Adds the specified amount to all targets' life, scaled by the targets' defense multipliers if necessary.
value = add_amt (int)
add_amt is added toe ach target's life.
ID = target_id (int)
Specifies the desired target ID to affect. Only targets with this target ID will be affected. Defaults to -1 (affects all targets.)
kill = kill_flag (boolean)
If kill_flag is 0, then the addition will not take any player below 1 life point. Defaults to 1.
absolute = abs_flag (boolean)
If abs_flag is 1, then add_amt will not be scaled (i.e. attack and defense multipliers will be ignored). Defaults to 0.
;Fighter Factory 3
[State 0, TargetLifeAdd]
type = TargetLifeAdd
ID = -1
kill = 1
absolute = 0
This controller is almost always used when you have Player2 in a custom state, such as a throw or a grab, and eliminates the use of adding more HitDefs in order to create more cinematic-looking attacks. This controller is almost always used in conjunction with the TargetState controller as a result.