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The Black Heart arcade dilemma (Read 2259 times)

Started by Borghi, September 04, 2014, 05:31:00 am
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The Black Heart arcade dilemma
#1  September 04, 2014, 05:31:00 am
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Hi Every1!

Didn't know where to create this topic, so sorry if it's in the wrong place.

I'm planning on making a The Black Heart arcade cabinet.
For starters, this is The Black Heart:
http://theblackheart.com.ar/

The idea is to make it like a classic arcade cabinet with the functional game.

Now, there are 2 dilemmas on making this and I'd like to hear your opinions on them:

1) M.U.G.E.N. is not for arcades. This means: You don't have the "here comes a new chalenger" system, and other stuff that are not arcade like. You have to go back to the menu and select a different mode like versus or history. So, any suggestions you have about how to make it more similar to an arcade, just write them :D

2) It will look and play like The Black Heart. But when it's in my home and I'm alone and no one is wacthing, I'll have sex with it.
Joking! when it's not in exhibition i will come out of MUGEn and activate a MAME multiarcade. So it's actually a multiarcade that includes TBh and has TBh art in the outside. Now, regarding this, multiarcades use 6 attack buttons, while TBh uses only 4. So, how to make it look like it's really TBH with it's 4 buttons only? I've checked any options, like having 2 different front parts that you can interchange (just too complex and expensive), making those extra buttons extractable and disguise the holes (doesn't look good). So, I guess the only way is having the 6 damn buttons. So, I'd reconfigure this mugen to make those 2 extrabuttons useful. I can make them taunt, I can make them be a shortcut for Px2 or Kx2 for hyoermoves. etc. What's your suggestion?
      
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Re: The Black Heart arcade dilemma
#2  September 04, 2014, 05:40:07 am
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Make them shortcuts. Do you have any dodge mechanics? 2-button throws? Other moves that require 2 button commands such as ES/EX moves?


It's been a LONG time since I last played The Black Heart, so bear with me.
Re: The Black Heart arcade dilemma
#3  September 04, 2014, 05:49:32 am
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To feel as close to the classic type for gameplay, I'm leaning on taunt 1 and taunt 2 (and taunt 3 with both inputs) rather than adding in shortcuts for those two buttons.  Which would mean that the characters would have to be updated to get both taunts for this feature instead of mapping, unless I'm missing something.
Re: The Black Heart arcade dilemma
#4  September 05, 2014, 07:02:37 am
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Make them shortcuts. Do you have any dodge mechanics? 2-button throws? Other moves that require 2 button commands such as ES/EX moves?


It's been a LONG time since I last played The Black Heart, so bear with me.

well. they have the air recover, the hypermoves, and nothing else.

To feel as close to the classic type for gameplay, I'm leaning on taunt 1 and taunt 2 (and taunt 3 with both inputs) rather than adding in shortcuts for those two buttons.  Which would mean that the characters would have to be updated to get both taunts for this feature instead of mapping, unless I'm missing something.

they have just 1 taunt...

I guess it could be that the buttons are shortcuts for hypermoves but don't do a thing when pressed alone.

      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!
Re: The Black Heart arcade dilemma
#5  September 05, 2014, 07:54:48 am
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Just leave them without any fuction?

Or make another taunt for all your chars and use those two buttons for them!

For the "here comes a new challenger" I think maybe a fullgame expert like Rednavi is the best person to ask.


Re: The Black Heart arcade dilemma
#6  September 05, 2014, 08:22:45 am
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There's no way to have such function. The most you can do is a fake "new challenger" screen for AI opponents.

In any case maybe you can do this with the extra buttons:

Button 5: Standard taunt.

Button 6: New alternative taunt. You can just use the same animation or use one of the win/lose pose animations instead if you don't feel like creating a new one, just give it a different voice sample than the standard taunt if both use the same animation.

Button 5 + 6: Maybe a shortcut for a preset super? I don't remember if characters had more than one, in which case you'll have to decide which one to trigger when you press both buttons.
pls
Re: The Black Heart arcade dilemma
#7  September 07, 2014, 12:10:53 am
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please FIX peketo HE Still Crashes  Mugen.1.0 and 1.1 when u add him to any games  and If U try doing hes  dementia13   Over   and over  he shut down or   sametimess U can try it 1 time dementia13  Move  and then Mugen  Shut Down                        please try to edit him and test HIm with other mugen games   or just Normal Mugen Program       

Thanks soo Much     peketo Need a New Version from 8.1 to 9.0
Re: The Black Heart arcade dilemma
#8  September 07, 2014, 07:26:13 pm
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Well, maybe the extra buttons could serve both "purposes". they could be taunts when pressed alone, but when you push them in an hypermove they work as shortcuts for PX2 and KX2. what do you think?

please FIX peketo HE Still Crashes  Mugen.1.0 and 1.1 when u add him to any games  and If U try doing hes  dementia13   Over   and over  he shut down or   sametimess U can try it 1 time dementia13  Move  and then Mugen  Shut Down                        please try to edit him and test HIm with other mugen games   or just Normal Mugen Program       

Thanks soo Much     peketo Need a New Version from 8.1 to 9.0

hmm i don't know which is the problem anymore. It used to be related to an ".air" animation code that some user in the forum helped me fixing. But if it keeps happening I don't  know what it can be.
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!
Re: The Black Heart arcade dilemma
#9  September 11, 2014, 06:11:37 am
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NOW when U add Peketo to mugen vs anyone different he turn INto a Ghost and Sometime till shut down mUgen please help and DO test outs thanks soo much      LOVE YOUR WORK BY THE way