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Teen Titan's battle blitz Cyborg (Read 19887 times)

Started by Riptide, March 22, 2011, 11:17:38 pm
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Poll

Hows game play?

Easy to use
2 (18.2%)
Buggy
5 (45.5%)
Hard to use
1 (9.1%)
Bad AI
0 (0%)
Good AI
3 (27.3%)

Total Members Voted: 11

Teen Titan's battle blitz Cyborg
New #1  March 22, 2011, 11:17:38 pm
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Feel free to move this topic over to winmugen.

Alright that took longer than I thought. Any sound clips were a pain in the ass to get, a pain!
If you like the way I made the hyper portrait I can make a template if anyone wants to use it.
Cyborg is a hi-def character made for Winmugen but should work on mugen1.0
I might get around to making one for mugen1.0 later.
I want to give thanks to cyanide and SO2 for helping me out with the code.

what's been added
-AI
-ending
-A striker



Feed back and special info:
I would like to know what everyone things of the AI. I hope the AI is fair but challenging. I took the time to try an make it a little bit smarter than mugen's default AI.

Cyborg has a striker super which is Raven. This is a level 2 super with a health dependent attack. She will do one of two attacks. One does more damage than the other. All of Cyborg's supers attack strength or trigger are power or health related. For example his level 1 super does more damage if you are powered to level 2 or 3.

-Bugs: I fixed the round intro explod, but it won't use the right facing sprite though I checked for facing in the code.

Raven striker called with good health can't attack when you are max distance from P2. Also in AI mode she misses attacks
at close range. I haven't noticed this when a human plays.
Raven striker with bad health works fine.
Storyboard intro doesn't work. Something might be wrong with the ssf. file.
Sound doesn't always cut off when it's suppose to.

Commands:
[command]
name = "Taunt"
command = s

name = "HevypunchL" ;works
command = x

name = "JumPunchR" ;works
command = x

name = "Knee"
command = y

name = "Sonic Cannon"; works
command = ~D,F,y

name = "UpperC" ;works
command = /x

name = "CyberStomp"
command = ~D,D,y

name = "Tow Smash"
command = ~D,y


name = "Pulse Bomb"
command = ~D,B,y

name = "Charge"
command = /x+y


->>>>SUPERS<<<<-

name = "Maximum Cannon"
command = ~D,y,F,x

name = "CallingRaven"
command = ~D,y,U,x

name = "heal"
command = ~y,F,B,x







Last Edit: August 13, 2011, 03:23:21 am by Riptide: The people's Knight

2OS

Re: Teen Titan's battle blitz Cyborg
#2  March 22, 2011, 11:41:47 pm
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  • Ich schicke dich zur HOELLE!! STIRB DU FEIGLING!!
    • Egypt
You spelled my abbreviated name backwards but who cares.

And, you should allow 2 answers for the poll, 1 for playability, 1 for AI.


This post will be edited.

M.U.G.E.N Error said:
Error message: String value for name must be in quotes
Error parsing Helper
Error parsing [State 666, Helper]
Error in [Statedef 666]
Error in cyborg.cns
Error loading chars/cyborg/cyborg.def
Error loading p1

[State 666, Helper];calling Raven
type = Helper
trigger1 =time=1;3
helpertype = normal ;player
name ="Raven"
ID =62
stateno =667
pos = 0,0
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 999
pausemovetime = 999


Another thing, you can't leave the ""name"" parameter blank, either set a name, or omit the parameter entirely [ StateDef 667 ]


— I can infinite the everloving crap out of the ""Pulse Bomb""

— The explosion sound on it has some sort of weird delay

— When infinite-ing said move, said sound doesn't play at all

— ""Sonic Cannon"" can be performed in the air ? If so, it's broken, you can spam the command over and over [ it has no ""ctrl"" ] and you can fly away vertically doing this

— The beam on the aerial version of ^ that [ if that's even intentional ] needs more sprpriority

