Redone as stated in here: http://mugenguild.com/forum/topics/tekken-2-devil-kazuya-stage-162306.0.htmlWhat was done: - Added TV with static animation in BG rather than mirror. Also have a portrait of Devil Kazuya fading in and out. - Added my own spotlight effect on the left and right hand side of the screen. - Gave the stage bounds. - Added a darkness overlay. - Cleaned up code/sff. Feedback would be appreciated since I rarely mess with bgctrls, window or parallax coding, all of which are included in this stage. Download.Will put up on my mfg website soon since i updated it!
Not much a fan of the Devil image on the background screen, but I like the other things you did with it. The spotlights are especially neat.
Thanks, guys! Xan said, September 25, 2014, 03:51:40 amNot much a fan of the Devil image on the background screen, but I like the other things you did with it. The spotlights are especially neat. Thanks, man!It can be easily removed if you'd rather not have it there, just remove this in the def: [BG Devil Kaz]type = animactionno = 1start = 70,25delta = 1,1[Begin Action 1]8,0,0,0,50,,AS200D2568,0,0,0,50,,AS150D2568,0,0,0,50,,AS100D2568,0,0,0,50,,AS50D2568,0,0,0,50,,AS25D2568,0,0,0,50,,AS0D2568,0,0,0,50,,AS25D2568,0,0,0,50,,AS50D2568,0,0,0,50,,AS100D2568,0,0,0,50,,AS150D256I originally planned to have a regular Kazuya render fade out then have a devil render appear in its spot. I tried it several different ways but at some point in time they caught up with one another and looked odd, so i stuck with Devil.
This looks fantastic, and I love how you did the spotlight, and the screen is flawless. definitely good work here GLB