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Team Sonic Fighters (Read 3154 times)

Started by GeorgeMP, October 05, 2019, 10:02:58 pm
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Team Sonic Fighters
#1  October 05, 2019, 10:02:58 pm
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I've been busy working on my secret project for quite a while now, so it's about time I unveil it.
So, I present to you...



An MvC style MUGEN Sonic fangame. It features everything you've come to know and love about the MvC series, and more!
The game features tag team gameplay, complete with assists and snap-backs.

The combo system works as follows:
Spoiler, click to toggle visibilty

Controls:
Press to Super Jump.
Press to tag in your other character.
Press ///// to use assists.
Press to do a snap back, which costs 1 level of meter.


I'm aiming for a roster of 16 characters: not too big, not too small, if you know what I mean.


Here's a video:


I hope you like it!


Special thanks to President Devon for his awesome logo!
"Certainly, they existed... Those blinded by ambition. Those consumed with vengeance. But here, they do not exist. Only winners and losers here. For here, THE MIGHTY RULE!"


Go check out Team Sonic Fighters!
http://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#2  October 05, 2019, 10:03:41 pm
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Sorry about the accidental post.
"Certainly, they existed... Those blinded by ambition. Those consumed with vengeance. But here, they do not exist. Only winners and losers here. For here, THE MIGHTY RULE!"


Go check out Team Sonic Fighters!
http://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#3  October 05, 2019, 10:31:39 pm
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Hmm... I like it so far! But a few suggestions based on the teaser video you showed us...

1. Pretty obvious to see (and I have no doubts you intend to fix this), the characters overlap the Hyper Bars.
2. The camera for that stage was a bit too awkward, being connected to the characters instead of moving with them naturally. It made following the fighting... harder, at least for me.

But other than that, good start!! Any teases for who we can expect on the roster? Aside from obvious picks like Tails and Knux?
Re: Team Sonic Fighters
#4  October 05, 2019, 11:37:06 pm
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"Certainly, they existed... Those blinded by ambition. Those consumed with vengeance. But here, they do not exist. Only winners and losers here. For here, THE MIGHTY RULE!"


Go check out Team Sonic Fighters!
http://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#5  October 06, 2019, 12:20:25 am
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I always love to see new Sonic projects.
Hope the roster has a few oddball picks like Tikal or Jet - there's a huge library of characters to potentially surprise us with.

The stage is pretty creative, a tranquil boat ride at Green Hill... :)
Formerly LunchPolice aka Quack
Re: Team Sonic Fighters
#6  October 06, 2019, 12:40:51 am
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Sonic
Playstyle: All-rounder with an emphasis on rushdown

Completion: 100%

Changes from the original:
Damage scaling added
Spikers are no longer techable
It is now much easier to super jump out of a launcher
Effects touched up
Tons of new sprites added, some existing sprites were edited or changed
Added Sonic Battle eye shading to all sprites that didn't have it
3 new win animations
Almost all normals edited
You can now dash cancel a spin dash while you charge it up
Foot Storm and transformations removed
New special moves: Sonic Somersault, Sonic Slide, and Sonic Dive
New hyper move: Sonic Rush
Fixed the Spin Buzzer hyper move

Palettes:

1: Default
2: Classic Sonic
3: Ashura
4: redhotsonic
5: Super Sonic
6: Hyper Sonic

Movelist:


Unique Normals:
Sliding Kick ( )
Does a lot of knockback.

Special Moves:
Spin Dash ( // to begin charging, // to release)
Sonic's signature move. Works great for combos.

Sonic Somersault ( //)
A simple multi-hit move. Not much more to say about it.

Sonic Slide (//, follow-up for Sonic Somersault)
Sonic slides towards his opponent, tripping him up if it hits. If used well, it will allow you to greatly extend your combos.

Sonic Dive ( //, air only)
Just another sky kick move, nothing to see here.

Hyper Moves:
Spin Buzzer ( x2, Level 1 hyper)
A powered-up Spin Dash. Works exactly as you'd expect.

Rising Dance ( x2, Level 1 hyper)
One of Sonic's win animations made into a hyper move. Knocks the opponent high up into the air on the last hit.

Sonic Rush ( x2, Level 3 hyper)
Sonic grabs the opponent. If he successfully grabs his opponent, Sonic does a flurry of attacks, ending with the Sonic Slide, and then jumps up to spike the opponent down to the ground.


Also,
I always love to see new Sonic projects.
Hope the roster has a few oddball picks like Tikal or Jet - there's a huge library of characters to potentially surprise us with.

The stage is pretty creative, a tranquil boat ride at Green Hill... :)
Let me tell you, there's going to be quite a few obscure characters in my game.
The stage is actually supposed to be a re-creation of Canyon Cruise, which was Tails' stage in Sonic the Fighters.
"Certainly, they existed... Those blinded by ambition. Those consumed with vengeance. But here, they do not exist. Only winners and losers here. For here, THE MIGHTY RULE!"


Go check out Team Sonic Fighters!
http://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#7  October 06, 2019, 12:42:15 am
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Next char:
"Faker"
"Certainly, they existed... Those blinded by ambition. Those consumed with vengeance. But here, they do not exist. Only winners and losers here. For here, THE MIGHTY RULE!"


Go check out Team Sonic Fighters!
http://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#8  October 06, 2019, 06:21:47 am
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You get leeway on double posting due to the curse your actions wrought, but the next one I see from you that is unnecessary as that one goes in the bin.

