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The Apex by 100_Sad_Pandas (Read 57529 times)

Started by 100_Sad_Pandas, March 09, 2013, 03:41:55 am
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The Apex by 100_Sad_Pandas
#1  March 09, 2013, 03:41:55 am
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Hi! This is my first Mugen Character that I've ever worked on. Right now I'm working on the sprites, but right now I have a few done. The Apex isn't and actual character, but a superhero I made up when I was younger, so it's kinda important to me. Anyway, here are some of the sprites I've finished. Feedback is appreciated.

The Stand

Crouch

The light punch (X)

BTW if anyone could be a voice actor could you inform me? I've tried it myself and I suck, bad. lulz
Last Edit: January 25, 2015, 02:53:24 am by 100_Sad_Pandas
Re: The Apex by 100_Sad_Pandas
#2  March 09, 2013, 03:51:24 am
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You could use the Development resources to aid your search for the voice actor, about the sprites, looks good but they're not animated well (they look slow, or stiff).

if you add more frames or speed up the FPS, it would look a lot better. You could also work on his hands, mostly the fingers, aside from that, good job! 

GLB

Re: The Apex by 100_Sad_Pandas
#3  March 09, 2013, 08:26:04 am
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As pointed out some minor adjustments could be made, but I like the idea a lot, it's very cool to see new and original character projects. Keep up the good work!
Re: The Apex by 100_Sad_Pandas
#4  March 13, 2013, 01:34:34 am
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As pointed out some minor adjustments could be made, but I like the idea a lot, it's very cool to see new and original character projects. Keep up the good work!
I'll fix the problems. But I'm glad that you like the idea! Thx for the nice words and sorry I couldn't reply quicker.

You could use the Development resources to aid your search for the voice actor, about the sprites, looks good but they're not animated well (they look slow, or stiff).

if you add more frames or speed up the FPS, it would look a lot better. You could also work on his hands, mostly the fingers, aside from that, good job! 

Thx, for the help advice, i'll definitely go see if I could find a voice actor. And I've increased the fps on the l punch. Sorry I couldn't reply quicker.


Here's the Medium Punch (Y)


What do you guys think? I worked a little harder on this one and I adjusted the fingers so that they're nicer to look at. I also increased the frame rate
Re: The Apex by 100_Sad_Pandas
#5  March 13, 2013, 01:36:56 am
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nice just edit the belt to make it look regular so it will look nothing like Rouga

GLB

Re: The Apex by 100_Sad_Pandas
#6  March 13, 2013, 02:49:33 am
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nice just edit the belt to make it look regular so it will look nothing like Rouga

But that's how he chose it to be. What you're suggesting isn't even relevant to anything wrong with the sprites.

Re: The Apex by 100_Sad_Pandas
#7  March 13, 2013, 03:34:32 am
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nice just edit the belt to make it look regular so it will look nothing like Rouga

But i like it that way... :(
nice just edit the belt to make it look regular so it will look nothing like Rouga

But that's how he chose it to be. What you're suggesting isn't even relevant to anything wrong with the sprites.



Is there something wrong with the sprites then? If so, please tell me. I like critiscm (sooo spelled that wrong)

GLB

Re: The Apex by 100_Sad_Pandas
#8  March 13, 2013, 03:51:17 am
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I'm not very huge on sprite making, so I can't give you any legitimate feedback. They look quite nice to me.
Re: The Apex by 100_Sad_Pandas
#9  March 13, 2013, 12:13:09 pm
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Well thanks then.
Re: The Apex by 100_Sad_Pandas
#10  March 13, 2013, 12:57:32 pm
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I don't know if it's just me, but the way the right hand is drawn in the Stand gif, it looks kind of looks like he has a case of Ectrodactyly aka Meat Claw. I figured it could be that the hand should be in the front pocket, but the when it's animated it just looks odd to me.
Re: The Apex by 100_Sad_Pandas
#11  March 16, 2013, 10:33:00 pm
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I don't know if it's just me, but the way the right hand is drawn in the Stand gif, it looks kind of looks like he has a case of Ectrodactyly aka Meat Claw. I figured it could be that the hand should be in the front pocket, but the when it's animated it just looks odd to me.
Fixed it.

EDIT:
I was working on the strong punch frames today and once I finished the second frame I stepped back to see how the first and second frames "melted" together. I thought they looked kind of odd. What do you guys think?


The first frame


The second frame
Re: The Apex by 100_Sad_Pandas
#12  March 17, 2013, 03:06:53 am
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Since they're edits of a professional they look nice, but from what I can tell there's not enough shading. I only see two colors for the shirt and pants. You need at least another layer of shading.
That's just my opinion. I'm no expert at spriting.

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Re: The Apex by 100_Sad_Pandas
#13  March 17, 2013, 03:46:09 am
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Wow that character looks so cool

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Re: The Apex by 100_Sad_Pandas
#14  March 17, 2013, 03:52:47 am
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Wow that character looks so cool

Thanks!

Since they're edits of a professional they look nice, but from what I can tell there's not enough shading. I only see two colors for the shirt and pants. You need at least another layer of shading.
That's just my opinion. I'm no expert at spriting.

I decided that because Apex is supposed to be wearing more darker colors, it would look weird if i were to try to use lighter shades. When i tested using the lighter shades out just in case i was wrong, it turned out that i was right and the hoodie looked wonky. I appreciate the fact that you think they look nice though. BTW there are 3 colors. Outline, shaded base, and the base color. But I'm no expert at spriting either so I probably am doing it wrong. But as long as the end product is nice i think it's alright.
Last Edit: March 18, 2013, 04:22:19 am by 100_Sad_Pandas
Re: The Apex by 100_Sad_Pandas
#15  March 18, 2013, 04:22:33 am
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What would people think of a special move as a counter? I thought it was a good idea but i dont know if anyone would actually like the idea. The command would be D,DB,B,Punch
Re: The Apex by 100_Sad_Pandas
#16  March 18, 2013, 12:45:27 pm
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Special move as a counter=yes
Hyper as a counter = Not really
Re: The Apex by 100_Sad_Pandas
#17  March 19, 2013, 12:17:23 am
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It really depends on the playstyle you have in mind for him. It's best to have a good idea of what he'll play like before you cook up a movelist.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: The Apex by 100_Sad_Pandas
#18  March 19, 2013, 01:08:38 am
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Good advice. I was thinking of him as being more of a hard hitting, combo-savy character who's not really down for blocking much.
Re: The Apex by 100_Sad_Pandas
#19  March 19, 2013, 01:10:51 am
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Rushdown, then? I don't think counters work all that well for rushdown characters. There's a few examples of that like Ryo from KOF, but his counter's timing is really strict. Gotta make sure it's not too out of place in his playstyle.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: The Apex by 100_Sad_Pandas
#20  March 19, 2013, 01:15:25 am
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Cool them, can you give some examples of generic rushdown characters please?