— I can infinitely cancel out of ""Pulse Bomb"" into itself at ANY time

— I can cancel out of""Sonic Cannon"" into ""Pulse Bomb""  at ANY time

— You should accord the run sounds to each animelemno when his feet actually hit the ground

— Voices are in desperate need of more volume [ this is something I will do for you ]

— Both your portraits are a little too big, I think the big one is even misaligned

— Those super commands are whoa

— The AI is alright, but, it has some of ^ these problems too


How's THAT for feedback :V
Last Edit: March 23, 2011, 01:44:13 am by 2OS
Re: Teen Titan's battle blitz Cyborg
#3  March 23, 2011, 05:51:02 am
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Sorry about your name. I think chemistry and the table of elements every time I see it.
The vertical fly away might be something left over from some modification I tried. I'll check to see if it was supposed to be still in there.

-Yeah I's supposed to be like that.

I had a lot of problems with sound. Some of those voices are low because I was trying to hide the background music. Did you notice anything when you turned it up.
The explosion delay is....agh, it's part of the previous sound I have to cut up the file to fix that.

When you said you need more sprpriority for sonic cannon air, was the attack being canceled out by enemy attacks?

The super commands were even worse in Teen Titans battle blitz. They were all complicated fast finger codes. :P I tried to capture the game play.

I was planning to do some tweaking to the portraits cause he's not compatible with a screen pack I'm making.
I'm not sure how to fix the spamming yet but I'll work on it; I know his AI can go nuts.
Thanks for the feed back.
Last Edit: March 23, 2011, 06:56:36 am by Riptide
Re: Teen Titan's battle blitz Cyborg
#4  March 23, 2011, 05:59:34 am
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Spammy AI? Perfect :)
Yeah try to make super commands easier as well
Re: Teen Titan's battle blitz Cyborg
#5  March 23, 2011, 06:04:18 am
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you have to get close to him to stop him from spamming.
Even if I fix the infinity Pulse Bomb problem I think he'll still love to try and spam it.
I had to keep increasing the random for normal attacks.

What would you like to see the super commands look like?
Re: Teen Titan's battle blitz Cyborg
#6  March 23, 2011, 06:07:19 am
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The basic
QCF QCF X/Y
Re: Teen Titan's battle blitz Cyborg
#7  March 23, 2011, 06:13:08 am
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Oh....I should have said
takken 2 was my first fighting game :thinking:

Cap

Re: Teen Titan's battle blitz Cyborg
#8  March 23, 2011, 06:19:37 am
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  • Get your hands off of me, you damn dirty ape!
    • USA
Kinda interesting how Raven's state falls on the number 666.

Otherwise, fix those super commands. It's been said, but a QCF QCF X/Y would be ideal for Maximum Cannon. The others should be more complicated than the standard, though, especially Heal.
Re: Teen Titan's battle blitz Cyborg
#9  March 23, 2011, 07:01:15 am
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Kinda interesting how Raven's state falls on the number 666.

Otherwise, fix those super commands. It's been said, but a QCF QCF X/Y would be ideal for Maximum Cannon. The others should be more complicated than the standard, though, especially Heal.

I was wondering if anyone was going to say anything about that. I was listening to a lot of H.I.M. and looking at the Teen Titans episode birthmark. There's no denying who her father's supposed to be.

I don't like the heal command so maybe I might switch it out with sonic cannon;s command.
I think call Raven should stay kinda hard.
The actual command in the game was B,F,B,D,z <--that's just madness!

I'm working on the sound issue right now.
Re: Teen Titan's battle blitz Cyborg
#10  March 23, 2011, 10:43:34 pm
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  • Fire needs to be seen more
I remember watching this so much I love it! You ripped this from the cartoon network game. You going to do more?
Re: Teen Titan's battle blitz Cyborg
#11  March 24, 2011, 04:15:17 am
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  • Best supporting character in history of anime.
    • USA
    • www.youtube.com/user/aznperson569M
Most of your helper projectiles dont have names in them.

