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Tekken 7 (Read 42072 times)

Started by Niitris, July 13, 2014, 06:31:03 pm
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Tekken 7
#1  July 13, 2014, 06:31:03 pm
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It's official.



Katsuhiro Harada said:
“With Unreal Engine 4, we can rapidly achieve the visual quality expected on next-gen platforms and go beyond it. Not only is Unreal Engine 4 powerful and easy to use, but it allows us to easily bring Tekken 7 to any platform we desire.”

Uses Unreal engine 4.

Confirmed characters:
Quote
Alisa
Asuka
Bryan
Claudio
Dragonov
Feng
Heihachi
Hwoarang
Katalina
Kazuya
King
Lars
Leo
Lili
Marshall Law
Paul
Steve
Xiaoyu
Last Edit: October 03, 2014, 04:07:41 am by Niitris
Re: Tekken 7
#2  July 13, 2014, 06:39:45 pm
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Make Wild Card the Final Boss.
Re: Tekken 7
#3  July 13, 2014, 07:11:34 pm
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Make Angel not suck in this game, please.



Re: Tekken 7
#4  July 13, 2014, 07:15:25 pm
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Ditch Lars Alexblandersson.
Re: Tekken 7
#5  July 13, 2014, 07:16:41 pm
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Give Eliza her CG character portrait. :D
Re: Tekken 7
#6  July 13, 2014, 07:49:42 pm
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Inb4 "Bound hate. TTT had more strategy." Bullshit

I hope it'll still be ported to ps3/xbox360/last gen, though I highly doubt it.




Also, bring back Scenario Campaign and Tekken Ball, Harada!



Re: Tekken 7
#7  July 13, 2014, 08:03:48 pm
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I don't mind bound (although it looks kinda silly), but the game need to be streamlined somehow.

Someone interviewed Harada a couple weeks ago about the future of Tekken:

Quote
About Tekken I had Harada in interview two weeks ago. We talked for one hour about the future of Tekken. To make it short here's what he said to me :

- They had complaints that TTT2 had too many characters so they'll stop at T6 number.

- Tekken Revo worked great in USA, for younger players, and it also had people (casuals) coming back to the series after leaving it for years. It means the F2P model, even if he didn't talked about making money with it, can help people play your game, find a new public, by lowering the entry charge.

- I told him that in my opinion, Tekken was a game from the nineties for people that grew in this period. Because the game is full of colors, electro, nonsense, light hearted things. You can have the old master Baek, then the stylish nineties hwoarang then a bear so I asked him if he realized that maybe, it was too much for people born after 2000. I feel that younger players want cool but "serious" things and that being funny and absurd was maybe is ok but for one character but not for the entire game. He told me he agreed on that and that he has to work on this while still staying true to Tekken, and that it's hard.

- We talked about tutorials and how everyone says fighting games are too complicated and people wants to get in without making any efforts, and they want tutorials. So I basically said what I said here. Harada told me he agreed somehow, but that if learning was a too hard, people would stop playing the game, even of the tutorial is great. He said he wanted some tutorial with a cool coach maybe, something funny that helps you feel good.
Niitris: Basically, he said teaching FG theory is limited (which is what most all of today's tutorials do); the only way to learn is in actual battle, ideally with a coach (which I agree).

- We tried to talk about teaching the meaning of mechanics, and not just the theory, but it was hard because of the translation (and because I had two car accidents on the way, so I was exhausted). What I said to him and since he practiced Judo (I practiced french kickboxing so we could talk about this) and knows what it's about to learn how to fight, maybe it would be better to just mimick reality to show people how dangerous a fight is, even in a videogame. As it's "just a game" people does not take care about their life, their decisions, and then complaint they lost. He agreed and then we joked about a tutorial when you fight a tree and broke your leg on it, and electrocuting people when they loose. :'D

- We asked him to make a french character and had a bug discussion about what french players thought about their representation. He cas curious about Abel in SF4.
Re: Tekken 7
#8  July 13, 2014, 08:11:53 pm
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Quote
- They had complaints that TTT2 had too many characters so they'll stop at T6 number.
Really can't see how that was a point of contention since it was a tag fighter.

