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Terry Bogard by Memo UPDATE 14 NOV 2014 (Read 4779 times)

Started by Memo, November 12, 2014, 03:55:19 am
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Terry Bogard by Memo UPDATE 14 NOV 2014
#1  November 12, 2014, 03:55:19 am
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Last Edit: November 17, 2014, 05:47:58 pm by Memo
Re: Terry Bogard by Memo
#2  November 12, 2014, 04:05:45 am
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YEEAAHH!! :thumbsup:

Thanks so much Memo!
Re: Terry Bogard by Memo
#3  November 12, 2014, 04:09:04 am
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YEEAAHH!! :thumbsup:

Thanks so much Memo!

Your welcome!  Im happy to finally be done with Terry.


Happy veterans day!
I want to thank everybody who helped out, your
all in the read me and i also want to thank Applebees
for a free meal today because im a combat veteran.

Enjoi!
Re: Terry Bogard by Memo
#4  November 12, 2014, 04:19:53 am
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BOOYA! THIS IS WHAT IM TALKING ABOUT!
THANK YOU :D
I'm not Crazy...I'm just Mentally not-ill enough....
Re: Terry Bogard by Memo
#5  November 12, 2014, 04:27:29 am
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Re: Terry Bogard by Memo
#6  November 12, 2014, 04:41:44 am
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time to snatch this up and see whats extra goodie!
Re: Terry Bogard by Memo
#7  November 12, 2014, 04:46:56 am
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time to snatch this up and see whats extra goodie!

Power Stream
Rising Beat
Updated the Overheat geyser and max version.

The stuff you mentioned before,  let me know
if trinity geysers FX are too LOUD i cant tell
with my laptop speakers.
Re: Terry Bogard by Memo
#8  November 12, 2014, 05:18:20 am
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Hellz yea!  Im feelin like mikey,  I like it! I like it!
Re: Terry Bogard by Memo
#9  November 12, 2014, 05:23:33 am
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Re: Terry Bogard by Memo
#10  November 12, 2014, 05:28:15 am
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Re: Terry Bogard by Memo
#11  November 12, 2014, 05:38:57 am
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Just tried the new one, and what I wrote in the Terry project thread is still here.  Will continue to test more
Re: Terry Bogard by Memo
#12  November 12, 2014, 05:47:04 am
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@Memo:

The Trinity Geyser sounds fine to me. I cant speak for anyone else but i dont have a problem with how it sounds now.

You need some after image FX going on there with the dash in of the Rising Beat super. It looks too plain

Good you fixed the sound on his run too  :thumbsup:
Re: Terry Bogard by Memo
#13  November 12, 2014, 05:54:13 am
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@Memo:

The Trinity Geyser sounds fine to me. I cant speak for anyone else but i dont have a problem with how it sounds now.

You need some after image FX going on there with the dash in of the Rising Beat super. It looks too plain

Good you fixed the sound on his run too  :thumbsup:

Thanks for the feedback i will work this stuff out tommorow and
what senorfro metioned too.
Re: Terry Bogard by Memo
#14  November 12, 2014, 04:13:30 pm
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I updated Terry.  Download in first post.
Re: Terry Bogard by Memo UPDATE 12 NOV 2014
#15  November 12, 2014, 04:49:22 pm
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My bad i uploaded the wrong file, download again!
Re: Terry Bogard by Memo UPDATE 12 NOV 2014
#16  November 12, 2014, 05:03:30 pm
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new terry!!!!! great start to my day!
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Re: Terry Bogard by Memo UPDATE 12 NOV 2014
#17  November 12, 2014, 09:56:45 pm
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Re: Terry Bogard by Memo UPDATE 12 NOV 2014
#18  November 13, 2014, 12:37:19 am
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Re: Terry Bogard by Memo UPDATE 12 NOV 2014
#19  November 13, 2014, 08:29:38 am
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- Ex Crack Shot should either have more damage than normal Crack Shot or have a couple frames of invulnerability, as having it just be a fast knock down isn't enough.  That and it still does less damage than normal Crack Shot
- Was it intentional to be able to combo duck MP into duck LP/LK?
- Was it intentional to be able to combo MP into LP?
- Jump HP, MP (or duck MP), Rising Upper, LK Crack Shot, Rising Force, HP Rising Tackle = 773 damage
Re: Terry Bogard by Memo UPDATE 12 NOV 2014
#20  November 13, 2014, 10:46:47 am
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This is an excellent Terry.

The only problem that I found so far is that you cannot defeat an opponent with the Rising Force. The opponent will act as if they have 1% of their life after the move.

Other than that, you did a great job.
Re: Terry Bogard by Memo UPDATE 12 NOV 2014
#21  November 13, 2014, 03:26:18 pm
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- Ex Crack Shot should either have more damage than normal Crack Shot or have a couple frames of invulnerability, as having it just be a fast knock down isn't enough.  That and it still does less damage than normal Crack Shot
- Was it intentional to be able to combo duck MP into duck LP/LK?
- Was it intentional to be able to combo MP into LP?
- Jump HP, MP (or duck MP), Rising Upper, LK Crack Shot, Rising Force, HP Rising Tackle = 773 damage

I added 2 more frames of invulnerability and 4 more points of damage to EX
crack shoot.  But it always did more damage.  I use debug mode to see how
much damage is done,  it shows it on top of the enemys life bar.
before the fix i just did it was doing...
L crackshoot=92
M = 99
H = 106
EX = 119
what do you use to debug and read the damage?

opps i fixed MP going into LP
that combo i cant do so i need you to tell me if its fixed or not.
also if you can make a video i would like one,  i cant play as hard a you do
and would love to see what combos terry is able to do.

