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TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Read 166720 times)

Started by Graphicus, August 09, 2013, 11:41:11 am
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#41  September 08, 2013, 03:31:36 am
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I received a new stance animation today in my PMs from Manniku. You can remove that portion from my request, but leave the taunt animation request.
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#42  September 08, 2013, 03:48:40 am
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Done :)

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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#43  September 19, 2013, 10:20:20 pm
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Requestor: Your neighborhood friendly DivineWolf ;)
Character/Game: Sagat/CvS
Evidence of progress: TM
Requesting: Midnight Bliss

Well, let me give this a try... Because Xenomic won't leave me alone about adding MBs/Shocked to my chars that don't have them...(just teasing Xeno :P) I'd like to request a MB for Sagat, using his SvC one. I need it converted to his CvS/Alpha sprites, with it's look and shading/scale. Here's how it looks for anyone who doesn't know...



I have all six frames, though only 2 is actually needed. If anyone would like to convert all six, that would be cool, but it isn't needed. I can work with just the standing pose and held up pose. Here are the sprites...

http://www.mediafire.com/download/8mtni2zvljnbq3r/Sagat_MB.rar

My Sagat is CS'd and I included his CS template with him. That can be used to help with adapting the sprites to his pal scheme. However, that not really a big issue either. Because I'm sure I can have someone help out with adapting the sprites to his pal scheme. Namely Froz... >_< All that's needed is to convert/scale them to CvS-ish(Alpha-like really in Sagat's case... it's sorta a hybrid).  One more note, I did use Sagat's CvS sprites, which are scaled by default, not through code. Please keep that in mind.
Last Edit: September 20, 2013, 07:45:35 pm by DivineWolf
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#44  September 20, 2013, 07:24:32 am
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after seeing this it would be interesting to see you do blazblue characters in capcom or snk style sprites x)

DW

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#45  September 20, 2013, 07:47:19 pm
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:stare:

I didn't make the sprites... That's his MB from SvC: Chaos.... On a more relevant note, updated my post with the request template stuff.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#46  September 21, 2013, 12:56:57 am
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I added your request to the first page.

Just a suggestion: It's better if you link directly to the character page in question so people don't have to navigate through it to see the "progress". Especially if it's not a thread in this forum. It's not a problem, by the way, just a friendly suggestion ;)

In this case I found it and linked to it directly. :)
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#47  September 23, 2013, 03:11:03 pm
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Graphicus,
I think you can take out Jmorphman's request from the list, since SeanAltly helped him for that.
But it's better if you tell him. :)
Last Edit: September 24, 2013, 12:56:45 pm by Alex Sinigaglia
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#48  September 23, 2013, 10:17:38 pm
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Hello there. I would like to request this Sean Standing MK animation converted to a CVS sprite style.



The latest version of this character can be found here. Since Sean still uses some SF3 sprites for some attacks, I would be glad if someone could help me with this one.

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#49  September 23, 2013, 10:55:21 pm
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Wow, that kick is too goddamn ugly.

If you use some feet from the CVS shoto-sets, and remove some wrinkles/muscle lines from the arms, you'll definitely be closer to the result you desire.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#50  September 23, 2013, 11:34:18 pm
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#51  September 23, 2013, 11:50:05 pm
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Come on, I don't mean the sprites (which obviously need a fix) but the animation itself. As it stands right now, it needs to be converted into CVS, to look less SF3-exaggerated.

Also, just by looking at the animation I don't even understand what Sean is supposed to be doing. Is it a POKE kick? Is it a SWEEP? If it's a standing sweep, doesn't Ken have one that looks very close to that?
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#52  September 24, 2013, 12:08:39 am
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Yeah, it's a pretty weird kick, but hey, it's one of the few basic attacks that Sean doesn't share with the other shotos :P

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#53  September 24, 2013, 12:17:03 am
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Added to the list. Here's a better example of what the sprite looks like in-game. I agree that it looks pretty weird, but hey... who am I to judge? :D

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#54  September 24, 2013, 11:35:49 pm
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It looks better in-game, what with posadds and such.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#55  September 27, 2013, 08:45:09 am
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Hey Graphicus, I thought that you would like to know that someone did the needed animation for the Hyper Chain Drive, which Quickfist requested for his K':
Lil' update...


Some frames added to make it look more smooth. Also some minor fixes were made. Still not perfect though....
As you can see, the volunteer's name is sabockee, and Quickfist already gave his blessings to this animation.
Oh, and @Jmorphman: SeanAltly volunteered to do the Nanase animation you wished, and it looks damn good.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#56  September 27, 2013, 08:49:08 am
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That doesn't look that good.  It's jerky and missing frames, K' doesn't raise his whole arm, timing is wrong, he clutches his arm when he isn't supposed to...
No, YOU move.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#57  September 27, 2013, 09:03:17 am
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Yeah...but it's still a start, I guess?
Heck, even sabockee himself isn't satisfied with the anim, but if Quickfist is okay with it...
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#58  September 29, 2013, 05:02:52 am
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Oh, and @Jmorphman: SeanAltly volunteered to do the Nanase animation you wished, and it looks damn good.
... >:|

I know. I commissioned it. Not only am I aware that it exists, but it has already been mentioned in this thread that said request no longer needs to be fulfilled. What are you doing, man.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#59  September 29, 2013, 05:05:58 am
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Yeah...but it's still a start, I guess?
Heck, even sabockee himself isn't satisfied with the anim, but if Quickfist is okay with it...

The anim is not finished yet, sabockee is still working on it I believe

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#60  September 30, 2013, 08:32:35 am
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