Otherwise I'm personally fine with the same amount of people as in 6.
Re: Tekken 7
#9  July 13, 2014, 08:22:44 pm
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For the love of God Namco, remove that fucking bound system and get rid of lifebar annihilating juggles. In other words, bring Tekken back to when skill was involved, like in the first Tekken Tag. Shit did I have some incredible matches that were pretty much determined by the timer running out. I still play it regularly on my Mame.
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Re: Tekken 7
#10  July 13, 2014, 08:30:01 pm
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For the love of God Namco, remove that fucking bound system and get rid of lifebar annihilating juggles. In other words, bring Tekken back to when skill was involved, like in the first Tekken Tag. Shit did I have some incredible matches that were pretty much determined by the timer running out. I still play it regularly on my Mame.

Inb4 "Bound hate. TTT had more strategy." Bullshit

Lol
Re: Tekken 7
#11  July 13, 2014, 08:44:57 pm
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ReST in peace tekken x street fighter
]
Re: Tekken 7
#12  July 13, 2014, 08:46:41 pm
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why do I feel that this may suck since they well be trying a new engine just like what they did with Tekken 4 ? they only got it right after it
Re: Tekken 7
#13  July 13, 2014, 08:50:41 pm
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Re: Tekken 7
#14  July 13, 2014, 08:51:02 pm
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Re: Tekken 7
#15  July 13, 2014, 08:58:34 pm
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Re: Tekken 7
#16  July 13, 2014, 10:49:44 pm
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For the love of God Namco, remove that fucking bound system and get rid of lifebar annihilating juggles. In other words, bring Tekken back to when skill was involved, like in the first Tekken Tag. Shit did I have some incredible matches that were pretty much determined by the timer running out. I still play it regularly on my Mame.

Inb4 "Bound hate. TTT had more strategy." Bullshit

Lol

I'll have to agree with Saikoro. Revolution ditching bounds was great. In fact, I hope T7 uses Revolution's system, more so if they ditch the crits and maybe tweak the invincible.

Stats can go to hell though, but I'm pretty sure they won't be in T7 anyway.

Oh and remove Rage. Casuals need to learn to make comebacks on their own.

Send me a PM if you decide to add me on PSN, so I don't mistake you for a random Friend whore.
Re: Tekken 7
#17  July 13, 2014, 11:13:14 pm
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I'll have to agree with Saikoro. Revolution ditching bounds was great. In fact, I hope T7 uses Revolution's system, more so if they ditch the crits and maybe tweak the invincible.

Stats can go to hell though, but I'm pretty sure they won't be in T7 anyway.

Oh and remove Rage. Casuals need to learn to make comebacks on their own.

I think that if Namco wants to please everyone here, perhaps they could include options that could toggle bounds and rage. You are right on the Rage System though Darkflare, newer players need to learn how to hold their own. I think they should resort to the original Tekken Tag netsu (was it called that)??) system that had your tag partner get "angry" with a slight offensive boost when your onscreen character recieved enough hits. Or was netsu when you hit all 4 attack buttons at once??

I think the problem with Tekken as of late is that it tries to cater to the casual crowd when the game is anything but. You have a character with a literal 100+ moves yet casual players always resort to the 5ish that result in those lifebar imploding juggles. You see this easily even with the pros: While those juggles are still challenging to pull off timing wise, you see the same 6 moves over and over to get that said juggle to happen. Get rid of that bound system already. It ruined Tekken IMO.
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I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Tekken 7
#18  July 13, 2014, 11:51:55 pm
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I thought Revolution was a one-off game and something that they wouldn't take from for the next game in the main series.

Anyway, I'll hold judgement (and the rest of you guys should as well) until more is known. The game just got announced, people. This game is more then likely going to be a 2016 release at best.
Re: Tekken 7
#19  July 13, 2014, 11:55:48 pm
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actually the whole point of revolution was to take from for the next game (and txsf specifically) hence the projectile characters like eliza, a test for the sf characters










in theory
i cant count the reasons i should stay

one by one they all just fade away...


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Re: Tekken 7
#20  July 14, 2014, 12:14:00 am
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I'd like Tekken to go back to basics (back to what made Tekken 3 a killer app); worked for Street Fighter.

I think it's safe to assume that most people don't want to learn hours upon hours of controls in order to play a game. Unless one is going exclusively for the hardcore player crowd (which in today's industry means no profit), it's bad game design.

Whatever, I just want Alisa to return (not worried about Asuka, Lili, and Xiaoyu).
Last Edit: July 14, 2014, 12:27:07 am by Niitris