Saikoro said, September 22, 2014, 06:26:23 pmNiitris said, September 22, 2014, 06:29:10 amGuard break moves already exist in Tekken (some running hop kicks come to mind), but that nuance isn't as prevalent as in other games of course. I was thinking more along the lines of a universal notion that the entire cast can use.FeLo_Llop said, September 22, 2014, 08:51:33 amBut I remember that "guard breaks" exists in certain characters from T3(Anna and King). Of course, they leave the rival open to ANY attack during a brief period of time...Guard breaks in Tekken, well at least in Tag and 5 AFAIK, came from immediate followup moves where the first one made you stagger and the second hit broke your guard. They were very few and in between, but they were there. What made these moves work is that they flowed seamlessly with the rest of the system/command list and fit in naturally. I.E. no exploits. With playing Tag so damned much, I can't help but say that the game is incredibly balanced. I also base all of my opinions off of it.The problem with bounds is that only a few moves truly activated it. So you now have a handful of moves that allow for lifebar crushing combos, and those moves existed in a sea of very complex movelists. So while Tekken Tag 2 did have depth and strategy, everyone leaned towards combos, so the bound system pretty much cancelled everything else out in favor of glorious, one dimensional combos. I think Tekken 5 had the best variety of play because you still had closed in stages and juggles, but they weren't restricted to bounds. Combos weren't minutes long. Things were balanced!!So leading up to a new gameplay mechanic, it had better mesh well and naturally flesh out what was well established throughout the series subsequent titles.DKDC said, September 22, 2014, 03:02:32 am3D graphics, 2D gameplay with side steps. The point is, jumps are a heavy part of the game in Rival Schools, just like in 2D, you have proper jump-in combos and air combos, which Tekken doesn't. 3D uses the horizontal plane to move around, 2D uses the vertical plane ; Tekken almost doesn't do jumps, and they certainly don't work the same way as in 2D.They had better not add in jumping. Tekken was always about poking and interruption strategies, kinda like an actual sparring match. Guard breaks, in my opinion, would ruin the defensive game and take away from Tekken's established and different style of play.I've only played Dark Resurrection and Bloodline Rebellion, but I gotta say, the fighters do jump; but not like in 2D fighters, you could sorta say hop. And yeah I agree with Felo and Saikoro, guard breaks are gonna ruin everything. Leave guard breaks for Capcom and SNK fighters, not Tekken!
Darkflare said, September 22, 2014, 06:52:49 pmYou could jump since T1, it's just that there's little reason to do so.Right. But in Tekken and Tekken 2, the jumps felt more like moon jumps, I.E. very floaty and somewhat useless. From 3 onward, they were meager hops that only expanded on combos or acted as combo starters, but in very few instances like Jin, Armor King and Ogre.If you watch high level players in 3, Tag, 4 or 5, you'll see very minimal jumping unlike SFIV where jumping is rampant, but necessary.
jumping as in something like kof short jumps so it's still relatively realistic, then expand on projectiles; but I kidn of don't want that because that would kill the kof market.
Tekken 7 interview during a streamhttp://www.eventhubs.com/news/2014/sep/29/harada-tekken-7...QuoteEventHubs: Harada said that Catalina would be a character that beginners would find easy to use. But by that what is he referring to exactly? Does he mean that she'd have fewer moves than some of the other fighters, so beginners won't have to memorize as much when picking her up? In what sense will she be easier to play?Katsuhiro Harada: It's not so much about the number of techniques. For people who know how to play Tekken, they'd know to try out different strings, right? Like Left Kick, Right Punch or something like that.But for beginners, they're not going to think to try out these combinations. We've noticed that many beginners would just jam on the buttons -- usually something like Left Kick, Left Kick, Left Kick or Right Punch, Right Punch, Right Punch.For Catalina, she will have strings that comprise entirely of repeated presses of the same button. So that when they're jamming on the buttons, at least there will be some cool and flashy moves that will come out.So in that sense Catalina will be easier to play, and [serve as] at the very least a foothold in the door.EventHubs: In Tekken Revolution, for the first time fully invincible moves were introduced into the series, as opposed to the partially invincible High Crush and Low Crush move properties. Do you plan on including fully invincible moves in Tekken 7? We hear that these do not sit very well with stance characters who cannot block while in stance...Harada: In general, elements from Tekken Revolution, such as fully invincible moves, will be not included in Tekken 7.
