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Terrordrome Final Version (Read 5278 times)

Started by O Ilusionista, November 02, 2013, 08:02:17 pm
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Terrordrome Final Version
#1  November 02, 2013, 08:02:17 pm
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"Well, this is it my friends, The final version of Terrordrome, Rise of the Boogeymen is here.
Pinhead and Pumpkinhead make their entried to the arena and raise the roster up to 14 characters, upon which the game is considered final!"


Pinhead


Pumpkinghead




http://www.terrordrome-thegame.com/
Last Edit: November 02, 2013, 09:03:08 pm by O Ilusionista
Re: Terrordrome Final Version
#2  November 02, 2013, 08:11:18 pm
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Huh? Thought this game was cancelled due to a C & D letter?

Anyway..downloading, thanks for sharing!
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Re: Terrordrome Final Version
#3  November 02, 2013, 08:26:17 pm
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Oh hey there's a patch. Wonder if they fixed this bullshit.

EDIT: They did. Along with a few other things.
Last Edit: November 03, 2013, 12:20:29 am by Roman55
Re: Terrordrome Final Version
#4  November 02, 2013, 08:54:06 pm
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:pwnonk:

No fucking way!! Downloading asap!! Thanks for sharing this!!
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Re: Terrordrome Final Version
#5  November 02, 2013, 09:34:21 pm
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The game works, played it through with Freddy without encoutnering any bugs/glitches

Not all characters have great animations though and the gameplay itself is not rise of the robots or MK Advance bad, but makes one wish that the developers would work more on the gameplay instead of the sometimes great looking graphics.

Alone because the nostalgia factor and the badass characters and sometimes nice moves for them its worth to try out for sure though.

Finally Freddy won the fight against Jason...2 times even ;)
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Re: Terrordrome Final Version
#6  November 02, 2013, 09:40:11 pm
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holy shit i didnt know they did Pumpkin head ................ and a Dling i go

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Re: Terrordrome Final Version
#7  November 03, 2013, 12:10:01 am
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This game is sorta fun, but it's a little clunky.  It's kinda shallow like those Newgrounds flash fighters, but it has a sort of charm to it.  Anyone know how to work the netplay?
Re: Terrordrome Final Version
#8  November 03, 2013, 01:06:24 am
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Well, there goes my dream for Pennywise. :( Still, Pinhead makes for a worthwhile try.
Sometimes you just need a little less gun.
Re: Terrordrome Final Version
#9  November 03, 2013, 01:27:53 am
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Do gotta give them credit for some of the campy, fan fiction-y stories that they came up with (like Ghostface's) even though they're littered with typos.
Anyone know how to work the netplay?
No idea. Tried checking the Facebook page but no dice.
Re: Terrordrome Final Version
#10  November 03, 2013, 03:37:40 am
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You have to use Lunaport MTSP for netplay. MTSP is much easier to work with than Lunaport. Pretty sure there are some servers around for MTSP especially for those who play FiM.

Video for setting it up if you need it:
Last Edit: November 03, 2013, 03:44:58 am by Rosh
Re: Terrordrome Final Version
#11  November 03, 2013, 03:58:27 am
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This is THE final version? As in nothing new after this?

I was hoping for the Creeper from Jeepers Creepers, but oh well. The game is amazing either way xD!
Re: Terrordrome Final Version
#12  November 03, 2013, 04:48:28 am
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Just so I get this right... we gotta download all of those individual packet files, right?? I want to make sure that I have my steps down properly. Amy help would be great.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Terrordrome Final Version
#13  November 03, 2013, 04:53:05 am
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Just so I get this right... we gotta download all of those individual packet files, right?? I want to make sure that I have my steps down properly. Amy help would be great.
Yes. And after you do that, download the patch and replace the original files with the ones in it.
Re: Terrordrome Final Version
#14  November 03, 2013, 04:47:29 pm
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    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Terrordrome Final Version
#15  November 03, 2013, 05:13:42 pm
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So this is that horror crossover I heard about a couple weeks ago?
Downloading now; will give impressions later.
Re: Terrordrome Final Version
#16  November 03, 2013, 05:21:49 pm
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Is it just me or did the site remove all blog entries regarding the Cease & Desist notices from Warner Bros and Orion? Starts to make you wonder if those were fake to begin with just to garner hype for the game's update?

Either that or they somehow managed to get permission or they're taking a huge risk.

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Re: Terrordrome Final Version
#17  November 03, 2013, 05:31:57 pm
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They are taking a huge risk i think. They made an intro movie made of scenes from all the movies like Elm Street, Friday The 13th, Hellraiser etc. used partially only slightly arranged versions of the movie music themes, used characters from a handful different movie publishers and voices directly from the movies as well. At least here in Germany those guys could get a damn big bill by the copyright holders
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Re: Terrordrome Final Version
#18  November 03, 2013, 06:36:22 pm
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Wouldn't this be seen as fanart like MUGEN? After all, the game is free/non-profit.
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They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
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Re: Terrordrome Final Version
#19  November 03, 2013, 06:44:57 pm
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Yeah, like Streets of Rage Remix and the cancelled Chrono trigger and Pokemon fan games were non-profit fan stuff too.

Terrordrome goes also a step further i think by using footage and voices from the movies
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Re: Terrordrome Final Version
#20  November 03, 2013, 07:02:41 pm
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Some MUGEN characters do that too. Hell, the Jason conversion from this game uses similar stuff as his Terrordrome counterpart.