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Tekken 7 (Read 42116 times)

Started by Niitris, July 13, 2014, 06:31:03 pm
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Re: Tekken 7
#281  September 20, 2014, 02:31:01 pm
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god damn it projectiles?

also that new character looks sexy apart from the heels.
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"Now Francis, will you not soon make your choice from these beauties?"
 and who replied: "I have made a far more beautiful choice!"
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 "La povertà (poverty)":
 whereupon he abandoned every thing shortly afterwards and wandered through the land as a mendicant.
Re: Tekken 7
#282  September 20, 2014, 02:51:06 pm
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Tekken has tried projectiles before, with Jinpachi and the vampire girl. Maybe proper jump-in combos ? Launcher-jump-air combo ?
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Re: Tekken 7
#283  September 20, 2014, 03:20:32 pm
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Maybe the 2nd character can jump higher and faster than all other characters? lol... true 2d jump like movements for him/her?
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Re: Tekken 7
#284  September 20, 2014, 03:26:37 pm
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I'm not expecting anything too out there.

Maybe guard break attacks, I think that would fit into Tekken rather well. Or maybe some armor property mechanic (like focus attack or KoF autoguard).
Re: Tekken 7
#285  September 20, 2014, 03:29:03 pm
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Air dashing  :idea:
Re: Tekken 7
#286  September 20, 2014, 03:32:28 pm
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launcher combos is actually a good idea, but I can't imagine it right in 3d.

also offtopic DKDC that quote in your sig is awesome.
Thus Buddha Sakyamuni was born a prince, but voluntarily took to the mendicant's staff; and Francis of Assisi, the founder of the mendicant orders who, as a youngster at a ball, where the daughters of all the notabilities were sitting together, was asked:
"Now Francis, will you not soon make your choice from these beauties?"
 and who replied: "I have made a far more beautiful choice!"
 "Whom?"
 "La povertà (poverty)":
 whereupon he abandoned every thing shortly afterwards and wandered through the land as a mendicant.
Re: Tekken 7
#287  September 20, 2014, 03:50:43 pm
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Yay Savate.
Re: Tekken 7
#288  September 20, 2014, 05:33:19 pm
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Tekken has tried projectiles before, with Jinpachi and the vampire girl. Maybe proper jump-in combos ? Launcher-jump-air combo ?
it's metaworld invocation from ougon musou kyouko.
Re: Tekken 7
#289  September 20, 2014, 10:05:08 pm
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Aerial raves a-la Guilty Gear/MvC??? :blush:



Re: Tekken 7
#290  September 20, 2014, 10:15:18 pm
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I got it now.

Meter gauge of some sort.  EX moves?  Super Arts?
Re: Tekken 7
#291  September 20, 2014, 10:17:30 pm
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A new mechanic that's usually found in 2D fighting games? Oh, they're going to lock out half of the roster and make them paid dlc.



Re: Tekken 7
#292  September 21, 2014, 12:06:20 am
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Re: Tekken 7
#293  September 21, 2014, 12:54:32 am
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Re: Tekken 7
#294  September 21, 2014, 02:20:28 am
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Whatever the new game play addition is, I hope it adds better depth along with another layer and not just some gimmick so that the game will easily appeal to everyone. If Tekken 7 is supposed to go back to its roots here, don't those roots stem from simplicity?? The bound system made it too easy to kill someone outright in conjunction with walls. I have a feeling the bound system was implemented because of the same reasoning here, and that's to appeal to more people. The worst part was you didn't even have to be a seasoned player. Catch an expert off guard and bingo, easy kill.

If the game plays well enough, you don't need gimmicks or stupid flashy projectiles. Please don't give Tekken projectiles. Devil/Angel and Ogre were enough for me, thank you. >:(
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Re: Tekken 7
#295  September 21, 2014, 07:11:03 am
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so she uses French martial art ? makes you wonder why they didn't add a fighter from french yet, they may as well add someone from south Africa

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Re: Tekken 7
#296  September 21, 2014, 07:14:54 am
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Quote
makes you wonder why they didn't add a fighter from french yet
They have a Monegasque, that's close enough for them I suppose.
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Re: Tekken 7
#297  September 21, 2014, 10:09:02 am
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Re: Tekken 7
#298  September 21, 2014, 10:17:25 am
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If the game plays well enough, you don't need gimmicks or stupid flashy projectiles.

Although Tekken already has/tried projectiles (in addition to the 2 examples above, Alisa's unblockable though not the best example). And yeah, I wouldn't want to see meter gauges in Tekken either, even if there's a decent chance that's what it is.

Still think it'd be a great idea for a game whom's name translates to "Iron Fist" to have moves that can break through one's guarding state.
Re: Tekken 7
#299  September 21, 2014, 04:13:27 pm
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I am enjoying this now more new comer it is really charmed me
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Re: Tekken 7
#300  September 21, 2014, 05:10:09 pm
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