18, 2014, 02:35:01 pm
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He's not saying to change it, but to add additional commands with F,D,DF,F and F,D,F that make it possible to perform it too.
On my end, F,D,DF usually works fine.

However, I agree with Jango that you NEED to put a readme inside to state what changes you made, what are the new combos, the new commands, what was updated, the system changes. All I could see at first was Buckus' Dudley with new super portraits, new super BG and new commands for supers (since the ones from the readme didn't work).

got ya thanks for the feedback
Re: SVK INSPIRED Dudley BY BUCKUS
#13  August 18, 2014, 04:26:50 pm
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And, Dudley/Yang/Yun don't have the LP+LK dodge.
Can you add this too please?
Re: SVK INSPIRED Dudley BY BUCKUS
#14  August 18, 2014, 04:40:44 pm
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Re: SVK INSPIRED Dudley BY BUCKUS
#15  August 18, 2014, 10:02:37 pm
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Re: SVK INSPIRED Dudley BY BUCKUS
#16  August 19, 2014, 12:47:47 am
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