This is an excellent Terry.

The only problem that I found so far is that you cannot defeat an opponent with the Rising Force. The opponent will act as if they have 1% of their life after the move.

Other than that, you did a great job.

Fixed! my bad i left  "kill = 0" in the last hit dont know why either.
thanks for the feedback guys!



Updated again today,  its in the first post.

Re: Terry Bogard by Memo UPDATE 13 NOV 2014
#22  November 14, 2014, 05:12:53 am
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So I was an idiot and didn't test it thoroughly, and EX Crack Shot did do good damage.  My error

I can't do that combo anymore, but I will make a video later.

- Why does Alt Terry's basic attacks do less damage than Normal Terry's basic attacks?
Re: Terry Bogard by Memo UPDATE 13 NOV 2014
#23  November 14, 2014, 06:22:18 am
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So I was an idiot and didn't test it thoroughly, and EX Crack Shot did do good damage.  My error

I can't do that combo anymore, but I will make a video later.

- Why does Alt Terry's basic attacks do less damage than Normal Terry's basic attacks?

I didnt know that thanks for letting me know, i just fixed it.
It was the root dampener,  i'll post the update tommorow
i have to put a couple things in the credits of the read me first.

By the way what do you do for a living?  are you a tester at a
video game company?  im just asking because you always give
me some good feedback on stuff i dont even think about.

Thanks!
Re: Terry Bogard by Memo UPDATE 13 NOV 2014
#24  November 14, 2014, 07:11:58 am
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I'm just a framer at an art store.  I know someone who used to be a game tester, so I would say I got some of it from him.  Honestly, I'm just a guy who likes fighting games (mainly 2-D ones).
Re: Terry Bogard by Memo UPDATE 13 NOV 2014
#25  November 14, 2014, 07:32:59 am
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That's a good quality to have regardless :3
I'm not Crazy...I'm just Mentally not-ill enough....
Re: Terry Bogard by Memo UPDATE 13 NOV 2014
#26  November 14, 2014, 07:53:50 am
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I'm just a framer at an art store.  I know someone who used to be a game tester, so I would say I got some of it from him.  Honestly, I'm just a guy who likes fighting games (mainly 2-D ones).

Thats cool dude, that explains this nice art i just
discovered on your link.
Like this alot especially since shes my next char.

Re: Terry Bogard by Memo UPDATE 14 NOV 2014
#27  November 14, 2014, 07:54:29 pm
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Another update for Terry.  I fixed the stuff Senorfro mentioned.
And some other stuff too.

DownLoad in first post,  hopefully this is the last update!
Re: Terry Bogard by Memo UPDATE 14 NOV 2014
#28  November 17, 2014, 08:12:00 am
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Here's a video showing some things that Terry can do

Re: Terry Bogard by Memo UPDATE 14 NOV 2014
#29  November 17, 2014, 05:49:16 pm
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Here's a video showing some things that Terry can do

[youtube]http://youtu.be/_jAqdB-_hd8[/youtube]

cool video i put it in the first post.
I didnt know Terry was able to 
beat ass like that!
Re: Terry Bogard by Memo UPDATE 14 NOV 2014
#30  November 18, 2014, 03:23:06 am
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That Terry was lookin phunky whippin ass in that video....You laced em Memo :thumbsup:
Re: Terry Bogard by Memo UPDATE 14 NOV 2014
#31  November 18, 2014, 05:18:18 am
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Re: Terry Bogard by Memo UPDATE 14 NOV 2014
#32  November 18, 2014, 05:23:36 am
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Re: Terry Bogard by Memo UPDATE 14 NOV 2014
#33  November 18, 2014, 06:25:43 am
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Re: Terry Bogard by Memo UPDATE 14 NOV 2014
#34  November 19, 2014, 12:27:59 am
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I shared the video on my FB btw and folks were really digging it
Re: Terry Bogard by Memo UPDATE 14 NOV 2014
#35  November 19, 2014, 04:54:29 am
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While I like that you like the video, I do feel that the damage could still be tweaked for some of the more damaging combos (like Alt Terry's last one).
Re: Terry Bogard by Memo UPDATE 14 NOV 2014
#36  November 19, 2014, 05:00:39 am
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Just saw the video, that was amazing. Especially how the KoF XIII Super and Neo Max for Terry was coded. Great work! :D :D
Re: Terry Bogard by Memo UPDATE 14 NOV 2014
#37  November 19, 2014, 06:21:09 pm
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I shared the video on my FB btw and folks were really digging it

Thanks for the exposer,  i dont do much myself i stay exclusive to the guild
most other forums are dead or slowly dying.

While I like that you like the video, I do feel that the damage could still be tweaked for some of the more damaging combos (like Alt Terry's last one).

I'll see what i cn do about that.

Just saw the video, that was amazing. Especially how the KoF XIII Super and Neo Max for Terry was coded. Great work! :D :D

Thanks dude im glad you like how it all came out.
Re: Terry Bogard by Memo UPDATE 14 NOV 2014
#38  December 03, 2014, 05:34:39 pm
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I will be updating Terry soon,  im gonna change some damage values
and i manage to put MAX Mode in there too so you can choose to
use custom combo or max mode like Divine wolfs chars.

I should update my template too with this new shit for you guys.
it will have the custom combo/max mode config and a dramatic ko helper.