Oh, why must I tell 'em again?
What must I tell 'em, my friend?
That we are born into sin
And we are worshiping murderers
Nothing but evil duplicitous men
I know you heard of 'em all
We should just murder 'em all
We should just murder and ball
We dance on the ruins we looting from all of they palace's walls
Re: Team Sonic Fighters
#9  October 06, 2019, 08:27:57 am
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  • Game cards do not actually talk
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    • Skype - lunchpolice
    • www.youtube.com/user/Quackbillion
Just a thought, any chance you're looking for a custom announcer voice...? ;p
Oh, and I totally missed the stage being a recreation from Sonic the Fighters. Now that's a deep cut!
Formerly LunchPolice aka Quack
Re: Team Sonic Fighters
#10  October 06, 2019, 08:29:52 am
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"Certainly, they existed... Those blinded by ambition. Those consumed with vengeance. But here, they do not exist. Only winners and losers here. For here, THE MIGHTY RULE!"


Go check out Team Sonic Fighters!
http://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#11  October 06, 2019, 03:46:18 pm
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Here's Shadow's idle animation!
"Certainly, they existed... Those blinded by ambition. Those consumed with vengeance. But here, they do not exist. Only winners and losers here. For here, THE MIGHTY RULE!"


Go check out Team Sonic Fighters!
http://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#12  October 06, 2019, 07:22:36 pm
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  • Its Hotdog time. Hot.... Dog...time...
    • neofiresonicmugen.webs.com
You know what i'm gonna do now?
no?
Well too bad I don't know either.
Re: Team Sonic Fighters
#13  October 06, 2019, 07:47:55 pm
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"Certainly, they existed... Those blinded by ambition. Those consumed with vengeance. But here, they do not exist. Only winners and losers here. For here, THE MIGHTY RULE!"


Go check out Team Sonic Fighters!
http://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#14  October 06, 2019, 11:39:17 pm
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  • i will meditate and then write a really epic post
  • jai ho
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If you're gonna use other people's work, you should think to mention that when you post it.
youtube
●▬▬▬▬▬▬▬▬▬▬▬▬▬♥๑۩۩๑♥▬▬▬▬▬▬▬▬▬▬▬▬▬●
Put this on the profile of people who are known/wanted terrorists
that were involved in the September 11th attacks in 2001
●▬▬▬▬▬▬▬▬▬▬▬▬▬♥๑۩۩๑♥▬▬▬▬▬▬▬▬▬▬▬▬▬●
- courtesy of Iced
Re: Team Sonic Fighters
#15  October 06, 2019, 11:50:13 pm
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"Certainly, they existed... Those blinded by ambition. Those consumed with vengeance. But here, they do not exist. Only winners and losers here. For here, THE MIGHTY RULE!"


Go check out Team Sonic Fighters!
http://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#16  October 07, 2019, 04:20:40 am
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  • Its Hotdog time. Hot.... Dog...time...
    • neofiresonicmugen.webs.com


the yellow part, is not supposed to vanish like that, since that is part of his shoe, something I noticed after years of looking at sprites.
You know what i'm gonna do now?
no?
Well too bad I don't know either.
Re: Team Sonic Fighters
#17  October 07, 2019, 04:47:07 am
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"Certainly, they existed... Those blinded by ambition. Those consumed with vengeance. But here, they do not exist. Only winners and losers here. For here, THE MIGHTY RULE!"


Go check out Team Sonic Fighters!
http://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Team Sonic Fighters
#18  October 07, 2019, 05:47:15 am
  • ***
  • Magna Power
  • Its Hotdog time. Hot.... Dog...time...
    • neofiresonicmugen.webs.com
The fact that his body is static and doesn't look like its moving makes the idle look really bad.
How about we look at the real Shadow idle for an example

Notice how he looks like he's not a robot, and moves and his frames flow together and even his body parts move?
This is how an idle should look, not all jerky and weird like he's being electrocuted or something.
You know what i'm gonna do now?
no?
Well too bad I don't know either.
Re: Team Sonic Fighters
#19  October 07, 2019, 05:47:49 am
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  • Self-Sufficient Subhuman
  • "I hope you're ready for a beating!"
    • USA

  • Online
Hey man, I wanna say if you ever need a play tester/coder then I'd love to offer my services. I can try to help make sure your characters are polished as best as possible!

Your call though! I just think it's a cool project and I'd love to be of assistance. :)
Re: Team Sonic Fighters
#20  October 07, 2019, 05:00:08 pm
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The fact that his body is static and doesn't look like its moving makes the idle look really bad.
How about we look at the real Shadow idle for an example

Notice how he looks like he's not a robot, and moves and his frames flow together and even his body parts move?
This is how an idle should look, not all jerky and weird like he's being electrocuted or something.
I was going for something like Captain Falcon's idle animation from the Super smash bros series with the whole fist shake thing.

Hey man, I wanna say if you ever need a play tester/coder then I'd love to offer my services. I can try to help make sure your characters are polished as best as possible!

Your call though! I just think it's a cool project and I'd love to be of assistance. :)
Thanks for your offer, but I'll pretty much be going solo on this one. But I'll get back to you whenever I change my mind.
"Certainly, they existed... Those blinded by ambition. Those consumed with vengeance. But here, they do not exist. Only winners and losers here. For here, THE MIGHTY RULE!"


Go check out Team Sonic Fighters!
http://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html