This looks pretty good and you seem willing to take advice so... I registered to give ya some art tips:The outline is still too dominating and can be more suggestive like I did with the face.I would do the rest of the body like this, but I didn't want to spend more than a few minutes on the whole thing so I just lightened the edge some.Some other notes:* His foot is too short.The average foot is about as long as two fists plus toes.* Change the bottom part of the eye's outline to a dark skin tone like the mouth.This will make it look more real and less like makeup. I spent about an entire 30 seconds on just the eye.Since it's what people look at the most it's worth taking some time for it.* Highlight your blacks - I did all of my black highlighting in about 10 seconds or less.* Don't be afraid to use a soft edge brush inside if you need to - mugen supports large palettes.This is really helpful when you are outlining the internal parts of the for instance, the glove to the hand, or the pants to the foot etc.When you are doing some low-res sprites you wouldn't do this, but with hi res you should try it out some.Oh yeah, one other thing.... I think the scars would look better if they were thinner.They look too zangief wannabe-ish right now (though I haven't played tekken since before he had scars).Anyways,Good Luck and of course..F I N I S H I T !!!
Hi friend, I see you're radrawing your char too. Anyway, that new fighting stance still looks threedimensional, I love the coloring though (would you show me how to do it? ). How are you handling the dash? I mean the chars we're working on share some moves, maybe we could help each other, my retraced-colored dash here (sucks):Those are from 10 days ago. I haven't been able to improve, and I'm having a really hard time retracing and coloring the drawings. You could do a head-swap with your Kazuya, and see how it looks like. Bye.
Ashen_wraith said, August 19, 2007, 05:38:57 am* Don't be afraid to use a soft edge brush inside if you need to - mugen supports large palettes.now.. i would not recommend anyone to do that. yes, mugen allows 256 colors when most characters use only 16~32. (if you don't count custom sparks, helpers etc...)BUT remember that you need to create palettes after the character is done. and is much easier if you have to look for only one color instead of 20 for the same shade.
yep,that's true make a pallete using a lot of color gammas, should be a nightmare but well... if you have the patience to do it, just do it * hehehethe sprites are awesome anyway...
John McClane said, August 22, 2007, 05:48:04 amAshen_wraith said, August 19, 2007, 05:38:57 am* Don't be afraid to use a soft edge brush inside if you need to - mugen supports large palettes.now.. i would not recommend anyone to do that. yes, mugen allows 256 colors when most characters use only 16~32. (if you don't count custom sparks, helpers etc...)You can use color adjustment tools in photoshop or gimp to quickly make palettes out of anything that isn't 100% white/black or gray.It's ton faster than any type of tool in ff or some other program.Even parts that are gray/white/black can quickly be converted to another color using masks/selection, but that takes a few extra minutes.You could even go the extreme of having full 256 color palettes unique to each frame and just make an action/script to adjust each individually.This would take no longer than 3 minutes to generate the action/script and about 10 minutes or less (variable depending on your system and the image settings) for photoshop to run it.A little more work in some places yes, but not difficult.
No problema, glad to help you. You've made more progress than me, I mean, you are in code fase already, the dash should be a good update I have the dragon uppercut, rising uppercut and half the sprites of the spinning demon too. I was planning to use buffer.time for those attacks, buffer the dash commands (?) for 1 second so the player could execute a dragon upp., rising upp. or a spinning demon or whatever he thinks it's convenient, like in the original Tekken right? but if it isn't possible one of the experts could give us advice on this. Anyway, when we are done with the chars, maybe we should work together on a Heihachi. Bye.EDIT: Added a GIF.Dash time: 10/100th second per frame.
Nice^^one question: When he moves of side his other eye will be red?and the feet are disproportionalcompare to the size of the hand to seenice work on himgood luck
Still on the march? Well, good luck with that. After a week battling, VT100 virus infected my PC and had to format and reinstall. I lost all the Kazama project files. So my advice is backup your project files. Bye.
now we got a third Kaz coming out he's my favorite Tekken character ever so it's cool to see all these Kazuyas being made,from what i can see it looks really detailed and a great wip good luck on it