I'll do some more testing and whatnot, but here's what I got from not bothering with re-naming all the helper states :P


-Cyborg looks mis-aligned during his cannon moves (QCF + Y, QCB+Y) Actually, I've noticed a very weird thing. Cyborg is mis-aligned when he's on the right side of the screen, but he isnt when he's on the left side.
-Besides the spamming abilities of the Pulse Bomb move, the effect looks mis-aligned.
-Crouching X can be held, which delays the attack, but also moves Cyborg forward. Thing is, you can keep holding the button, which results in Cyborg just moving forward. Explanation?
-His D, D, y move's hitspark is mis-aligned. Also, I expected that the effect would come out, regardless of whether it hit the opponent or not.
-Speaking of that move, does that move home onto the opponent?
-Turn animation... is not really that great. Did the game you ripped this from have many sprites available?
-If done close to the ground, Midair X does not come out at all. The vels do, but the attack itself dont.


That's all for now. But is this a beta?

uguu
Last Edit: March 24, 2011, 04:45:02 am by aznperson569M
Re: Teen Titan's battle blitz Cyborg
#12  March 24, 2011, 06:05:02 am
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I riped the sprites with animget or what ever it's called. I might do raven. I only riped the cyborg because he could combo but sadly I couldn't transfer the combo to mugen. I will try and get it working.


No this wasn't really a beta. Yes there was a real lack of animation and sprites. I had to do some crazy stuff to get the animation I do have.

-Crouching X: I don't know why he moves forward. Since I didn't see anything wrong with the code I assumed this might be normal in mugen.
-His D, D, y: you have a better eye than I do. I thought I had fixed the alignment. Um...the lack of hit spark on missed moves is likely due to it being triggered by move contact or the hitdef now that I think about it. I don't like that hitspark anyway I might change it out.
-Midair X: hm.....Does the animation still connect with the opponent? I have a good idea why this might be happening. just how low to the ground were you.
Re: Teen Titan's battle blitz Cyborg
#13  March 24, 2011, 05:19:38 pm
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  • Best supporting character in history of anime.
    • USA
    • www.youtube.com/user/aznperson569M
He has a velset of 2,0 during his uppercut state. That would explain why he moves forward.

As for the reason why you can hold it, is because you have a trigger to go into that state again.

uguu
Re: Teen Titan's battle blitz Cyborg
#14  March 25, 2011, 02:11:50 am
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 :???:
Shoot. How the hell did I end up doing that?
Re: Teen Titan's battle blitz Cyborg
#15  March 25, 2011, 02:59:27 am
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  • Best supporting character in history of anime.
    • USA
    • www.youtube.com/user/aznperson569M
I think you meant to make the move cancelable into itself when it connects, ala most mashable jabs in Street Fighter.  :-\

uguu
Re: Teen Titan's battle blitz Cyborg
#16  March 25, 2011, 06:15:28 am
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I fixed almost of the problems. I can't seem to get the volume to be any louder.  I'm re-uploading the zip with the fixes.
Last Edit: March 25, 2011, 06:37:48 am by Riptide
Re: Teen Titan's battle blitz Cyborg
#17  March 25, 2011, 06:41:47 am
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Export Wavs and use Audacity
Re: Teen Titan's battle blitz Cyborg
New #18  March 25, 2011, 08:39:08 am
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I thought the volume control worked in winmugen. Well I really don't want to turn up the volume because of sucky sound quality.

New that has a portrait compatible with the screen pack I'm making.
And with these controls changed. I was starting to hate the commands my self.

Oh yeah Cyberstomp doesn't home onto the opponent but it sort of does for the AI.
That could have been what you were noticing.


name = "Sonic Cannon"
command = ~F,y


name = "Pulse Bomb"
command = ~B,y


name = "Maximum Cannon"
command = ~D,F,y


name = "CallingRaven"
command = ~D,B,y


name = "heal"
command = ~D,y,U,x

Last Edit: August 13, 2011, 03:23:46 am by Riptide: The people's Knight