Tekken characters who are easy to master = copping out and giving in to button mashing players. Harada... seriously... people button mashed with Eddy Gordo back when Tekken 3 debuted. I think it's official to say that Harada is trying a little too hard to appeal to the masses. I.E. sellout!! And didn't the bound system have the same intentions with attracting beginners?? And look what happened there.And thank goodness to the lack of invincible moves. Whew....
I think you forgot to mention in your post how good and outrageously balanced TTT1's gameplay and roster is, and how cheap and damaging the new combos are thanks to the bound mechanic.At least Harada's thinking of both the noobs and the people who actually know how to play the recent Tekken games. Easy to perform flashy moves can help button mashers become enthusiastic when it comes to actually learning how to play, plus more strings result to more options that can be used by people who actually know the recent system.
Nah, it just means they have an easy mode button now, one button strings sound disgusting. Hope this isn't a microcosm of what Tekken 7 will be (who am I kidding though). At least invincibles won't be there. Though tbh, I don't have an issue with invincibles, just felt it could've been added to the gameplay a bit better.What I would like for them to do is to "go backwards to go forward." I'm pretty sure more than a few people want to see a game like Tekken 3 (or even 5DR) with more refined gameplay and online (which the latter got). Now that would appeal to the masses.
one button strings are predictable as fuck, so what's then problem ? I'd rather have those than careless mashing resulting in amazing high-low games . if anythign harada is taking care of experimented players.
Mgbenz said, September 30, 2014, 09:33:44 pmIf you can't beat a button masher then you're not really good at the game.Totally this.PS: I'm a Nina player
Those one button strings are all likely going to be all highs anyway, so if you can't be bothered to block, you could just duck under it and do some WS shenanigans.Besides, if you're losing to a button masher, you should seriously reconsider your ga-Mgbenz said, September 30, 2014, 09:33:44 pmIf you can't beat a button masher then you're not really good at the game. Yea, that.
can't beat a button masher in Tekken?Easy: Be a pro with Kazuya Mishima, catch them off guard and do his trademark 10 hit combo (THE INFAMOUS CLASSIC 10 Hit Combo). Then start beating him down to finish off the rest of the life your opponent has left. Tell me how I know. (My Dad plays Tekken like me, but HE's the button masher. WORKS EVERYTIME). Also Hworang works well too.
Niitris said, September 30, 2014, 08:41:33 pmNah, it just means they have an easy mode button now, one button strings sound disgusting. Hope this isn't a microcosm of what Tekken 7 will be (who am I kidding though). At least invincibles won't be there. Though tbh, I don't have an issue with invincibles, just felt it could've been added to the gameplay a bit better.What I would like for them to do is to "go backwards to go forward." I'm pretty sure more than a few people want to see a game like Tekken 3 (or even 5DR) with more refined gameplay and online (which the latter got). Now that would appeal to the masses.YES
People will button mash no matter what beginner friendly stuff they add. Just the way Tekken is.Tekken 7 loketest will be livestreamed on NicoNico October 4 and 5.Must have a premium account to watch those.Begins 12:30pm JST = October 3, 10:30pm ESTLoketest will have 20 characters and feature the new mechanics.
Double posting yeah.Loketest actually starts today (currently Friday morning in Japan) so expect videos and other stuff shortly.http://loc.tekken-net.jp/images/common/waza.pdfNew guy is named Claudio.
New system ! The... Rage system ! Power up when low on life ! ... yeah. Oh, specific commands turn into Rage Arts when in rage. They can... combo after a launcher, hurray. (Paul's phoenix punch seem to deal upward of 45% damage)Power crash/crush. That's... moves with armor property (you take damage but you don't stop your attack). I'm guessing it's for specific moves, but it's not actually explained. I don't think it's a mode you activate, it has to be a new property of some particular moves.Claudio's got moves with names like Judgement Claw, Sky End Nova, Shining Ray Starburst, Gravity Zone. Catalina has Crane Kick Combo (mash LK), Wing Cutter (9+mash RK), Colony Break, Wagtail.
Looks like there are Rage Arts and Power Crush.A Rage Art is performed when you enter Rage, it's basically the equivalent of a super. When you use it up, you are no longer in Rage.Dunno about Power Crush, though.Dammit Byakko lol
I can't find info about Rage mode ending when you use Rage Art. Although I'd presume you can't spam it, of course, yeah.
Well you see a cutscene image and Paul losing rage right after. Safe to assume that if you just use it, the move will have ass recovery on whiff and make you lose Rage.Look at the lifebar and timer between the shots.Also Power Crushes are basically moves with armor, from the looks of things. You take the damage but your attack doesn't get interrupted.